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Introduction to Blueprints

Total questions: 17

Worksheet time: 9mins

Name
Class
Date
1.
Identify A
a)
Content Browser
b)
Viewport
c)
World Outliner
d)
Modes
2.
Identify B
a)
Content Browser
b)
Viewport
c)
World Outliner
d)
Modes
3.
Identify C
a)
Content Browser
b)
Viewport
c)
World Outliner
d)
Modes
4.
Identify E
a)
Content Browser
b)
Viewport
c)
World Outliner
d)
Modes
5.
Nodes that are called from gameplay code to begin execution of an individual network within the EventGraph.
a)
Blueprint
b)
Event
c)
Wire
d)
Variable
6.
These make the connection between pins and connect the flow of executions and data.
a)
Events
b)
Execution Pins
c)
Data Pins
d)
Wires
7.
This event is triggered for all Actors when the game is started, any Actors spawned after the game is started will have this called immediately.
a)
Event Tick
b)
Event Overlap
c)
Event Begin Play
d)
Event Hit
8.
This is an event that is called on every frame of gameplay.
a)
Event Tick
b)
Event Overlap
c)
Event Begin Play
d)
Event Hit
9.
This event will execute when a overlap between two actors occurs.
a)
Event Tick
b)
Event Overlap
c)
Event Begin Play
d)
Event Hit
10.
The letter A is showing a 
a)
Node
b)
Data Pin
c)
Execution Pin
d)
Wire
11.
The letter B is showing a 
a)
Node
b)
Data Pin
c)
Execution Pin
d)
Wire
12.
The letter C is showing a 
a)
Node
b)
Data Pin
c)
Execution Pin
d)
Wire
13.
The letter D is showing a 
a)
Node
b)
Data Pin
c)
Execution Pin
d)
Wire
14.
This event will
a)
make an actor invisible after the level loads.
b)
make an actor invisible after a trigger box is hit.
c)
destroy an actor when the level loads.
d)
destroy an actor after a trigger box hits.
15.
This event will
a)
make an actor invisible after the level loads.
b)
make an actor invisible after a trigger box is hit.
c)
destroy an actor when the level loads.
d)
destroy an actor after a trigger box hits.
16.
This event will
a)
Get the current level name and then open it after the level opens.
b)
Get the current level name and then open it after a trigger box is hit.
c)
Open Level 1 after a trigger box is hit.
d)
Change the characters jump velocity to 9000.
17.
This event will
a)
make an actor invisible after the level loads.
b)
make an actor invisible after a trigger box is hit.
c)
destroy an actor when the level loads.
d)
destroy an actor after a trigger box is hit.