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Worksheets

Semester Final Mob Apps

Total questions: 25

Worksheet time: 19mins

Name
Class
Date
1.

What is first person perspective?

a)

Gameplay view where the player sees through the eyes of the character

b)

Gameplay view where the player sees through the eyes of the enemy

c)

Gameplay view where the player sees through the eyes of the user

d)

Gameplay view where the player sees through the eyes of the artists

2.

Perspective is how the gameplay is displayed on screen and the position of the player within the game.

a)

True

b)

False

3.

Second-person perspective. Player sees the game as if the player were an opponent or intermediary; always used in video games.

a)

True

b)

False

4.

Third-person perspective. Gameplay is viewed by a person who is not the player’s character or opponent, rather a neutral third person; spectator view.

a)

True

b)

False

5.

What are sprite sheets?

a)

A collection of poses.

b)

A single set of bitmap images

c)

A single bitmap image of all the frames of animation for a sprite movement.

d)

None of the above

6.

Shows the character in profile and a side view of all obstacles.

a)

Platform View

b)

Overhead View

c)

Micro View

d)

Side View

7.

Overhead view shows

a)

the character and surroundings from a perspective high overhead

b)

the character and surroundings from a perspective high side

c)

the character and surroundings from a perspective low side

d)

the character and surroundings from a perspective from all sides

8.

Objects on a game frame that create an attractive layout, obstacles, and objectives to convey story and mood.

a)

Scale

b)

Stage

c)

Scene

d)

Scope

9.

Object in the game frame with which the player cannot interact.

a)

Background

b)

Face

c)

Game Frame

d)

None of the above

10.

Object in the game frame with which the player can interact; can be programmed.

a)

Active

b)

Stagnant

c)

Modern

d)

Clear

11.

What is the name of the math subject that effects the scene and drawing in your games?

a)

Algebra 1

b)

Trigonometry

c)

Geometry

d)

Calculus

12.

Series of frames played in sequence with small differences between each frame that the brain interprets as motion.

a)

Animation

b)

Draw

c)

Pixels

d)

Scrolling

13.

Objects on a game frame that create an attractive layout, obstacles, and objectives to convey story and mood.

a)

Scene

b)

Scope

c)

Perspective

d)

Visual

14.

Stage - The visible portion of the game map.

a)

True

b)

False

15.

Construct 2 is two dimensional gaming.

a)

True

b)

False

16.

Two-dimensional (2D) games. Gameplay with characters and backgrounds that play in only two dimensions: length and width.

a)

True

b)

False

17.

The visible portion of the game map.

a)

Stage

b)

Scope

c)

Scene

d)

Sphere

18.

Three-dimensional (3D) game

a)

Game with 2D characters and 2D background objects that presents gameplay in a simulated three-dimensional environment.

b)

Game with cubic interface

c)

Game with length, width and height considered

d)

Game with 3D characters and bacgrounds

19.

Shows the character in profile and a side view of all obstacles.

a)

Top down view

b)

FPS view

c)

RPG view

d)

Platform view

20.

Loading - Transferring data from one location (i.e., the Internet or a CD-ROM) to another

a)

True

b)

False

21.

Objects in a game frame that the player can touch or walk behind, but do not damage or reward the player.

a)

Backdrop(Background)

b)

Frontdrop

c)

Underlying

d)

None of the above

22.

Camera - Displays the visual play area of the game and follows the player wherever the character goes.

a)

True

b)

False

23.

Combination of X, Y, and Z values to determine a location in space.

a)

True

b)

False

24.

What is the name of your final exam game?

a)

Catch the Trout

b)

Catch the cat

c)

Catch the fish

d)

Catch the Avenger

25.

All items programmed for a complete scene or level of a game.

a)

Game frame

b)

Game view

c)

Game perspective

d)

Game scene