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WorksheetsANIMATION / 12 Principles of Animation
Total questions: 40
Worksheet time: 20mins
SQUASH & STRETCH emphasizes speed, momentum, weight, and __________ .
mass
trajectory
circumference
diameter
When animating, the more SQUASH & STRETCH, the faster and more __________ the animation will appear.
dynamic
boring
condensed
jittery
Which of the following examples would be the "softest" object w/ the most SQUASH & STRETCH?
water balloon
bowling ball
basketball
bouncy ball
Which of the following "stiff" objects would have the least amount of SQUASH & STRETCH?
baseball
golf ball
basketball
wrecking ball
When using the principle of SQUASH & STRETCH in animation, it's extremely important to keep the __________ of the object consistent.
volume
weight
diagonals
shape
__________ is a principle of animation that occurs when a character or object prepares for an action to give the audience a clue as to what is happening next as well as to make the action appear more realistic.
ANTICIPATION
SQUASH & STRETCH
SOLID DRAWING
APPEAL
One example of ANTICIPATION is when a character is about to jump, they crouch down like a __________ beforehand.
spring
cartoon
chair
punch
A character or object that performs an action without ANTICIPATION looks __________ .
unrealistic
realistic
predictable
confusing
You'll see __________ in a lot of cartoons. Before running, a character will wind up before taking off.
ANTICIPATION
SECONDARY ACTION
TIMING
FOLLOW THROUGH
ANTICIPATION helps communicate actions to the audience by __________ them for the __________ action.
preparing, next
gathering, previous
providing, last
displaying, first
It's possible to have multiple levels of ANTICIPATION.
True
False
__________ is the presentation of any idea so that it is completely and unmistakably clear.
STAGING
APPEAL
ARCS
SECONDARY ACTION
With STAGING, wide shots (far away) are great for depicting __________ .
big actions
expressions
close-ups
details
With STAGING, close-ups are great for depicting __________ .
expressions
big actions
long shots
details far away
If a scene uses the principle __________ correctly, the main action in the frame should be clear and simple.
STAGING
ANTICIPATION
OVERLAPPING ACTION
EXAGGERATION
According to correct STAGING, if there is any __________ on the screen, it needs to remain long enough to read it approximately 3x before removing it from the frame.
text
characters
objects
debris
Which of the following method of animation is used to animate in sequence ("animating as you go" ... frame 1, frame 2, frame 3, etc.)?
STRAIGHT AHEAD
POSE TO POSE
SECONDARY ACTION
FOLLOW-THROUGH
Which of the following method of animation is used to animate from one main pose/position to the next, and go back later to animate the frames in-between?
POSE TO POSE
STRAIGHT AHEAD
ANTICIPATION
STAGING
Which method of animation gives you the more control, better precision, and gives you a good idea of what the animation will look like very early in the process?
POSE TO POSE
STRAIGHT AHEAD
APPEAL
ARCS
With __________ , you decide where your object or character is going to end up in the beginning and work backwards from there.
POSE TO POSE
STRAIGHT AHEAD
STAGING
ANTICIPATION
This method of animation is good for objects that are unpredictable, such as fire, water particles, clouds of dust, and explosions.
STRAIGHT AHEAD
POSE TO POSE
ANTICIPATION
EXAGGERATION
Keys, Extremes, and Breakdowns are specific vocabulary terms associated with __________.
POSE TO POSE
STRAIGHT AHEAD
ARCS
SECONDARY ACTION
Drag is an animation term closely associated with __________ and __________ .
FOLLOW THROUGH, OVERLAPPING ACTION
STRAIGHT AHEAD, ANTICIPATION
FOLLOW THROUGH, ARCS
OVERLAPPING ACTION, TIMING
__________ in animation refers to the way parts of the body continues to move after the body has stopped.
FOLLOW-THROUGH
ARCS
SQUASH & STRETCH
ANTICIPATION
Without this principle applied, an animation can appear unrealistic and look too mechanical.
SLOW IN & SLOW OUT
SQUASH & STRETCH
STAGING
APPEAL
A bezier curve best illustrates which principle of animation to show the relationship between motion and time of a moving object?
SLOW IN & SLOW OUT
ARC
ANTICIPATION
STAGING
With SLOW IN & SLOW OUT, drawings of an animation should be closer together at the __________ and __________ of an action.
beginning, end
beginning, middle
middle, end
When movements are very fast, you can add __________ in the form of a "smear."
ARCS
APPEAL
SQUASH & STRETCH
ANTICIPATION
Gestures that support the main action to add more dimension to the character animation
SECONDARY ACTION
OVERLAPPING ACTION
EXAGGERATION
ARC
In an animation of a frustrated person walking on a park sidewalk, which of the following would be considered the SECONDARY ACTION?
subject walking
subject gritting teeth, swinging arms wildly
leaves swaying on a nearby tree
squirrel twitching tail in the background
The principle of __________ states that the personality and nature of an animation is greatly affected by the number of frames inserted between each main action.
TIMING
EXAGGERATION
ARC
APPEAL
According to the principle of TIMING, if you have many drawings that are very close together in between two main poses, the action will be very __________ .
slow
fast
jittery
inconsistent
According to the principle of TIMING, if you have very few drawings that are set far apart from each other in between two main poses, the action will be very __________ .
fast
slow
jittery
awkward
The standard frame rate for movies is _____ fps.
24
12
30
15
This principle occurs when every action, pose, and/or expression is taken to the next level in order to increase the amount of impact on the viewer.
EXAGGERATION
ANTICIPATION
TIMING
SECONDARY ACTION
To apply EXAGGERATION doesn't mean to make the animation more distorted, it means to make it more __________ .
convincing
realistic
optimistic
irrational
Which principle of animation is about making sure that forms feel like they are in 3-dimensional space with volume, weight, and balance.
SOLID DRAWING
ARC
ANTICIPATION
EXAGGERATION
SOLID DRAWING in animation requires a well-rounded knowledge of __________ drawing.
3D
2D
4D
1D
When doing a rough pass at animating a character, use spheres, cubes, and cylinders as opposed to squares, circles, and rectangles. This tip is an example of which principle of animation?
SOLID DRAWING
APPEAL
STAGING
POSE TO POSE
Which principle of animation is applied when animators make their characters (heroes and villains) w/ characteristics that are interesting to look at?
APPEAL
EXAGGERATION
DRAG
SOLID DRAWING
