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Worksheets

Toon Boom Harmony Cert

Total questions: 37

Worksheet time: 19mins

Name
Class
Date
1.

What does the term Persistence of Vision mean?

a)

eye's retina retains an image before it replaces with a different image

b)

ability to have long distance

c)

ability to persist through a story

2.

As a professional animator how many frames should you record per second so that the retina fills in the movement?

a)

12

b)

10

c)

24

d)

14

3.

What is the correct term for the items used in the early nineteenth century that gave the illusion of movement

a)

Ocular Toys

b)

Optical Toys

c)

Visual Toys

d)

None of the above

4.

Muybridge was well known for his studies on what? Select all that apply.

a)

Animals eating

b)

The locomotive

c)

Animal locomotion

d)

Humans in motion

5.

Who made the first copyrighted Motion Picture in the United States?

a)

William Garrity

b)

Fredd Ott

c)

William Dickson

6.

What Cartoon was the first to use synchronized sound?

a)

Snow White and the Seven Dwarfs

b)

Gertie the Dinosaur

c)

Steamboat Willie

7.

Paperless animation does not require an artist to draw individual frames.

a)

true

b)

false

8.

Which of the following are needed to create an animatic? Choose all that apply.

a)

storyboard

b)

animation effects

c)

sound and dialog

d)

character, prop, location design sheet

e)

complete rigging

9.

What type of animation does not require an Xsheet because of animation software? Select all that apply.

a)

Paperless animation

b)

Traditional Animation

c)

Digital Cutout Animation

10.

Select all the steps in the Traditional Animation Process below

a)

draw animation on paper each slightly different

b)

apply paint to the images

c)

apply ink rotate and copy artwork

d)

trace onto sheets called cels

11.

In Limited Animation characters are extremely realistic

a)

true

b)

false

12.

This method of animation allows significant control over drawings

a)

Paperless Animation

b)

Full Animation

c)

Traditional Animation

13.

This is a high quality type of animation with smooth natural movement

a)

Paperless Animation

b)

Full Animation

c)

Traditional Animation

14.

Tools for this type of animation included a pencil, paper and Cels

a)

Paperless Animation

b)

Full Animation

c)

Traditional Animation

15.

In this type of animaton characters are created by using a seperate drawing for each part of its body and then rigged together using computer software

a)

3D animation

b)

Digital Cut Out Animation

c)

rotoscoping

16.

What is Rotoscoping?

a)

It's when you use drawings to create a 3D camera movement that rotates around a character.

b)

It's when you use a clay puppet to create an animation.

c)

It's when the animation has fewer details and less realistic animation.

d)

It's when you trace a live action sequence to use in an animation

17.

Which type of animation rigs separated body parts together like a traditional puppet?

a)

Digital Cut-out Animation

b)

Rotoscoping

c)

3D Animation

d)

Full Animation

18.

Stop Motion is an animation technique that does what?

a)

An animation technique that is less realistic

b)

Manipulates physical objects

c)

When you trace live action sequences

19.

The Motion Capture animation technique involves applying recorded actions of an actor and applying them to what type of character.? Select all that apply.

a)

3D

b)

2D

c)

Straight ahead

d)

Cut-Out

e)

Paperless

20.

Select all the tasks in the Post Production Workflow

a)

Distribution

b)

Dubbing

c)

Audio recording

d)

Editing

21.

You are creating an animation of a person walking. Which animation principle is used to indicate that the character is going to move?

a)

Exaggeration

b)

Timing

c)

Anticipation

d)

Appeal

22.

When using the Pose-to-Pose animation technique, what is the correct order in which to create your drawings?

a)

Key poses, inbetween poses, breakdown poses

b)

One frame after the other

c)

Breakdown poses, key poses, inbetween poses

d)

Key poses, breakdown poses, inbetween poses

23.

What animation principle when you add or exaggerate a sense of weight to an object?

a)

Squash and Stretch

b)

Pose to Pose

c)

Staging

d)

Anticipation

24.

Follow Through and Overlapping Action are

a)

animation techniques that establish a production context for cut-out animations to make them believable.

b)

fundamental concepts of frame-by-frame paperless animation that stitch scenes together in a seamless flow.

c)

tools to ensure scenes are animated frame by frame from beginning to end, starting with drawing a few key frames.

d)

animation principles that make movement more realistic and make it seem that characters follow the laws of physics.

25.

Which principle of animation focuses on how an inanimate object reacts in relation to the main motion?

a)

Pose to Pose

b)

Follow Through

c)

Squash and Stretch

d)

Exaggeration

26.

Peg layers are trajectory layers that do not contain drawings. They are motion paths that you can use to control your entire puppet or advanced hierarchies.

a)

true

b)

false

27.

A ____ is a number that the software uses to associate swatches with zones that have been painted

a)

Color ID

b)

Color code

c)

Swatch code

d)

Swatch ID

28.

Select ALL the features of a master palette:

a)

Keeps colors consistent throughout production

b)

Same color palette cannot be used by multiple artist

c)

Any colors that are not in the palette cannot be used accidentally

29.

Which property of color term is used in reference to how saturated or desaturated a color is?

a)

Value

b)

Alpha

c)

Hue

d)

Chroma

30.

The _________ deformer is used to create an elbow join

a)

bone

b)

envelope

c)

curve

31.

The _________ deformer is used to animate elements that do not have joints, such as hair or facial features.

a)

bone

b)

envelope

c)

curve

32.

The _________ deformer affects a drawing so it looks like it changes from a profile view to a front view to create head and character rotations using only one set of drawings.

a)

bone

b)

envelope

c)

curve

33.

Which of the following best describes a keyframe?

a)

The frame where an action changes direction or where the viewpoint shifts or changes

b)

The frame that is the in-between point of an animation

c)

The base cel of a multiple-layer animation that establishes background continuity

d)

The frame that establishes a link between two animation scenes

34.

Which of the following best describes the Camera view?

a)

In this view, you can use features, such as the light table to display the current drawing of all the enabled layers.

.

b)

In this view, a base color palette is created for each character, prop, and effect in the production

c)

In this view, you adjust the timing of drawings, add keyframes, and order layers.

d)

In this view, you will draw, paint, animate, create animation paths, and see your results.

35.

refers to the depth of a three-dimensional object

a)

z

b)

y

c)

x

36.

refers to the vertical height of a two or three-dimensional object

a)

x

b)

y

c)

z

37.

refers to the horizontal width of a two or three-dimensional object.

a)

x

b)

y

c)

z