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Coding Vocab thru Funct (Lesson 16)

Total questions: 20

Worksheet time: 30mins

Name
Class
Date
1.

Part of a program that does not work correctly.

a)

Mistake

b)

Bug

c)

Ladybug

d)

Error

2.

Finding and fixing problems in an algorithm or program.

a)

Describing

b)

Debugging

c)

Bugging

d)

Creating

3.

A list of steps to finish a task or solve a problem.

a)

Plan

b)

Puzzle

c)

Event

d)

Algorithm

4.

An algorithm that has been coded into something that can be run by a machine or computer.

a)

Program

b)

Anagram

c)

Instructions

d)

Boring

5.

The art of creating a program.

a)

Drawing

b)

Programming

c)

Algorithming

d)

Debugging

6.

The action of doing something over and over again.

a)

Insanity

b)

Bug

c)

Loop

d)

Algorithm

7.

A Loop inside of another loop

a)

The Big Loop

b)

Nested Loop

c)

Loopy Loop

d)

Crazy Loop

8.

A block of instruction for the computer that when put together make up algorithms and computer programs.

a)

Order

b)

Rule

c)

Design

d)

Command

9.

A type of statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.

a)

Conditional

b)

Ordered

c)

Unlisted

d)

Creative

10.

A command that tells you to do something only up to the point that something becomes true.

a)

If, then

b)

While

c)

Until

d)

Always

11.

A loop that continues to repeat so long as a condition is true.

a)

If, then

b)

While

c)

Until

d)

Always

12.

A named group of programming instructions that are reusable and reduce the complexity of writing and maintaining programs.

a)

Conditional

b)

Functions

c)

Algorithm

13.

An ACTION that causes something to start a segment of code in a program.

a)

Conditional

b)

Event

c)

Algorithm

14.

The required steps in creating a working function or procedure in a program are

a)

Define the function

b)

Define the function and then revise

c)

Define the function and call on the function

d)

Define the programming language that you need to call

15.

Functions should be used when a segment of code

a)

Repeats in a perfect pattern

b)

Repeats in an imperfect (not perfect) pattern

16.

Loops should be used when a segment of code

a)

Repeats in a perfect pattern

b)

Repeats in an imperfect (not perfect) pattern

17.

Efficient code uses

a)

the most number of programming lines to complete a set of instructions

b)

the fewest number of programming lines to complete a set of instructions

18.

A named group of code called on repeatedly in a program is called a

a)

Loop

b)

Conditional

c)

Definition

d)

Function

19.

Which is most likely to let the program interact with the user or environment?

a)

Loop

b)

Conditional

c)

Definition

d)

Function

20.

Clicking run, pressing a button on a controller, or pressing a keyboard button are example of possible ________ in programs.

a)

Loops

b)

Events

c)

Nested Loops

d)

Functions