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Human Computer Interaction (HCI)

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Definisi dari Human-computer interaction menurut Galitz, 2007 adalah....

a)

Human-computer interaction is the study, planning, and design of how people and computers work together so that a person’s needs are satisfied in the most effective way

b)

Human-computer interaction is the study, planning, design and evaluation of how people and computers work together so that a person’s needs are satisfied in the most effective way

c)

Human-computer interaction is the study, design, evaluation and implementation of how people and computers work together so that a person’s needs are satisfied in the most effective way

d)

Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.

e)

Human-computer interaction is a discipline concerned with the planning, design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.

2.

Dalam melakukan design antarmuka, perancang harus memperhatikan…(kecuali)

a)

karakteristik dan batasan teknis dari perangkat keras dan perangkat lunak komputer

b)

apa keinginan dan harapan orang terhadap produk yang dibangun.

c)

apa batasan dan kemampuan fisik para penggunanya

d)

user experience dari pengguna produk

e)

traning dan retraining untuk mendapatkan design antarmuka yang sesuai dengan kebutuhan pengguna

3.

Komponen utama pada UI yaitu...

a)

Hardware dan software

b)

Brainware dan software

c)

Input dan output

d)

Input, proses dan output

e)

Design dan Interaction

4.

Desain UI yang Baik perlu memenuhi Usability goals yang meliputi...

a)

Effectiveness,efficiency, safety, Enjoyable, learnability, and memorability

b)

Effectiveness,efficiency, safety, Aesthetically, learnability, and memorability.

c)

Effectiveness,efficiency, safety, utility, learnability, and Satisfying.

d)

Effectiveness,efficiency, safety, utility, Emotionally, and memorability.

e)

Effectiveness,efficiency, safety, utility, learnability, and memorability.

5.

Gambar di atas adalah contoh style interaksi dari...

a)

Command line

b)

Menu-Based Interface

c)

Form Fill in

d)

Direct Manipulation

e)

Anthropomorphic/Metaphors

6.

Sosial Media seperti Facebook dan Twitter menggunakan gaya interaksi berupa

a)

Command line

b)

Menu-Based Interface

c)

Form Fill in

d)

Direct Manipulation

e)

Anthropomorphic/Metaphors

7.

Hal yang paling mendasar dalam Desain antarmuka Web itu adalah pada …

a)

Desain navigasi dan User Task

b)

Desain navigasi dan penyajian informasi

c)

Konten dan Responsive time

d)

Konten dan design visual

e)

Konteks dan penyajian informasi

8.

Gaya interaksi yang menggunakan dialog bahasa alami lisan, gerakan tangan, ekspresi wajah dan gerakan mata adalah…

a)

Direct Manipulation

b)

Anthropomorphic/Metaphors

c)

Web Navigation

d)

Zoomable interface

e)

Natural Language

9.

Principles of human-centered design…(kecuali)

a)

The environment (physical, organizational, social)

b)

Active involvement of users

c)

Appropriate allocation of function between user and system

d)

Iteration of design solutions

e)

Multidisciplinary design teams

10.

There are four basic activities in Interaction Design…(kecuali)

a)

Identifying needs and establishing requirements

b)

Developing alternative designs

c)

Building interactive versions of the designs

d)

Evaluating designs

e)

Implementating system

11.

Suatu pendekatan yang berpusat pada pengembangan User Interface dan pengembangan system disebut…

a)

Goal-Centered Design

b)

Task-Centered Design

c)

User-Centered Design

d)

Goal Directed Design

e)

LUCID

12.

User Centered Design Focuses on understanding…

a)

Users, Their goals and tasks, physical, organizational

b)

Users, Their goals and tasks, and organizational

c)

Users, Their goals and tasks, and The environment

d)

Users, Iteration of design, and The environment

e)

Users, Iteration of design, and organizational

13.

......are tightly scripted, a questionnaire delivered verbally. Replicable but may lack richness is…

a)

Unstructured

b)

Structured

c)

Semi-structured

d)

closed questions

e)

open questions

14.

……….. is a philosophy with a set of techniques that include participant observation and interviews

a)

Contextual Inquiry

b)

Questionnaires

c)

Steganography

d)

Ethnography

e)

Typhography

15.

Type category user affected by its introduction, or will influence its purchase is...

a)

primary

b)

secondary

c)

tertiary

d)

Back End User

e)

Front End User