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Hero's Journey Steps (practice)

Total questions: 12

Worksheet time: 24mins

Name
Class
Date
1.

When the goal of the adventure is achieved and the hero MAY refuse to return with the boon or gift. They may doubt the return will bring change or they like their new life.

a)

Magic Flight

b)

Ultimate Boon

c)

Refusal of the Return

d)

The Crossing

2.

A series of tests, tasks, or challenges that the hero must undergo as part of the hero's transformation. They hero often fails one or more challenges. Often occurs in threes.

a)

Call to Adventure

b)

Beginning of the Adventure

c)

The Ultimate Boon

d)

Road of Trials

3.

The future hero is given notice that their life will change.

a)

Refusal of the Call

b)

Magic Flight

c)

Experience with Unconditional Love

d)

Call to Adventure

4.

At the final point in the adventure, the hero must keep what they learned and, perhaps, share what was learned with others.

a)

The Crossing/Return Threshold

b)

Rescue from Without

c)

Call to Adventure

d)

The Ultimate Boon

5.

The goal is achieved

a)

The Magic Flight

b)

The Ultimate Boon

c)

Road of Trials

d)

Refusal of the Return

6.

The number of steps in the Hero's Journey.

a)

1

b)

3

c)

7

d)

10

7.

The number of stages in the Hero's Journey

a)

10

b)

7

c)

4

d)

3

8.

The hero experiences adventure after deciding to go back home.

a)

The Crossing/Return Threshold

b)

Refusal of the Return

c)

Magic Flight

d)

Call to Adventure

9.

The point when the hero starts the journey/adventure

a)

Call to Adventure

b)

Beginning of the Adventure

c)

Road of Trials

d)

Rescue from Without

10.

The hero rejects that their life will change (Call to Adventure). This could be from a fear, insecurity, sense of duty, or obligation.

a)

Road of Trials

b)

Refusal of the Return

c)

Call to Adventure

d)

Refusal of the Call

11.

The hero experiences love (no matter what) during the Road of Trials. This love helps the hero get through the Road of Trials.

a)

Experience with Unconditional Love

b)

Rescue from Without

c)

Magic Flight

d)

Beginning of the Adventure

12.

Powerful guides or mentors assist the hero to bring he/she back home to life before the adventure. The hero may not realize they need to go home or that others need their gift.

a)

Refusal of the Return

b)

The Crossing

c)

Ultimate Boon

d)

Rescue from Without