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Animation and Game Design Unit 2 Diagnostic Test

Total questions: 100

Worksheet time: 2hrs 40mins

Name
Class
Date
1.

Solitaire would be an example of __________ type of games.

a)

Challenge

b)

Board Game

c)

Educational Game

d)

Strategy

2.

This device was used in

a)

Paxinoscope

b)

The Magic Lantern/Laterna Magica (Image Projector)

c)

Phenakistoscope

d)

Zoetrope

3.

With this device emerging as a pre-film animation equipment, it produces illusion of motion, with images displayed in a sequence. The name of the device is?

a)

Zoetrope

b)

Phenakistoscope

c)

Flip book

d)

Zoetrope

4.
What is a genre?
a)
A category characterized by similarities
b)
A playist
c)
An animal
d)
A category of music
5.
Which of the following is not video game genre?
a)
Adventure
b)
Action
c)
Comedy
d)
Strategy
6.
Define mechanics of a game?
a)
The amount of levels
b)
The complexity of the game
c)
If the game is fun
d)
How the game is played
7.
What does playability mean?
a)
Is your game consistent?
b)
Is your game appropriate?
c)
Is your game hard or easy?
d)
Is your game fun to play?
8.
Define animation
a)
A construction of rules
b)
2-Dimensional character
c)
None
d)
A sequential collection of drawings
9.
Which of the following is a mechanic of game play?
a)
Jumping
b)
Standing
c)
Laying
d)
Not moving
10.
Which of the following is an example of a system in gameplay?
a)
Jumping
b)
Running
c)
Loosing
d)
Score keeping
11.
What is a game?
a)
Something you play on a piece of paper
b)
A recreational activity involving one or more players.
c)
An outdoor activity
d)
An indoor activity 
12.

A game can contain many different______________

a)

Clouds

b)

Characters

c)

Keyboards

d)

Spaceship

13.

A device we use to play games on is known as a __________

a)

Toaster

b)

DVD

c)

Console

d)

Wifi

14.

The world inside a game is often known as the _______________

a)

Seasons

b)

Environment

c)

Winter

d)

Players

15.

Many games allow the player to ______________ as they work through.

a)

Cry

b)

Run

c)

Score

d)

Spin

16.

Call of Duty would be classed as a ______________ Game

a)

Romance

b)

Sport

c)

Simulation

d)

Action

17.

Select 3 which are gaming platforms.

a)

PS4

b)

XBOX One

c)

Angry Birds

d)

Nintendo Switch

18.

Lots of gamers say certain games have very poor_____________

a)

Characters

b)

Graphics

c)

Names

d)

Multiplayer

19.

If I wanted a games console for children under 8 to use what would be my best options. Select 2.

a)

Nintendo Switch

b)

PS4

c)

Nintendo 2DS

d)

Xbox One

20.

A games story is known as the __________

a)

Adventure

b)

Narrative

c)

Ghosts

d)

Score

21.

IOS and Android are both types of gaming _____________

a)

Phones

b)

Platforms

c)

Networks

d)

Genres

22.

Every game available has a _______________

a)

Purpose

b)

Cover

c)

Price

d)

Disc

23.

What kind of code does things over and over?

a)

A loop

b)

A motion block

c)

A statement

d)

A character

24.

A costume is...

a)

A code block

b)

A motion

c)

A sound

d)

A different way a sprite looks

25.

Displays the location of your X and Y positions

a)

Stage

b)

Volume

c)

Coordinates

26.

How can you let the player know that they have won the game?

a)

Display a message

b)

Play a sound

c)

Change the background screen

d)

All answers are acceptable ways

27.

Super Mario Bros was can be described as...

a)

First person

b)

Side scroller

c)

Top down

d)

Third Person

28.

When a gaming company has finished a creating a game, they prepare it for _______________. This is the process of sharing and delivering video games.

a)

Marketing

b)

Distribution

c)

Operating Systems

d)

Software

29.

When a video game maker makes commercials on TV and in magazines to promote or sell a game, this is called ______________ .

a)

Distribution

b)

Processing

c)

Marketing

d)

Dialog

30.

In a game when characters are having a conversation, this is called ______________ between the two.

a)

Story or Plot

b)

Dialog

c)

Concept

d)

Cloud

31.

The menus in the game that allow the player to start new games, save, and change options is called the _______________.

a)

User Interface

b)

Game Design Document

c)

Forward Compatibility

d)

Secondary Memory

32.

The information that describes every part of a game's design from start to finish is called the ________________ .

a)

Concept

b)

Primary Memory

c)

Game Design Document

d)

Distribution

33.

Video game designers start to create rough drafts of game characters or environments, they usually call it a __________. This means it's not a finished product, but a general idea of what it will be.

a)

Primary Memory

b)

Concept

c)

Software

d)

User Interface

34.

When video game systems or computers are planned and prepared to be upgraded to handle future versions of games, this is called ________________ .

a)

Backward Compatibility

b)

Forward Compatibility

c)

Concept

d)

Marketing

35.

When a current gaming system can play games or use gaming hardware from an older system, this is called _______________ .

a)

Backward Compatibility

b)

Forward Compatibility

c)

Software

d)

Distribution

36.

_______________ are a way in which information and organization of data is stored in a computer.

a)

Folders

b)

Secondary Memory

c)

File Formats

d)

Input Device

37.

Different types of programs a gamer or game designer will use to create and interact with applications are called _____________ .

a)

Game Design Document

b)

Software

c)

Arithmetic Logical Unit

d)

Virtual Reality

38.

_________________ is what keeps record of what you are doing in the current game, but will not save to your game system. It can be erased and re-programmed multiple times.

a)

Primary Memory

b)

Secondary Memory

c)

Central Processing Unit

d)

File Formats

39.

____________ are peripherals or instruments that allow a player to control the video game.

a)

Central Processing Units

b)

Input Devices

c)

Operating Systems

d)

Software

40.

Multiplayer servers that create a network of software and services used to run various games through the internet is called a(n) _______________ .

a)

Concept

b)

Operating System

c)

Cloud

d)

Dialog

41.

A game that uses 3-dimensional images or interactions in which the gamer will accept as a real environment is called ________________ .

a)

Software

b)

Concept

c)

Virtual Reality

d)

Environment

42.

The early video games were never sold to the public. Why?

a)

They were either too big or too expensive

b)

People didn't understand what video games were back then

c)

The military wanted to keep them secret for training purposes

d)

They were too simple in design to be sold for money

43.

What is the industry term used to describe the game production as a whole (from concept to completion)?

a)

pipeline

b)

treadmill

c)

conveyor belt

d)

chain

44.

What does the acronym GDD stand for?

a)

Game Design Document

b)

Game Decision Development

c)

Group Design Document

d)

Gradual Development Document

45.

Most designers will spend at least some of their time as ______________, where they can experiment with coding and watch others’ mistakes firsthand.

a)

Testers

b)

Lead Designers

c)

Game Mechanics Designers

d)

Environmental Designers

46.

____________________ are the coordinators of the team and are responsible for communication inside and outside of the design team, as well as making important decisions.

a)

Testers

b)

Lead Designers

c)

Game Mechanics Designer

d)

Environmental Designer

47.

A _________________________ works on the balance of the game and its rule system.

a)

Testers

b)

Lead Designers

c)

Game Mechanics Designer

d)

Environmental Designer

48.

An __________________________ is responsible for creating the different scenarios and environments of the game.

a)

Testers

b)

Lead Designers

c)

Game Mechanics Designer

d)

Environmental Designer

49.

It is recommended that artwork and sketches for your game should be created early on in the pre-production phase. What are two reasons for this?

a)

It helps set the tone for your game

b)

It provides a visual guide to the game's look and feel

c)

Drawing is easier than coding

d)

To know if your like the character ideas or not

50.

GDD - What is the game concept?

a)

The easy-to-understand vision you have for your game

b)

The classification of a game based on its gameplay characteristics

c)

Rules that guide a players moves or actions + the games response to them

d)

The specific way the players interact with the game

51.

GDD - What is the game's genre?

a)

The easy-to-understand vision you have for your game

b)

The classification of a game based on its gameplay characteristics

c)

Rules that guide a players moves or actions + the games response to them

d)

The specific way the players interact with the game

52.

GDD - What are game mechanics?

a)

The easy-to-understand vision you have for your game

b)

The classification of a game based on its gameplay characteristics

c)

Rules that guide a players moves or actions + the games response to them

d)

The specific way the players interact with the game

53.

GDD - What is gameplay?

a)

The easy-to-understand vision you have for your game

b)

The classification of a game based on its gameplay characteristics

c)

Rules that guide a players moves or actions + the games response to them

d)

The specific way the players interact with the game

54.

What are the three stages of the game development process called?

a)

pre-production, production and post-production

b)

prototyping, developing, assessing

c)

pipeline

d)

testers, game mechanics designers, environmental designers

55.

GUI

a)

Graphical Unit Industry

b)

Graphical User Interface

c)

Get Users Integrated

d)

Gaming Union Influencers

56.
What guides the player on how the game should be played
a)
Space
b)
Components
c)
Mechanics
d)
Rules
57.
The actions in the game like jumping or collecting
a)
Space
b)
Components
c)
Mechanics
d)
Goals
58.
What players try to achieve to win the game
a)
Space
b)
Components
c)
Mechanics
d)
Goals
59.
The look and feel of a game comes from this
a)
Space
b)
Components
c)
Mechanics
d)
Goals
60.
The sprites are examples of 
a)
Space
b)
Components
c)
Mechanics
d)
Goals
61.
An example of a goal is
a)
collecting specific number of points
b)
defeating specific number of enemies
c)
finding a key and unlocking a lock
d)
any of these can be goals
62.
You must reach the goal box before time runs out  is an example of
a)
space
b)
component
c)
mechanic
d)
rules
63.

Dale wants to add a goal to his board game prototype. Which of the following would be a good way for him to do that?

a)

Add different colors to his game board to make it more appealing.

b)

Add bonus points for players that collect the most tokens.

c)

Add a limit to the number of people that can play the game.

d)

Add the ability for a player to skip another player.

64.

Jen is looking to make the space of her game more appealing to teenagers. Which of the following is a good way to do that?

a)

Add current hit songs to the soundtrack.

b)

Allow players to eliminate other players from the game.

c)

Include time bonuses for players that complete levels the fastest.

d)

Add more enemies to levels as the game progresses.

65.

Billy is struggling with the mechanics of his game. Which of the following choices could he use to solve his problem?

a)

He could add mountains and waterfalls to his first level.

b)

He could include checkpoints where the game would autosave.

c)

He could allow his hero to double jump in order to clear taller obstacles.

d)

He could limit the amount of time a player has to complete each level of the game.

66.

Rachel is looking to add to the components in her game. Which of the following choices would help her do that?

a)

She could add catapults before a player needs to clear tall obstacles.

b)

She could add bright colors to the background of the game.

c)

She could allow players to walk through walls that are colored blue.

d)

She could add shortcuts to the game map.

67.

Zane needs to add to the rules of his game to make it more challenging. Which of the following choices could he use to do that?

a)

He could add question cards to the game.

b)

He could add multiple paths for players to take on the game board.

c)

He could add a timer to the game to speed up player actions.

d)

He could require players to roll a 12-sided die to determine their next move.

68.

Chess is a game based on...

a)

Skill

b)

Luck

c)

Skill and luck

d)

Dice

69.

Monopoly is a game based on...

a)

Skill

b)

Luck

c)

Skill and luck

d)

Shapes

70.

Which one is NOT a conflict?

a)

You want something and someone else wants it too

b)

You want something and no one has it

c)

You want something and someone else has it

d)

You want something and someone or something else gets in the way

71.

Which mechanic has everyone play together on the same team?

a)

Tile Placement

b)

Dexterity

c)

Cooperative

d)

Drawing Cards

72.

Which mechanic do you use in Jenga to stack the tower?

a)

Area Control

b)

Movement Programming

c)

Dexterity

d)

Dice Rolling

73.

Designers add story & theme because...

a)

To tell players what they need to accomplish & why

b)

To provide an emotional connection and reason to play

c)

To help you remember the rules

d)

All of the above

74.

Which is NOT a theme?

a)

Animals

b)

Mystery

c)

Trivia

d)

Ceilings

75.

What is the difference between luck and skill?

a)

You can control skill and you cannot control luck

b)

You can control luck and you cannot control skill

c)

Luck takes practice and skill does not

d)

Skill takes no practice

76.

What is the ordered pair for the point? Remember: (x,y)

a)

(5,2)

b)

(-3,4)

c)

(-1,-3)

d)

(3,-4)

77.

Which button saves the game?

a)
b)
c)
d)
78.

Which of these button that can be found in editing can FILL color?

a)
b)
c)
d)
79.

What is a Game Engine?

a)

the physical components of computers

b)

the brain of the computer where calculations take place

c)

collaboratively -built platforms that provide game developers with sophisticated design tools

80.

Pixels?

a)

an image or display created from small units known as pixels

b)

the basic units of programmable color in an image or a display

c)

the physical components of computers

81.

What are SPRITES?

a)

the basic units of programmable color in an image or a display

b)

two -dimensional images or animations that are integrated into

a game

c)

types of soda pop

82.
The set of rules that defines how symbols are considered to be correctly structured in a code is:
a)
Language
b)
Syntax
c)
Script
d)
Lingo
83.
An engine is considered “cross-platform” if it:
a)
can develop both 2D and 3D games
b)
can include an in-app purchase component
c)
can be used to make games for different gaming systems and software packages
d)
can communicate with other platforms through wired or wireless communication ports
84.

What do you call the process of putting interconnection bones into your 3D modelling?

a)

Rigging

b)

Connecting

c)

Binding

d)

Hinging

85.

Which of these where not departments at Pixar? Select all that apply.

a)

Lighting

b)

Imagination

c)

Rigging

d)

Storytelling

86.

What does var stand for?

a)

Variant

b)

Varies

c)

Variable

d)

Valerian

87.

What is a variable?

a)

A variable is a placeholder for a value that can not change

b)

A variable is a placeholder for a value that can change

c)

A variable is a placeholder for a value that are constant

d)

variable is a placeholder for a value that is unknown

88.
Which website are new board game designers using in order raise money for first production?
a)
Kickstarter
b)
Go Fund Me
c)
Amazon
d)
Crowd Funding
89.
Gamers refer to the phenomenon when players take an eternity every time it is their turn as:
a)
"Hey, it's your turn" Guy
b)
Slow Thinker
c)
Over Thinker
d)
Analysis Paralysis (AP)
90.
This type of game has players forever change the board or characters as the game progresses.
a)
Concrete
b)
Permanent
c)
Choose Your Own Adventure
d)
Legacy
91.

Each team member does the job that they can do the best and is assigned jobs that favor their strengths.

a)

Dialogue

b)

Division of labor

c)

Dynamic

d)

Ergonomics

92.

Win-win situation when everyone gets some of what they want, but maybe not all of what they want.

a)

Compromise

b)

Constructive criticism

c)

Dependability

d)

Dynamic

93.
During the pre-production process of game design, which of these comes first?
a)
Create sprites
b)
Decide on a theme
c)
Create the first level
94.
The items that are closest to the camera in a scene are in the:
a)
Background
b)
Foreground
c)
Plane
95.
What does the acronym AI stand for in game design?
a)
American Idol
b)
Analog Input
c)
Artificial Intelligence
96.
What is the most important step to guide the refinement of your game?
a)
Collect money
b)
Collect testing data
c)
Marketing
97.

a business that runs a variety of coin-operated games

a)

walmart

b)

nintendo

c)

arcade

d)

ping pong

98.

the phisical componet of a home video game system

a)

playstation

b)

Xbox

c)

console

d)

money

99.

a format of video gaming which can be played on cell phones or other mobile devices

a)

mobile gaming

b)

online gaming

c)

console gaming

d)

arcade gaming

100.
a)

PSP

b)

Gamecube

c)

Nintendo Switch

d)

Tetris