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Chapter 4 Review

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

Requirements or specifications:

a)

constraint

b)

criteria

c)

patent

d)

innovation

2.

This is a working model of a product:

a)

innovation

b)

ergonomics

c)

patent

d)

prototype

3.

First step in the problem-solving process:

a)

define problem

b)

brainstorming

c)

evaluate solution

d)

troubleshooting

4.

Product planning from idea phase through prototype phase:

a)

brainstorming

b)

criteria

c)

design process

d)

troubleshooting

5.

An activity using math and science to evaluate designs:

a)

troubleshooting

b)

engineering

c)

innovation

d)

design process

6.

Method for finding a flaw in a technological system:

a)

troubleshooting

b)

engineering

c)

innovation

d)

design process

7.

This person held more patents that any other U.S. inventor:

a)

Thomas Edison

b)

Albert Einstien

c)

John Deere

d)

George Washington

8.

This person developed first steel plow:

a)

Thomas Edison

b)

Albert Einstien

c)

John Deere

d)

George Washington

9.

An activity that builds on a pre-existing product or system:

a)

troubleshooting

b)

engineering

c)

innovation

d)

design process

10.

A group oriented problem-solving technique:

a)

define problem

b)

brainstorming

c)

evaluate solution

d)

troubleshooting

11.

The final step in the problem-solving process:

a)

define problem

b)

brainstorming

c)

evaluate solution

d)

troubleshooting

12.

Another name for human factors engineering:

a)

patent

b)

ergonomics

c)

innovation

d)

unity

13.

Designing a mouse to fit well in your hand would demonstrate:

a)

nuclear engineering

b)

human factors engineering

c)

software engineering

d)

waste engineering

14.

Principles of design that most directly affect appearance include:

a)

cost analysis and availability of materials

b)

density and mass

c)

magnetic and electrical properties

d)

balance, proportion, and unity

15.

When all parts of a design work together, the design has:

a)

unity

b)

balance

c)

strength

d)

proportion

16.

The saying, "You don't want to reinvent the wheel," means:

a)

always try to do quality work

b)

don't waste time on a problem statement

c)

try to think in a more technologically advanced way

d)

avoid doing work that others have already done

17.

What details do NOT need to be in a problem statement for a toy box?

a)

types of latches and hinges

b)

material for the sides, top, and bottom

c)

names of the toy owners

d)

dimensions of the box

18.

Brainstorming is one way to promote:

a)

creative thinking

b)

market analysis

c)

attention to detail

d)

perfectionism

19.

The best way to test a solution is to:

a)

collect more information

b)

put the solution to work

c)

evaluate the solution

d)

use criteria and constraints

20.

In the design process, the step after building a prototype is typically:

a)

testing

b)

marketing

c)

manufacturing

d)

brainstorming