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WorksheetsWR Install #2
Total questions: 27
Worksheet time: 14mins
The terms for our quick passing game protection is:
(select all that apply)
Liz
Lakers
Ram
Rip
What does this signal mean?
Tornado
Oklahoma
Hitch
Turn
What does this signal mean?
Oklahoma
Rip
Tornado
Liz
If this play is called, which sided is the play side?
Left
Right
If this play is called, which side is back side?
Left
Right
If this play is called, which side is back side?
Left
Right
If this play is called, which side is play side?
Left
Right
Which statement about our quick passing game is false?
In Rip/Liz pass, concepts are mirrored
In Rip/Liz pass, all receivers run the same route
For Rip/Liz pass in trips, the #3 receiver runs a clear out to grass unless he is involved in the concept
Our "Hitch" concept tells our receivers:
#1 runs hitch / #2 runs seam
#1 runs hitch / #2 run hitch
#1 runs hitch / #2 runs bubble
#1 runs Go / #2 runs hitch
Our "Turn" concept tells our receivers:
#1 runs Turn / #2 runs Hitch
#1 runs Turn / #2 runs hitch
#1 runs Turn / #2 runs bubble
All receivers run Turn
What does this signal mean?
Turn
Hitch
Liz
Oklahoma
What does this signal mean?
Hitch
Tornado
Turn
Liz
Our hitch route is run to a depth of:
6 yds.
10 yds.
at the LOS
8 yds.
Which statement is true about "Turn" ?
(check all that apply)
Turn is a hitch at 10 yds.
Only pass pro call side runs the turn routes
Only outside receivers run the Turn route
All receivers run the Turn route
The inside run pre-snap rule for our receivers if we are in any 2x2 set is:
play side runs Hitch concept / backside runs Turn concept
play side runs Target concept / Back side runs Hitch concept
Play side runs Hitch concept / Back side runs Target concept
All receivers run Hitch concept
The inside run pre-snap rule for the single receiver if we are in any 3x1 set is:
run a hitch at 6 yds. no matter what side
run a quick out at 5 yds. no matter what side
if play side run a Hitch at 6 yds.
If back side run a Hitch at 6 yds.
The inside run pre-snap rule for our receivers in trips to the play call side is:
Run Hitch concept with #1/#2, and #3 runs clear out
Run Target with #1/#2, and #3 runs Hitch
Run Target concept with #1/#2, and #3 runs a Turn
Run Hitch concept with #1/#2, and #3 runs a Turn
The inside run pre-snap rule for our receivers in trips if the trips is backside is:
Run Target concept with #1?#2, and #3 runs a Hitch
Run Hitch concept with #1/#2, and #3 runs a clear out
Run Target concept with #1/#2, and #3 runs a clear out
Run Hitch concept with #1/#2, and #3 runs a Hitch
What does this signal tell receivers?
Run a Hitch
Run a Turn
Block
Nothing; it's not for them
What does this signal mean to the receivers?
Run a hitch
Run a Turn
Block
Nothing; It's not for them
At what depth do we break our "Turn" routes?
2 yds.
5 yds.
10 yds.
6 yds.
In R and L, who runs their seam route across the formation to the far hash mark in Rip/Liz Hitch?
#1 receiver
#2 receiver
#3 receiver
F
What direction is Oklahoma?
Left
Right
What direction is Tornado
Left
Right
In the "Target" concept, What does the #1 receiver do?
Blocks the MDM
rubs the target route
runs a inside hitch
runs a clear out seam
In the "Target" concept, What does the #2 receiver do?
Blocks the MDM
runs the target route
runs an inside hitch
runs a clear out seam
In the "Target" concept, What does the #3 receiver in back side trips do?
Blocks the MDM
runs an inside hitch
Runs a clear out seam
Runs the target route
