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tf2 Swiftwater map

Total questions: 10

Worksheet time: 20mins

Name
Class
Date
1.

What point is this?

a)

1st

b)

2nd

c)

3rd

d)

4th

e)

Upward

2.

What point contains Silos?

a)

1st

b)

2nd

c)

3rd

d)

4th

e)

5th

3.

Where does defense hold at the start of the half?

a)

Shed/barn

b)

Tunnel/cave

c)

River

d)

Last point. All others are irrelevant.

e)

House/bar/shifty's

4.

Where should combo push through 3rd?

a)

Attic

b)

I.T./Einstein

c)

 x^2+y^2=16   .25x^2-3\ \left\{-2<x<2\right\}   \left(x-1\right)^2+\left(y-2\right)^2\le.1   (x+1)2+(y2)2.1\left(x+1\right)^2+\left(y-2\right)^2\le.1  

d)

Speakers

e)

Boiler

5.

Where does combo fight on second point?

a)

Tunnel/cave

b)

Bridge/catwalk

c)

Attic

d)

Cave

e)

First point

6.

Where does flank fight on second?

a)

Tunnel/cave

b)

Attic

c)

Long

d)

Trick question. Flank doesn't fight on second. Mind games only!

e)

Mansion

7.

In comparison to Upward, is Swiftwater's average time longer or shorter? Why?

a)

Longer, is a big boy map and most holds are pretty noice.

b)

Longer, car moves slower on Swiftwater than Upward

c)

Shorter, Upward is much more defense heavy; this makes it hard to push points unlike Swiftwater

d)

Shorter, Upward is hot

e)

Same exact average time. They are the same map. Wait, we're talking about Product right?

8.

Where does flank fight on 4th?

a)

Hill/main

b)

House

c)

Lobby

d)

Garage/yard

e)

We the People of the United States, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.

9.

Where should defense sniper stand on 2nd?

a)

Attic/basement

b)

Long (right of defense spawn)

c)

Cave/Tunnel

d)

A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed.

e)

Rails

10.

When should the defense leave 1st to defend 2nd?

a)

Never, let everyone die before you give up that tremendously important point!!

b)

Get out in enough time to get set in attic before the cart is capped.

c)

After an uber trade

d)

After you drop enough players

e)

Don't hold 1st at all. Just set up in second