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Gamified activities

Total questions: 2

Worksheet time: 75secs

Name
Class
Date
1.

Group of people who grew up after 1980 using technology

a)

Digital native

b)

Digital immigrant

c)

Gamification

2.

Benefits of gamification

a)

Grab students attention

b)

Look for information

c)

Improve collaboration

d)

Increase engagement