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Business for Video Games

Total questions: 19

Worksheet time: 10mins

Name
Class
Date
1.

A UK based independent games developer is set up as a sole trader. He has released a game but has not made as much money as he anticipated. He cannot pay all the invoices that his business is liable for; this means...

a)

He is personally liable for payments due to HMRC but

not to private suppliers.

b)

He is personally liable for all payments due

c)

If he closes his business he will not have to pay

anything back.

d)

He will not be able to start another business for 5 years.

2.

A UK based small game development studio is forecasting a a good turnover and is trying to work out whether the business should be registered for VAT.


The VAT threshold currently is...

a)

£64,000

b)

£85,000

c)

£72,000

d)

£95,000

3.

A group of investors is assessing a potential investment into a games middleware company. The investors are particularly focusing on the forecast internal rate of return, because it primarily...

a)

allows them to see how profitable their investment would be.

b)

allows them to see how quickly they are going to get their

money back.

c)

helps assess the risk of the investment.

d)

shows them whether the directors can manage cashflow

effectively.

4.

A game design team in a large studio is working out what analytics it needs to

track in the free-to-play mobile game that it is currently developing. The game

design team starts by defining what the data gathering is primarily for. This is...

a)

to improve the gameplay.

b)

to give to ad networks so they can better target the ads

in the game to their users.

c)

to show investors how the game is doing.

d)

to tell press to get more PR.

5.

A games studio's R&D department want to invest in the most recent major area of focus for game developers’, which is..

a)

E-sports

b)

F2P Games

c)

Mobile Games

d)

VR

6.

An experienced businessperson has started investing in other people's companies. One of their friends asks them why they want to take that kind of risk. They state that their primary reason is . . .

a)

belief in the management team

b)

tax relief

c)

personal interest in what the company does

d)

chance of making more money than if they put the money in the bank

7.

A recent graduate is setting up their first company. The first step is to register as a company with . . .

a)

A Bank

b)

Companies House

c)

HMRC

d)

Shareholders

8.

The director of a game development studio has been asked to speak to some students about the role of a game designer. He explains that whilst game designers can be responsible for lots of things, their key role is to . . .

a)

define the art style of the game

b)

manage the team

c)

make the art for the game

d)

work out the mechanics of the game

9.

The management team of a game development studio is planning their next project.

The CEO says that they should have a soft launch period because . . .

a)

they can then test the game and fix any issues before full release

b)

the game will start making money earlier

c)

it may provide free testers, reducing the cost of professional testing

d)

it reduces the budget they will need to get the game to market

10.

An established UK game studio needs to raise funding for their new game. They have been advised to set-up a Special Purpose Vehicle (SPV) by their accountant because . . .

a)

it will make their cashflow more efficient

b)

it will make the company more attractive to possible investors

c)

they will be able to split staff between the two companies

d)

they don’t want to give away equity in their company

11.

The director of a start-up game studio is planning to meet publishers to discuss their game.

He is researching the difference between third party and first party publishers. He learns that first party publishers…

a)

are the best publishers

b)

only publish games made by developers that they own

c)

own the platform that they publish on

d)

publish across multiple platforms

12.

A programmer gets promoted to lead programmer. She has never managed anyone before but is now in charge of 5 other people. She quickly realises that the best way to delegate a task is to . . .

a)

give full responsibility to the person for delivering the task

b)

give the person parameters within which to work, with specific goals

c)

tell the person exactly what to do step by step

d)

tell the person what is needed and provide a deadline.

13.

A company has raised investment and needs to report regularly to its investors.

The investors want monthly updates on its finances, so the directors agree to provide a monthly version of the

a)

Cash-Flow spead sheet

b)

Financial Accounts

c)

Management Accounts

d)

payroll report.

14.

Two recent graduates want to start a company. They have been told to write a business plan, primarily because it

a)

demonstrates to clients/partners that the company knows

what it is doing.

b)

ensures that the directors know what their business is trying

to achieve.

c)

is useful to pitch for investment.

d)

keeps investors informed and engaged.

15.

In the UK, the intellectual property of programming code is automatically protected by

a)

Copyright

b)

Design Rights

c)

Patent

d)

Trademark

16.

A game designer is working with her colleagues to write the documentation for the team to use to develop their next game.


Which of these sections is not needed?

a)

Monetisation and retention loops

b)

Game mechanics

c)

Technical plan

d)

Company overview

17.

Agile is recommended as a project management style for game development because

a)

of its ability to add features all through development.

b)

it allows you to plan every task in detail from the start of the

project.

c)

it ensures you don’t make changes as you go through

development.

d)

it focuses on implementing and testing features as early as

possible.

18.

Two ‘indie’ game developers are making a game together, working part-time from home when they have time around their day jobs. They have no external funding and are planning to self-publish the game without any marketing budget.

Which of the following are they most likely to rely on to engage with their customers?

a)

Advertising

b)

Business Development

c)

Community Managment

d)

Engaging with media outlets

19.

The most ‘open’ platform for getting a game to market is...

a)

IOS App Store

b)

Nintendo DS

c)

Steam

d)

Xbox One