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Fundamentals of Computing Vocab. Part 1

Total questions: 17

Worksheet time: 9mins

Name
Class
Date
1.

A step-by-step procedure for solving a problem, especially by a computer.

a)

Block

b)

Decision

c)

Algorithm

d)

Design

2.

_____is a method in which pictures are manipulated to appear as moving images.

a)

Flowchart

b)

Events

c)

Animation

d)

Controls

3.

____is an array of binary data representing the values of pixels in an image or display.

a)

Operators

b)

Events

c)

Decision

d)

Bitmap

4.

Blocks make up scripts, which make a project work

a)

True

b)

False

5.

_____is a block that either starts a script or keeps a script running.

a)

Pseudocode

b)

Controls

c)

Sequence

d)

Sprite

6.

____Indicates a question to be answered — usually yes/no or true/false.

a)

Functions

b)

Scripts

c)

Loops

d)

Decision

7.

The planning and layout of elements in an image, illustration, or video with the aid of specialized software is an event.

a)

True

b)

False

8.

They are color-coded brown and are used to sense events, which trigger scripts to run.

a)

Events

b)

Sprite

c)

Variables

d)

Loops

9.

_______is a type of diagram that represents a workflow or process.

a)

Decision

b)

Flowchart

c)

Block

d)

Scripts

10.

_____is a way to group lines of code into one named block so it can be reused.

a)

Functions

b)

Algorithm

c)

Events

d)

Block

11.

______is a sequence of instructions that is continually repeated until a certain condition is reached.

a)

Pseudocode

b)

Sprite

c)

Loops

d)

Variables

12.

They are color-coded light-green, and are used to script math equations and string handling.

a)

Events

b)

Bitmap

c)

Operators

d)

Functions

13.

________is an informal way of programming description that does not require any strict programming language syntax or underlying technology considerations.

a)

Scripts

b)

Functions

c)

Events

d)

Pseudocode

14.

The instructions that determines what happens on the stage.

a)

Decision

b)

Design

c)

Scripts

d)

Controls

15.

An action, or event, leads to the next ordered action in a predetermined order.

a)

Sequence

b)

Loops

c)

Events

d)

Bitmap

16.

The objects on the Scratch stage that performs actions is called a Sprite.

a)

True

b)

False

17.

________is a changeable value recorded in Scratch's memory.

a)

Animation

b)

Variables

c)

Operators

d)

Scripts