Worksheetstf2 Swiftwater map
Total questions: 10
Worksheet time: 20mins
What point is this?
1st
2nd
3rd
4th
Upward
What point contains Silos?
1st
2nd
3rd
4th
5th
Where does defense hold at the start of the half?
Shed/barn
Tunnel/cave
River
Last point. All others are irrelevant.
House/bar/shifty's
Attic
I.T./Einstein
x2+y2=16 .25x2−3 {−2<x<2} (x−1)2+(y−2)2≤.1 (x+1)2+(y−2)2≤.1
Speakers
Boiler
Where does combo fight on second point?
Tunnel/cave
Bridge/catwalk
Attic
Cave
First point
Where does flank fight on second?
Tunnel/cave
Attic
Long
Trick question. Flank doesn't fight on second. Mind games only!
Mansion
In comparison to Upward, is Swiftwater's average time longer or shorter? Why?
Longer, is a big boy map and most holds are pretty noice.
Longer, car moves slower on Swiftwater than Upward
Shorter, Upward is much more defense heavy; this makes it hard to push points unlike Swiftwater
Shorter, Upward is hot
Same exact average time. They are the same map. Wait, we're talking about Product right?
Where does flank fight on 4th?
Hill/main
House
Lobby
Garage/yard
We the People of the United States, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.
Where should defense sniper stand on 2nd?
Attic/basement
Long (right of defense spawn)
Cave/Tunnel
A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed.
Rails
When should the defense leave 1st to defend 2nd?
Never, let everyone die before you give up that tremendously important point!!
Get out in enough time to get set in attic before the cart is capped.
After an uber trade
After you drop enough players
Don't hold 1st at all. Just set up in second
