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Latihan Animasi XIINIMA

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.

Hasil dari pengolahan gambar tangan sehingga menjadi gambar yang bergerak disebut dengan…

a)

Film

b)

Movie

c)

Animasi

d)

Cinema

e)

Diorama

2.

Seni menghasilkan gambar bergerak dengan sendirinya, melalui penggunaan komputer disebut dengan…

a)

Animasi komputer

b)

Animasi stop motion

c)

Animasi tradisional

d)

Animasi digital

e)

Animasi analog

3.

Berikut ini yang BUKAN merupakan jenis dari animasi stop motion adalah...

a)

Tanah Liat (Clay)

b)

Mayat Hidup (Zombie)

c)

Guntingan (Cutout)

d)

Gambar (Graphic)

e)

Aktor Hidup (Pixilation)

4.

1. Jenis animasi dalam Adobe Flash dengan cara menggambar setiap frame dinamakan animasi .....

a)

Motion

b)

Shape

c)

Frame by frame

d)

Movie Clip

e)

Graphic

5.

Berikut ini yang merupakan contoh serial film yang dibuat dengan teknik Animasi stop motion adalah….

a)

Spongebob Squarepants

b)

Avatar The legend of Ang

c)

Shaun The Sheep

d)

Donald Duck

e)

Transformer

6.

Ketika sebuah bola dilemparkan. Pada saat bola menyentuh tanah maka dibuat seolah-olah bola yang semula bentuknya bulat sempurna menjadi sedikit lonjong horizontal, meskipun nyatanya keadaan bola tidak selalu demikian.Hal ini memberikan efek pergerakan yang lebih dinamis dan ‘hidup’. Contoh tersebut merupakan penerapan prinsip animasi …

a)

Prinsip Squash And Stretch

b)

Prinsip Staging

c)

Prinsip Anticipation

d)

Prinsip Slow In And Slow Out

e)

Prinsip Timing

7.

Event Button yang berfungsi agar perintah dijalankan saat klik dilepas adalah ..

a)

press

b)

release

c)

releaseOutside

d)

rollOver

e)

rollOut

8.

Simbol yang berfungsi untuk membuat tombol sehingga user dapat berinteraksi disebut ...

a)

Button

b)

Movie clip

c)

Graphic

d)

Library

e)

Frame

9.

Sebuah gerakan objek maupun teks yang diatur sedemikian rupa sehingga kelihatan hidup adalah….

a)

Properties

b)

Action script

c)

Frame

d)

Time line

e)

Animation

10.

Suatu perintah yang diletakan pada suatu frame atau object sehingga frame atau object tersebutakan menjadi interaktif adalah…

a)

Properties

b)

Action script

c)

Frame

d)

Time line

e)

Animation

11.

Suatu bagian dari layer yang digunakan untuk mengatur pembuatan animasi adalah…

a)

Frame

b)

Action script

c)

Movie clip

d)

Scane

e)

Layer

12.
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing.
a)
Anticipation
b)
Arcs
c)
Staging
d)
Slow In and Slow Out
13.
Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting
a)
Follow Through and Overlap
b)
Appeal
c)
Exaggeration
d)
Solid Drawing
14.
Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.
a)
Arcs
b)
Anticipation
c)
Appeal
d)
Secondary Actions
15.
This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form
a)
Exaggeration
b)
Squash and Stretch
c)
Straight Ahead Versus Pose to Straight Ahead Versus Pose to Pose
d)
Timing
16.
This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.
a)
Secondary Actions
b)
Squash and Stretch
c)
Appeal
d)
Anticipation
17.
This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc
a)
Solid Drawing
b)
Staging
c)
Appeal
d)
Follow Through and Overlap
18.
Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.
a)
Squash and Stretch
b)
Straight Ahead Versus Pose to Pose
c)
Exaggeration
d)
Slow In and Slow Out
19.
Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera
a)
Staging
b)
Squash and Stretch
c)
Exaggeration
d)
Anticipation
20.
This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.
a)
Timing
b)
Arcs
c)
Solid Drawing
d)
Anticipation
21.
Opposite of anticipation.
a)
Follow Through and Overlap
b)
Staging
c)
Exaggeration
d)
Slow In and Slow Out
22.
The most used principle.
a)
Squash and Stretch
b)
Exaggeration
c)
Anticipation
d)
Staging
23.

Suatu bagian dari layer yang digunakan untuk mengatur pembuatan animasi adalah…

a)

Frame

b)

Action script

c)

Movie clip

d)

Scane

e)

Layer

24.

Suatu perintah yang diletakan pada suatu frame atau object sehingga frame atau object tersebutakan menjadi interaktif adalah…

a)

Properties

b)

Action script

c)

Frame

d)

Time line

e)

Animation

25.

Simbol yang berfungsi untuk membuat tombol sehingga user dapat berinteraksi disebut ...

a)

Button

b)

Movie clip

c)

Graphic

d)

Library

e)

Frame