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Gamification

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

What is gamification?

a)

An application that is very important to do

b)

A tool that helps student learning something.

c)

An educational approach to motivate students to learn by using video game design and game elements in learning environments.

d)

A kind of game that is very interesting

2.

What are the examples of games that can be used as language learning?

a)

PUBG, Counter Strike, Call of Duty

b)

Youtube, Google, Gmail

c)

Facebook, Instagram, Twitter

d)

Duolingo, Kahoot, Quizizz

3.

What is the advantage of using game as a media of teaching and learning activity?

a)

Games can make student feel bored

b)

Games are effective as they create motivation, lower students' stress, and give language learners the opportunity for real communication.

c)

Games can train students' ability

d)

Games can develop students' feeling

4.

What are the Characteristics of Gamification?

a)

Level, Rating, Clans, Enemy, Friends

b)

Levels, Points, Progress Bar, Badge / Encouragement, Leaderboard

c)

Level, Skills, Group, Class, Tittle

d)

Level, School, Difficulties, Rating, Enemy

5.

What is the disadvantages of using games as the media of teaching and learning activity?

a)

Students can be happy while learning something

b)

Students will be very exited with the lesson

c)

Games are toxic

d)

Students will only focus on the game

6.

What application that can be used as quiz at home?

a)

Edmodo

b)

Quzizz

c)

Kahoot

d)

Youtube

7.

Why do students like using games as a media especially learning English?

a)

Game helps building a good relationship with the new language.

b)

Games make students' anxiety.

c)

Games are toxic in daily activities.

d)

Games can help students in searching new materials

8.

What is the difference between kahoot and quizizz?

a)

Kahoot is free and quizizz is paid

b)

Kahoot is more difficult and quizizz is easier

c)

Kahoot can be done at home and quizizz cannot be done at home

d)

Kahoot cannot be done at home and quizizz can be done at home

9.

What is the definition of edmodo?

a)

Edmodo is a platform of learning Englsih at home

b)

Edmodo is a Gamification language learning application where language learners advance through some levels.

c)

Edmodo is a learning management system specifically used for kids to monitor their behaviors.

d)

Edmodo is a secure social networking for education purpose with Gamification components like badges and missions. It can be used as an expansion of learning platform beyond the classroom walls.

10.

What is the nowadays era in education?

a)

Behavioristic

b)

Communicative

c)

Gamified

d)

Integrative