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Worksheets

Earsketch

Total questions: 22

Worksheet time: 11mins

Name
Class
Date
1.

Is the following code correct:


band = band_one_play2


FitMedia(1,bands,3, 4)

a)

True

b)

False

2.

Which folder will allow you to search or browse 4000 audio clips

a)

sound browser

b)

scripts browser

c)

share browser

d)

API browser

3.

In Earsketch your clips are automatically saved to the Earsketch server, what browser are they located under?

a)

sound browser

b)

script browser

c)

share browser

d)

API browser

4.

DAW stands for

a)

Digital Audio Workstation

b)

Digital Auditory Workstation

c)

Dynamic Audio Workstation

d)

Dynamic Auditory Workstation

5.

What is the main tool for producing music on computer

a)

DAW

b)

DEW

c)

ADW

d)

DEA

6.

This is specialized computer software for recording, editing, and playing digital audio files

a)

DAW

b)

DEW

c)

AWD

7.

Audio clips are called ___________ in DAW

a)

snippets

b)

snips

c)

clips

8.

A computer _____________ is a sequence of instructions that the computer executes.

a)

program

b)

audio file

c)

video file

d)

snip

9.

Programming is the process of designing, writing, testing, debugging, and maintaining the code of computer

a)

true

b)

false

10.

A line that is preceded by a # is executed

a)

true

b)

false

11.

This function tells the computer to initialize or turn on

a)

init()

b)

setTempo()

c)

fitMedia()

d)

finish()

12.

This function indicates the tempo for the music

a)

init()

b)

setTempo()

c)

fitMedia()

d)

finish()

13.

All of the details of your music go in this section

a)

comment

b)

music

c)

finish

14.

What is the primary way of adding sound to the DAW

a)

init()

b)

fitMedia()

c)

finish()

d)

comment

15.

Which of the following is not a part of the fitMedia() arguments

a)

trackNumber

b)

fileName

c)

startLocation

d)

midLocation

16.

This tells the computer what to do based on information given

a)

function

b)

call

c)

music

d)

variable

17.

This is the fundamental data type in computing

a)

numbers

b)

alphabets

c)

alphanumeric

18.

The most common types of numbers in programming languages are integers and floating point

a)

true

b)

false

19.

Positive or negative whole numbers are

a)

integers

b)

floating point

20.

-123 is an example of a floating point number

a)

true

b)

false

21.

______________________ creates space in the computer's memory to store data

a)

variable

b)

constant

22.

A _____________ stores values that never change

a)

variable

b)

constant