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STEMVocabL.1

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.

The S in STEM stands for what?

a)

Sugar

b)

Social Studies

c)

Spanish

d)

Science

2.

The T in STEM stands for what?

a)

Telephone

b)

Technology

c)

Tellerport

d)

Triange

3.

The E in STEM stands for what?

a)

Engine

b)

Exhaust

c)

Engineering

d)

Ecology

4.

The M in STEM stands for what?

a)

Music

b)

Money

c)

Molecular

d)

Mathematics

5.

Break a problem down into smaller pieces.

a)

iteration

b)

decompose

c)

debugging

d)

persistence

6.

Finding and fixing errors in programs.

a)

debugging

b)

computer science

c)

decompose

d)

pattern matching

7.

Finding similarities between things.

a)

persistence

b)

computer science

c)

pattern matching

d)

debugging

8.

Quantities, characters, or symbols that are the inputs and outputs of computer programs.

a)

sprite

b)

data

c)

pixel

d)

program

9.

A piece of code that you can easily call over and over again. Sometimes called 'procedures' or 'code segment.'

a)

digital citizen

b)

iteration

c)

crowdsourcing

d)

function

10.

A list of steps written in programming language that follows an algorithm to solve a problem → computer science

a)

True

b)

False

11.

Someone who acts safely, responsibly, and respectfully online is a digital citizen

a)

True

b)

False

12.

Make one solution work for multiple problems, and creating step-by-step algorithms). → computational thinking

a)

True

b)

False

13.

The service that translates URLs to IP addresses.

a)

dns - Domain Name Service

b)

digital footprint

c)

debugging

d)

decomposing

14.

Statements that only run under certain conditions or situations.

a)

crowdsourcing

b)

crowd pleasing

c)

conditionals

d)

condition

15.

Getting help from a large group of people to finish something faster is crowd sourcing

a)

True

b)

False

16.

A repetitive action or command typically created with programming loops.

a)

loop

b)

iteration

c)

iterate

d)

iterstate

17.

A way of representing information using only two options.

a)

binary

b)

pixel

c)

variable

d)

algorithm

18.

A tiny dot that makes up the screen in games and applications is a picture

a)

True

b)

False

19.

A variable is

a)

Images used in games and other programs that can be moved and changed

b)

Computers that exist only to provide things to others.

c)

Information on internet

d)

A placeholder for a piece of information that can change.

20.

Severs are computers that exist ONLY to provide things to others.

a)

True

b)

False

21.

An action that causes something to happen

a)

internet

b)

program

c)

event

d)

iteration

22.

These images are used though out the Internet and can be moved and changed

a)

design

b)

sprite

c)

variable

d)

.server

23.

Repetitive action created with programming loops.

a)

loop

b)

pixel

c)

iteration

d)

persistence

24.

A Study of a field using the power of computers to solve big problems.

a)

Computer Programming

b)

Computer Science

c)

Engineering

d)

Science

25.

My answer is based on other variables.

a)

conditionals

b)

actions

c)

data

d)

computational