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WorksheetsModeling & Rendering
Total questions: 24
Worksheet time: 12mins
This surface is composed of curves & uses a mathematical approach to modeling that uses splines to generate curves & surfaces.
Polygon Modeling
Nurbs Modeling
Hexagon Modeling
N-gon Modeling
Surfaces are composed of straight lines that create collection of vertices, edges and faces that define the model.
Polygon Modeling
Nurbs Modeling
Hexagon Modeling
N-gon Modeling
____ creates more geometry by pulling the face of a polygon out.
Subdivide
Vertice
X-tend
Extrude
______ is the smallest component of a polygon model.
Edge
Face
Vertex
Wedge
____ defines the shape of a model by combining two vertices with a straight line.
Extrude
Edge
Vertex
Subdivide
A type of polygon that is compose of 5 or more sides is known as a ______?
Hexagon
Trigon
E-gon
N-gon
_____ is when three or more edges are connected together to create a surface.
Face
Vertex
Edge
Subdivide
_____ is a function used to join two sides in order to fill in a gap in the model.
Rig
Joint
Bridge
Extrude
In Maya the viewing window into your 3D space is known as the ________?
Polyplane
Viewport
Render
Subdivide
______ is the process of converting a 3D model into a 2D image.
Subdivide
Render
Viewport
Face
____ is when a single 3D object is created by adding, subtracting, or intersecting the space between two objects
Boolean
Mesh Smooth
Render
Joint
_____ creates an exact replica of the selected object.
Subdivide
Render
Mesh Combine
Mirror
The collection of vertices, edges and faces that defines the structure of a model is known as a _____?
Ridge
Mesh
Mirror
Polynet
A way of visualizing geometry by drawing lines between its vertices and not shading the surfaces within is known as a ____?
N-gon
Mesh
Wireframe
Rig
_____ is a series of controllers added to a model for the purpose of animating.
Poly loop
Joint
Rig
Vertex
The method used to reshape geometry to create a hard 45 degree edge is known as a _____?
Polynet
Bevel
Chamfer
Mesh smooth
_____ is the central working area for rendering, created by shading networks that allow the user to create textures, materials, lights, rendering utilities, and special effects.
Viewport
Render
Retopoly
Hypershade
____ is a method used to reshape geometry to create a soft edge.
Bevel
Chamfer
Extrude
Wedge
_____ is a 2D image projected or wrapped around a 3D mesh.
N-gon
Render
Texture
Joint
_____ is applied to an object which will display a realistic look when rendered.
Texture
Material
Shader
View finder
____ Creates the illusion of three-dimensionality of a surface for creating effects like wrinkles, creases, crumples, cracks, seams etc.
Normal Map
Bump Map
Alpha Map
Grain Map
A dense mesh that shows all the details and represent the best quality of the model.
Z Remesher
Subdivide
Low Poly Modeling
High Poly Modeling
The act of recreating a existing surface with more optimal geometry is know as ____?
Retopology
Z Remesh
Extrude
Poly surfacing
A mesh that is quad-based and clean, that can be used for most any final object that needs to be textured, animated, or manipulated.
High Poly
Low Poly
Extrude
Subdivide
