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Sphero BOLT Vocabulary #2

Total questions: 40

Worksheet time: 43mins

Name
Class
Date
1.

What does LED stand for?

a)

Light-Emitting Diode

b)

Light-Electric Data

c)

Light-Event Diode

d)

Light-Energy Data

2.

The Sphero has an RGB LED. What do the letters, RGB, represent?

a)

Red Green Blue

b)

Rose Gold Blue

c)

Rasberry Green Black

d)

Red Grey Blue

3.

This block controls the motors spin inside the Sphero.

a)

Stabilization Block

b)

Gyroscope Block

c)

Accelerometer Block

d)

Roll Block

4.

This is a placeholder that represents a value.

a)

Variable

b)

Constant

c)

Coefficient

d)

Value

5.

This block is used to write math statements that change a number.

a)

Operators

b)

Equations

c)

Variables

d)

Expressions

6.

A statement that repeats until an if/then statement is true.

a)

Loop Until Block

b)

Loop Forever

c)

Loop (#) times

7.

This makes a random number within a range.

a)

Random Within Bounds

b)

Random While Calculating

c)

Random Variable

8.

This block allows you to directly set the value of a variable. Use this block to ensure a variable always starts, repeats, or is modified in a certain way.

a)

Set Block

b)

Variable Block

c)

Constant Block

d)

Operators Block

9.

If/Then and If/Then/Else are _____________________.

a)

conditionals

b)

complementary

c)

commands

d)

capabilities

10.

The ______________________ block measures the Sphero's g-force.

a)

accelerometer

b)

orientation

c)

velocity

d)

gyroscope

11.

This block writes a statement that compares 2 values.

a)

Comparator block

b)

Operators block

c)

Inequality block

d)

Set block

12.

Conditionals and loops are located under the _______________ tab.

a)

sensors

b)

comparators

c)

movements

d)

controls

13.

The stabilization block is located under the ___________ tab.

a)

movements

b)

sensor

c)

comparators

d)

controls

14.

The accelerometer block is located under the ______________ tab.

a)

sensors

b)

operators

c)

movements

d)

controls

15.

The language that programmers create and use to tell a computer what to do.

a)

Code

b)

English

c)

Visual Basic

d)

Go

16.

The area where you drag and drop the coding blocks to create a program to make Sphero carry out specific actions.

a)

Code

b)

Room

c)

Paper

d)

Canvas

17.

___________ is used to set the direction the Sphero will travel; do this before driving the Sphero or starting your program

a)

align

b)

target

c)

point

d)

aim

18.

______________________ helps to orient Sphero; points towards you to make Sphero move away from you.

a)

Red Tail Light

b)

Yellow Tail Light

c)

Green Tail Light

d)

Blue Tail Light

19.

_________ a program means that you identify and remove the errors from the program

a)

Fixing

b)

Debunk

c)

Debug

d)

Ladybug

20.

______________ is an error in a program that prevents the program from running as expected.

a)

bird

b)

bug

c)

bear

d)

bubble

21.

Sensor Data shows _____________________________.

a)

the path Sphero travels on a graph.

b)

the errors in the program.

c)

the Sphero's main LED.

d)

the programming language.

22.

Loops are located under the _____________________ tab.

a)

movements

b)

operators

c)

controls

d)

events

23.

The basic operator block is located under the _____________________ tab.

a)

movements

b)

operators

c)

controls

d)

events

24.

____________ repeats a series of blocks a certain number of times

a)

Loop #

b)

Loop Until

c)

Loop Forever

d)

Loop Repeatedly

25.

Using the roll block given, what does  0°0\degree  represent?


***click the image to enlarge it***

a)

the distance

b)

the direction

c)

the speed

d)

the time

26.

Using the roll block given, what does 30 represent?


***click the image to enlarge it***

a)

the distance

b)

the direction

c)

the speed

d)

the time

27.

Using the roll block given, what does 1s represent?


***click the image to enlarge it***

a)

the distance

b)

the direction

c)

the speed

d)

the time 

28.

______________ is a block of code that controls the direction and speed of the Sphero.

a)

roll

b)

main LED

c)

heading

d)

delay

29.

______________ is a block of code that controls the Spheros light.

a)

blue tail light

b)

main LED

c)

heading

d)

delay

30.

The main LED block is located under the ____________ tab.

a)

movement

b)

controls

c)

lights

d)

sounds

31.

The roll block is located under the ____________ tab.

a)

movement

b)

controls

c)

sensor

d)

operators

32.

If you have the Sphero heading 270°270\degree  , which direction will the Sphero travel?

a)

forward

b)

right

c)

left

d)

backwards

33.

If you have the Sphero heading 90°90\degree  , which direction will the Sphero travel?

a)

forward

b)

right

c)

left

d)

backwards

34.

Sets an image or animation on the 8 x 8 LED _______. You can modify the frame speed from 1 - 30, and a transition style to fade, or not fade.

This block is called _______ animation.

a)

Matrix

b)

Multiple

c)

Main

d)

Micro

35.

Debug the animal toss game.

a)

The loop forever should be loop 20 times.

b)

The accelerometer sensor should be less than 2.

c)

The accelerometer sensor should be greater than 2.

d)

The stabilization should be on.

36.

Debug the animal toss game.

a)

The accelerometer sensor should be greater than 1.

b)

The accelerometer sensor should be less than 2.

c)

The (main LED green/play a random animal sound/delay) should switch with (main LED red).

d)

The (main LED green) should switch with (main LED red).

37.

Debug the animal toss game.

a)

The stabilization should be on.

b)

The accelerometer should be greater than 1.

c)

It is missing a loop forever block.

d)

It is missing a delay after the main LED red.

38.

Debug the animal toss game.

a)

The stabilization should be on.

b)

The accelerometer should be greater than 1.

c)

The sound should continue not wait.

d)

The sound should be a random animal sound.

39.

What will happen when BOLT is not moving?

a)

It will light up green and play the "happy end" sound.

b)

It will light up red and play the "alert" sound.

c)

The program does not work.

40.

What will happen when BOLT is tossed?

a)

It will light up green and play the "happy end" sound.

b)

It will light up red and play the "alert" sound.

c)

The program does not work.