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Worksheets

Modeling & Rendering

Total questions: 24

Worksheet time: 12mins

Name
Class
Date
1.

This surface is composed of curves & uses a mathematical approach to modeling that uses splines to generate curves & surfaces.

a)

Polygon Modeling

b)

Nurbs Modeling

c)

Hexagon Modeling

d)

N-gon Modeling

2.

Surfaces are composed of straight lines that create collection of vertices, edges and faces that define the model.

a)

Polygon Modeling

b)

Nurbs Modeling

c)

Hexagon Modeling

d)

N-gon Modeling

3.

____ creates more geometry by pulling the face of a polygon out.

a)

Subdivide

b)

Vertice

c)

X-tend

d)

Extrude

4.

______ is the smallest component of a polygon model.

a)

Edge

b)

Face

c)

Vertex

d)

Wedge

5.

____ defines the shape of a model by combining two vertices with a straight line.

a)

Extrude

b)

Edge

c)

Vertex

d)

Subdivide

6.

A type of polygon that is compose of 5 or more sides is known as a ______?

a)

Hexagon

b)

Trigon

c)

E-gon

d)

N-gon

7.

_____ is when three or more edges are connected together to create a surface.

a)

Face

b)

Vertex

c)

Edge

d)

Subdivide

8.

_____ is a function used to join two sides in order to fill in a gap in the model.

a)

Rig

b)

Joint

c)

Bridge

d)

Extrude

9.

In Maya the viewing window into your 3D space is known as the ________?

a)

Polyplane

b)

Viewport

c)

Render

d)

Subdivide

10.

______ is the process of converting a 3D model into a 2D image.

a)

Subdivide

b)

Render

c)

Viewport

d)

Face

11.

____ is when a single 3D object is created by adding, subtracting, or intersecting the space between two objects

a)

Boolean

b)

Mesh Smooth

c)

Render

d)

Joint

12.

_____ creates an exact replica of the selected object.

a)

Subdivide

b)

Render

c)

Mesh Combine

d)

Mirror

13.

The collection of vertices, edges and faces that defines the structure of a model is known as a _____?

a)

Ridge

b)

Mesh

c)

Mirror

d)

Polynet

14.

A way of visualizing geometry by drawing lines between its vertices and not shading the surfaces within is known as a ____?

a)

N-gon

b)

Mesh

c)

Wireframe

d)

Rig

15.

_____ is a series of controllers added to a model for the purpose of animating.

a)

Poly loop

b)

Joint

c)

Rig

d)

Vertex

16.

The method used to reshape geometry to create a hard 45 degree edge is known as a _____?

a)

Polynet

b)

Bevel

c)

Chamfer

d)

Mesh smooth

17.

_____ is the central working area for rendering, created by shading networks that allow the user to create textures, materials, lights, rendering utilities, and special effects.

a)

Viewport

b)

Render

c)

Retopoly

d)

Hypershade

18.

____ is a method used to reshape geometry to create a soft edge.

a)

Bevel

b)

Chamfer

c)

Extrude

d)

Wedge

19.

_____ is a 2D image projected or wrapped around a 3D mesh.

a)

N-gon

b)

Render

c)

Texture

d)

Joint

20.

_____ is applied to an object which will display a realistic look when rendered.

a)

Texture

b)

Material

c)

Shader

d)

View finder

21.

____ Creates the illusion of three-dimensionality of a surface for creating effects like wrinkles, creases, crumples, cracks, seams etc.

a)

Normal Map

b)

Bump Map

c)

Alpha Map

d)

Grain Map

22.

A dense mesh that shows all the details and represent the best quality of the model.

a)

Z Remesher

b)

Subdivide

c)

Low Poly Modeling

d)

High Poly Modeling

23.

The act of recreating a existing surface with more optimal geometry is know as ____?

a)

Retopology

b)

Z Remesh

c)

Extrude

d)

Poly surfacing

24.

A mesh that is quad-based and clean, that can be used for most any final object that needs to be textured, animated, or manipulated.

a)

High Poly

b)

Low Poly

c)

Extrude

d)

Subdivide