WorksheetsToon Boom Harmony Cert
Total questions: 37
Worksheet time: 19mins
What does the term Persistence of Vision mean?
eye's retina retains an image before it replaces with a different image
ability to have long distance
ability to persist through a story
As a professional animator how many frames should you record per second so that the retina fills in the movement?
12
10
24
14
What is the correct term for the items used in the early nineteenth century that gave the illusion of movement
Ocular Toys
Optical Toys
Visual Toys
None of the above
Muybridge was well known for his studies on what? Select all that apply.
Animals eating
The locomotive
Animal locomotion
Humans in motion
Who made the first copyrighted Motion Picture in the United States?
William Garrity
Fredd Ott
William Dickson
What Cartoon was the first to use synchronized sound?
Snow White and the Seven Dwarfs
Gertie the Dinosaur
Steamboat Willie
Paperless animation does not require an artist to draw individual frames.
true
false
Which of the following are needed to create an animatic? Choose all that apply.
storyboard
animation effects
sound and dialog
character, prop, location design sheet
complete rigging
What type of animation does not require an Xsheet because of animation software? Select all that apply.
Paperless animation
Traditional Animation
Digital Cutout Animation
Select all the steps in the Traditional Animation Process below
draw animation on paper each slightly different
apply paint to the images
apply ink rotate and copy artwork
trace onto sheets called cels
In Limited Animation characters are extremely realistic
true
false
This method of animation allows significant control over drawings
Paperless Animation
Full Animation
Traditional Animation
This is a high quality type of animation with smooth natural movement
Paperless Animation
Full Animation
Traditional Animation
Tools for this type of animation included a pencil, paper and Cels
Paperless Animation
Full Animation
Traditional Animation
In this type of animaton characters are created by using a seperate drawing for each part of its body and then rigged together using computer software
3D animation
Digital Cut Out Animation
rotoscoping
What is Rotoscoping?
It's when you use drawings to create a 3D camera movement that rotates around a character.
It's when you use a clay puppet to create an animation.
It's when the animation has fewer details and less realistic animation.
It's when you trace a live action sequence to use in an animation
Which type of animation rigs separated body parts together like a traditional puppet?
Digital Cut-out Animation
Rotoscoping
3D Animation
Full Animation
Stop Motion is an animation technique that does what?
An animation technique that is less realistic
Manipulates physical objects
When you trace live action sequences
The Motion Capture animation technique involves applying recorded actions of an actor and applying them to what type of character.? Select all that apply.
3D
2D
Straight ahead
Cut-Out
Paperless
Select all the tasks in the Post Production Workflow
Distribution
Dubbing
Audio recording
Editing
You are creating an animation of a person walking. Which animation principle is used to indicate that the character is going to move?
Exaggeration
Timing
Anticipation
Appeal
When using the Pose-to-Pose animation technique, what is the correct order in which to create your drawings?
Key poses, inbetween poses, breakdown poses
One frame after the other
Breakdown poses, key poses, inbetween poses
Key poses, breakdown poses, inbetween poses
What animation principle when you add or exaggerate a sense of weight to an object?
Squash and Stretch
Pose to Pose
Staging
Anticipation
Follow Through and Overlapping Action are
animation techniques that establish a production context for cut-out animations to make them believable.
fundamental concepts of frame-by-frame paperless animation that stitch scenes together in a seamless flow.
tools to ensure scenes are animated frame by frame from beginning to end, starting with drawing a few key frames.
animation principles that make movement more realistic and make it seem that characters follow the laws of physics.
Which principle of animation focuses on how an inanimate object reacts in relation to the main motion?
Pose to Pose
Follow Through
Squash and Stretch
Exaggeration
Peg layers are trajectory layers that do not contain drawings. They are motion paths that you can use to control your entire puppet or advanced hierarchies.
true
false
A ____ is a number that the software uses to associate swatches with zones that have been painted
Color ID
Color code
Swatch code
Swatch ID
Select ALL the features of a master palette:
Keeps colors consistent throughout production
Same color palette cannot be used by multiple artist
Any colors that are not in the palette cannot be used accidentally
Which property of color term is used in reference to how saturated or desaturated a color is?
Value
Alpha
Hue
Chroma
The _________ deformer is used to create an elbow join
bone
envelope
curve
The _________ deformer is used to animate elements that do not have joints, such as hair or facial features.
bone
envelope
curve
The _________ deformer affects a drawing so it looks like it changes from a profile view to a front view to create head and character rotations using only one set of drawings.
bone
envelope
curve
Which of the following best describes a keyframe?
The frame where an action changes direction or where the viewpoint shifts or changes
The frame that is the in-between point of an animation
The base cel of a multiple-layer animation that establishes background continuity
The frame that establishes a link between two animation scenes
Which of the following best describes the Camera view?
In this view, you can use features, such as the light table to display the current drawing of all the enabled layers.
.
In this view, a base color palette is created for each character, prop, and effect in the production
In this view, you adjust the timing of drawings, add keyframes, and order layers.
In this view, you will draw, paint, animate, create animation paths, and see your results.
refers to the depth of a three-dimensional object
z
y
x
refers to the vertical height of a two or three-dimensional object
x
y
z
refers to the horizontal width of a two or three-dimensional object.
x
y
z
