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Coding Vocabulary

Total questions: 22

Worksheet time: 11mins

Name
Class
Date
1.

An error in a program that prevents the program from running as expected.

a)

bug

b)

debugging

c)

workplane

d)

code

2.

Finding and fixing problems in your algorithm or program.

a)

debugging

b)

bug

c)

algorithm

d)

code

3.

One or more commands or algorithm(s) designed to be carried out by a computer.

a)

code

b)

loop

c)

sprite

d)

event

4.

The action of doing something over and over again.

a)

loop

b)

sprite

c)

event

d)

debugging

5.

A program that tells the computer what to do. A list of steps used to finish a task.

a)

algorithm

b)

workplane

c)

code

d)

blockly

6.

A drag and drop text-based programming language used to learn the basics of coding.

a)

blockly

b)

algorithm

c)

loop

d)

sprite

7.

a computer graphic that may be moved on-screen.

a)

sprite

b)

event

c)

blockly

d)

loop

8.

A term used by developers that means to improve the way your code is written while still making sure it performs the same action.

a)

refactor

b)

nested loop

c)

pattern matching

d)

bug

9.

Finding similarities between things.

a)

pattern matching

b)

variable

c)

event

d)

command

10.

Statements that run only under certain conditions or situations.

a)

conditionals

b)

nested loop

c)

command

d)

refactor

11.

A placeholder for a piece of information that can change.

a)

variable

b)

event

c)

command

d)

sequencing

12.

An action that causes something to happen.

a)

event

b)

command

c)

sequencing

d)

decompose

13.

An instruction for the computer.

a)

command

b)

variable

c)

pattern matching

d)

program

14.

Putting commands in correct order so computers can read the commands.

a)

sequencing

b)

program

c)

variable

d)

conditionals

15.

An algorithm that has been coded into something that can be run by a machine.

a)

program

b)

conditionals

c)

command

d)

sequencing

16.

A light-emitting diode.

a)

LED

b)

gyroscope

c)

variable

d)

function

17.

A math statement used to modify a number.

a)

operator

b)

comparator

c)

gyroscope

d)

function

18.

Compares two values and then calls conditional logic if the comparison is true.

a)

comparator

b)

operator

c)

function

d)

pseudocode

19.

Device used for measuring or maintaining orientation and angular velocity.

a)

gyroscope

b)

pseudocode

c)

comparator

d)

LED

20.

A placeholder for a piece of information that can change.

a)

variable

b)

function

c)

conditional

d)

gyroscope

21.

A loop command that tells you to do something only up to the point that something becomes true.

a)

loop until

b)

pseudocode

c)

LED

d)

event

22.

A plain language description of the steps in an algorithm or another system.

a)

pseudocode

b)

sprite

c)

loop until

d)

variable