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ANIMATION / 12 Principles of Animation

Total questions: 40

Worksheet time: 20mins

Name
Class
Date
1.

SQUASH & STRETCH emphasizes speed, momentum, weight, and __________ .

a)

mass

b)

trajectory

c)

circumference

d)

diameter

2.

When animating, the more SQUASH & STRETCH, the faster and more __________ the animation will appear.

a)

dynamic

b)

boring

c)

condensed

d)

jittery

3.

Which of the following examples would be the "softest" object w/ the most SQUASH & STRETCH?

a)

water balloon

b)

bowling ball

c)

basketball

d)

bouncy ball

4.

Which of the following "stiff" objects would have the least amount of SQUASH & STRETCH?

a)

baseball

b)

golf ball

c)

basketball

d)

wrecking ball

5.

When using the principle of SQUASH & STRETCH in animation, it's extremely important to keep the __________ of the object consistent.

a)

volume

b)

weight

c)

diagonals

d)

shape

6.

__________ is a principle of animation that occurs when a character or object prepares for an action to give the audience a clue as to what is happening next as well as to make the action appear more realistic.

a)

ANTICIPATION

b)

SQUASH & STRETCH

c)

SOLID DRAWING

d)

APPEAL

7.

One example of ANTICIPATION is when a character is about to jump, they crouch down like a __________ beforehand.

a)

spring

b)

cartoon

c)

chair

d)

punch

8.

A character or object that performs an action without ANTICIPATION looks __________ .

a)

unrealistic

b)

realistic

c)

predictable

d)

confusing

9.

You'll see __________ in a lot of cartoons. Before running, a character will wind up before taking off.

a)

ANTICIPATION

b)

SECONDARY ACTION

c)

TIMING

d)

FOLLOW THROUGH

10.

ANTICIPATION helps communicate actions to the audience by __________ them for the __________ action.

a)

preparing, next

b)

gathering, previous

c)

providing, last

d)

displaying, first

11.

It's possible to have multiple levels of ANTICIPATION.

a)

True

b)

False

12.

__________ is the presentation of any idea so that it is completely and unmistakably clear.

a)

STAGING

b)

APPEAL

c)

ARCS

d)

SECONDARY ACTION

13.

With STAGING, wide shots (far away) are great for depicting __________ .

a)

big actions

b)

expressions

c)

close-ups

d)

details

14.

With STAGING, close-ups are great for depicting __________ .

a)

expressions

b)

big actions

c)

long shots

d)

details far away

15.

If a scene uses the principle __________ correctly, the main action in the frame should be clear and simple.

a)

STAGING

b)

ANTICIPATION

c)

OVERLAPPING ACTION

d)

EXAGGERATION

16.

According to correct STAGING, if there is any __________ on the screen, it needs to remain long enough to read it approximately 3x before removing it from the frame.

a)

text

b)

characters

c)

objects

d)

debris

17.

Which of the following method of animation is used to animate in sequence ("animating as you go" ... frame 1, frame 2, frame 3, etc.)?

a)

STRAIGHT AHEAD

b)

POSE TO POSE

c)

SECONDARY ACTION

d)

FOLLOW-THROUGH

18.

Which of the following method of animation is used to animate from one main pose/position to the next, and go back later to animate the frames in-between?

a)

POSE TO POSE

b)

STRAIGHT AHEAD

c)

ANTICIPATION

d)

STAGING

19.

Which method of animation gives you the more control, better precision, and gives you a good idea of what the animation will look like very early in the process?

a)

POSE TO POSE

b)

STRAIGHT AHEAD

c)

APPEAL

d)

ARCS

20.

With __________ , you decide where your object or character is going to end up in the beginning and work backwards from there.

a)

POSE TO POSE

b)

STRAIGHT AHEAD

c)

STAGING

d)

ANTICIPATION

21.

This method of animation is good for objects that are unpredictable, such as fire, water particles, clouds of dust, and explosions.

a)

STRAIGHT AHEAD

b)

POSE TO POSE

c)

ANTICIPATION

d)

EXAGGERATION

22.

Keys, Extremes, and Breakdowns are specific vocabulary terms associated with __________.

a)

POSE TO POSE

b)

STRAIGHT AHEAD

c)

ARCS

d)

SECONDARY ACTION

23.

Drag is an animation term closely associated with __________ and __________ .

a)

FOLLOW THROUGH, OVERLAPPING ACTION

b)

STRAIGHT AHEAD, ANTICIPATION

c)

FOLLOW THROUGH, ARCS

d)

OVERLAPPING ACTION, TIMING

24.

__________ in animation refers to the way parts of the body continues to move after the body has stopped.

a)

FOLLOW-THROUGH

b)

ARCS

c)

SQUASH & STRETCH

d)

ANTICIPATION

25.

Without this principle applied, an animation can appear unrealistic and look too mechanical.

a)

SLOW IN & SLOW OUT

b)

SQUASH & STRETCH

c)

STAGING

d)

APPEAL

26.

A bezier curve best illustrates which principle of animation to show the relationship between motion and time of a moving object?

a)

SLOW IN & SLOW OUT

b)

ARC

c)

ANTICIPATION

d)

STAGING

27.

With SLOW IN & SLOW OUT, drawings of an animation should be closer together at the __________ and __________ of an action.

a)

beginning, end

b)

beginning, middle

c)

middle, end

28.

When movements are very fast, you can add __________ in the form of a "smear."

a)

ARCS

b)

APPEAL

c)

SQUASH & STRETCH

d)

ANTICIPATION

29.

Gestures that support the main action to add more dimension to the character animation

a)

SECONDARY ACTION

b)

OVERLAPPING ACTION

c)

EXAGGERATION

d)

ARC

30.

In an animation of a frustrated person walking on a park sidewalk, which of the following would be considered the SECONDARY ACTION?

a)

subject walking

b)

subject gritting teeth, swinging arms wildly

c)

leaves swaying on a nearby tree

d)

squirrel twitching tail in the background

31.

The principle of __________ states that the personality and nature of an animation is greatly affected by the number of frames inserted between each main action.

a)

TIMING

b)

EXAGGERATION

c)

ARC

d)

APPEAL

32.

According to the principle of TIMING, if you have many drawings that are very close together in between two main poses, the action will be very __________ .

a)

slow

b)

fast

c)

jittery

d)

inconsistent

33.

According to the principle of TIMING, if you have very few drawings that are set far apart from each other in between two main poses, the action will be very __________ .

a)

fast

b)

slow

c)

jittery

d)

awkward

34.

The standard frame rate for movies is _____ fps.

a)

24

b)

12

c)

30

d)

15

35.

This principle occurs when every action, pose, and/or expression is taken to the next level in order to increase the amount of impact on the viewer.

a)

EXAGGERATION

b)

ANTICIPATION

c)

TIMING

d)

SECONDARY ACTION

36.

To apply EXAGGERATION doesn't mean to make the animation more distorted, it means to make it more __________ .

a)

convincing

b)

realistic

c)

optimistic

d)

irrational

37.

Which principle of animation is about making sure that forms feel like they are in 3-dimensional space with volume, weight, and balance.

a)

SOLID DRAWING

b)

ARC

c)

ANTICIPATION

d)

EXAGGERATION

38.

SOLID DRAWING in animation requires a well-rounded knowledge of __________ drawing.

a)

3D

b)

2D

c)

4D

d)

1D

39.

When doing a rough pass at animating a character, use spheres, cubes, and cylinders as opposed to squares, circles, and rectangles. This tip is an example of which principle of animation?

a)

SOLID DRAWING

b)

APPEAL

c)

STAGING

d)

POSE TO POSE

40.

Which principle of animation is applied when animators make their characters (heroes and villains) w/ characteristics that are interesting to look at?

a)

APPEAL

b)

EXAGGERATION

c)

DRAG

d)

SOLID DRAWING