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PLTW Unit 1 Key Terms #1-24

Total questions: 25

Worksheet time: 25mins

Name
Class
Date
1.

A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice.

a)

assessment

b)

design statement

c)

design process

d)

constraint

2.

A person who designs any of a variety of things.

a)

engineer

b)

client

c)

designer

d)

criteria

3.

A written plan that identifies a problem to be solved, its criteria, and its constraints.

a)

design

b)

design brief

c)

design process

d)

design

4.

A person using the services of a professional person or organization.

a)

engineer

b)

client

c)

designer

d)

criteria

5.

Techniques used to analyze accomplishments against specific goals and criteria.

a)

constraint

b)

creativity

c)

assessment

d)

assess

6.

A part of a design brief that challenges the designer, describes what a design solution should do without describing how to solve the problem, and identifies the degree to which the solution must be executed.

a)

design brief

b)

design process

c)

design statement

d)

design

7.

The ability to make or bring a new concept or idea into existence; marked by the ability or power to create.

a)

constraint

b)

creativity

c)

constraint

d)

assess

8.

To thoroughly and methodically analyze accomplishment against specific goals and criteria.

a)

assess

b)

creativity

c)

assessment

d)

criteria

9.

A limit to a design process. May be such things as appearance, funding, space, materials, and human capabilities.

a)

constraint

b)

creativity

c)

assessment

d)

criteria

10.

A plan or drawing produced to show the look and function or workings of something before it is built or made.

a)

constraint

b)

design brief

c)

design

d)

criteria

11.

A means of judging. A standard, rule, or test by which something can be judged.

a)

constraint

b)

creativity

c)

criteria

d)

assess

12.

A group technique for solving problems, generating ideas, stimulating creative thinking, etc. by unrestrained spontaneous participation in discussion.

a)

brainstorm

b)

client

c)

design brief

d)

designer

13.

Examples include tests, surveys, observations, and self-assessment.

a)

constraint

b)

creativity

c)

assessment

d)

assess

14.

A full-scale working model used to test a design concept by making actual observations and necessary adjustments.

a)

prototype

b)

iterative

c)

product

d)

innovation

15.

A process that repeats a series of steps over and over until the desired outcome is obtained.

a)

prototype

b)

iterative

c)

research

d)

innovation

16.

A book in which an engineer will formally document, in chronological order, all of his/her work that is associated with a specific design project.

a)

iterative

b)

engineering notebook

c)

engineer

d)

problem identification

17.

A person who is trained in and uses technological and scientific knowledge to solve practical problems.

a)

client

b)

engineer

c)

designer

d)

inventor

18.

The recognition of an unwelcome or harmful matter needing to be dealt with.

a)

valid

b)

research

c)

problem identification

d)

justifiable

19.

An idea that produces a similar idea or an enhanced idea.

a)

valid

b)

piling-on

c)

innovation

d)

justifiable

20.

The systematic study of materials and sources in order to establish facts and reach new conclusions.

a)

invention

b)

research

c)

innovation

d)

justifiable

21.

Well-founded on evidence and corresponds accurately to the real world.

a)

piling-on

b)

valid

c)

research

d)

justifiable

22.

Capable of being shown as reasonable or merited according to accepted standards.

a)

iterative

b)

valid

c)

research

d)

justifiable

23.

A tangible artifact produced by means of either human or mechanical work, or by biological or chemical process.

a)

invention

b)

prototype

c)

research

d)

product

24.

A new product, system, or process that has never existed before, created by study and experimentation.

a)

innovation

b)

prototype

c)

iterative

d)

invention

25.

An improvement of an existing technological product, system, or method of doing something.

a)

innovation

b)

prototype

c)

iterative

d)

invention