WorksheetsCSD Unit 3 Lessons 15-19
Total questions: 20
Worksheet time: 10mins
Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
Clockwise rotation change in degrees per frame of the sprite.
Velocity in the positive y direction of the sprite in pixels per frame.
Velocity in the positive x direction of the sprite in pixels per frame.
Speed Racer's mysterious older brother Racer X
Sets the collider for a sprite.
Checks if the sprite is touching the target sprite or any sprite in the target group.
Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
Velocity in the positive y direction of the sprite in pixels per frame.
Velocity in the positive x direction of the sprite in pixels per frame.
The velocity lost or gained by a sprite during a collision or bounce.
The debug state of the sprite, true or false.
Makes the sprite bounce off the target when they touch each other. The target keeps moving as before.
Checks if the sprite is touching the target sprite or any sprite in the target group.
Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
Makes the sprite bounce off the target when they touch each other. The target keeps moving as before.
Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
Sets the collider for a sprite.
Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.
Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.
The debug state of the sprite, true or false.
Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
Makes the sprite bounce off the target when they touch each other. The target keeps moving as before.
Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.
Makes the sprite bounce off the target when they touch each other. The target keeps moving as before.
Checks if the sprite is touching the target sprite or any sprite in the target group.
The velocity lost or gained by a sprite during a collision or bounce.
Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.
Velocity in the positive y direction of the sprite in pixels per frame.
Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
Calls a user defined function that takes no parameters, and optionally generates a return value.
Makes the sprite bounce off the target when they touch each other. The target keeps moving as before.
Sets the collider for a sprite.
Is really long
The debug state of the sprite, true or false.
The velocity lost or gained by a sprite during a collision or bounce.
Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.
Creates a Tigger sprite that is very bouncy, pouncy, and trouncy.
When you define a function you give a name to a set of actions you want the computer to perform. When you call a function you are telling the computer to run (or execute) that set of actions.
The common programming structure that implements "conditional statements".
Calls a user defined function that takes no parameters, and optionally generates a return value.
Calls a user defined function that takes no parameters, and optionally generates a return value.
a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Abstraction
A simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
When you define a function you give a name to a set of actions you want the computer to perform. When you call a function you are telling the computer to run (or execute) that set of actions.
Debugging
Finding and fixing problems in an algorithm or program.
The debug state of the sprite, true or false.
Makes the sprite bounce off the target when they touch each other. The target keeps moving as before.
If-Statement
The common programming structure that implements "conditional statements".
A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Checks if the sprite is touching the target sprite or any sprite in the target group.
Function
A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
A simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
Checks if the sprite is touching the target sprite or any sprite in the target group.
