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Worksheets

Study Guide

Total questions: 15

Worksheet time: 45mins

Name
Class
Date
1.

What are the 2 kinds of technical intervention products?

a)

Internet and communication

b)

Goods and services

c)

Techniques and technology

2.

What is a technique?

a)

A particular way of carrying a task or activity?

b)

A person that performs techniques

c)

A specific way to innovate

3.

A good is

(a)  

4.

A service is

(a)  

5.

What is an invention?

a)

Something new that never existed before

b)

Something improved

c)

An innovation

6.

What is innovation?

a)

Something completely new

b)

A technology

c)

The improvement of existing technologies

7.

What is ingenuity?

a)

When you are smart

b)

The ability of inventing or innovating

c)

The ability to walk

8.

What is an artisanal process?

a)

A series of steps that require machines

b)

A series of steps that are performed manually

c)

Automatic process

9.

What’s a “touch event”?

a)

When you touch across the screen and a message is sent with the position of your touch.

b)

When you press a button

c)

It is an event in which you have physical contact with a person

10.

What is a variable?

a)

A value that repeats itself.

b)

Something that varies.

c)

Is a named container that stores a value.

11.

What is a type?

a)

It is a named grouping of properties and methods of a kind of data.

b)

A category

c)

A kind of person

12.

What is an algorithm?

a)

A collection of images

b)

It is a step-by-step set of rules or instructions

c)

A block of code that runs over and over

13.

What is an array?

a)

It is a collection that stores an ordered list of items.

b)

A block of code that runs a specific number of times.

c)

A set of rules

14.

What are coordinates?

a)

A specific position in x and y to locate an item in a quadrant

b)

A set of different elements of a complex activity

c)

Matching items

15.

What is initialization?

a)

A named grouping of properties

b)

A named container that stores a value

c)

It is the act of creating a new instance of a type, which includes setting initial values for any properties of the type.