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Chapter 12 Apps

Total questions: 15

Worksheet time: 15mins

Name
Class
Date
1.

A(n) __________ is a small application program for a mobile device that performs a single task and is quick to load.

a)

utility

b)

loop

c)

block

d)

app

2.

The apps created in App Inventor support which type of mobile device?

a)

Nokia

b)

iOS

c)

Android

d)

All mobile devices

3.

What is the first stage in the lifecycle of an app?

a)

design and development

b)

concept

c)

updates

d)

release

4.

The stage in Scratch is most like which part of App Inventor?

a)

User Interface drawer

b)

Designer tab viewer

c)

Block tab viewer

d)

Emulator

5.

Which of the following describes referencing a procedure in a script?

a)

call

b)

create

c)

spent

d)

blocked

6.

A Ball or ImageSprite component must be placed where?

a)

By itself in the viewer.

b)

On a Canvas component.

c)

On the Blocks tab viewer.

d)

In the Non-visible components area.

7.

______ means to continue making money from a product.

a)

Monetizing

b)

prefix

c)

comment

d)

ImageSprite

e)

Clock

8.

Many coders abbreviate the component type and use it as a(n) ______ for the component name.

a)

Monetizing

b)

prefix

c)

comment

d)

ImageSprite

e)

clock

9.

A(n) ______ is used to remind a coder what a particular block does in the program.

a)

Monetizing

b)

prefix

c)

comment

d)

ImageSprite

e)

clock

10.

The ______ component is used to display an image file in the app.

a)

Monetizing

b)

prefix

c)

comment

d)

ImageSprite

e)

clock

11.

To create a timer, the ______ component is used and set to any number of milliseconds.

a)

Monetizing

b)

prefix

c)

comment

d)

ImageSprite

e)

clock

12.

What is the definition of viewer?

a)

Objects that have a visual part, properties, and code.

b)

Where the visual layout of the app is assembled.

c)

Method of organizing components and blocks in App Inventor.

d)

Way to receive updated information from a source.

13.

What is the definition of component?

a)

Objects that have a visual part, properties, and code.

b)

A software program that acts as if it is the device.

c)

Where the visual layout of the app is assembled.

d)

A small application that is single task and quick to load.

14.

What is the definition of drawer?

a)

Method of organizing components and blocks in App Inventor.

b)

Where the visual layout of the app is assembled.

c)

Continue making money from the product.

d)

All properties, events, and methods associated with components in the development tool.

15.

What is the definition of app?

a)

A small application that is single task and quick to load.

b)

All properties, events, and methods associated with components in the development tool.

c)

Procedure prewritten for components.

d)

Way to receive updated information from a source.