NEW
Font size
WorksheetsMICS Unit 3 and 4 Study Guide
Total questions: 20
Worksheet time: 10mins
Programmers create ______ to hold the value of the information that may change.
Boxes
Code Boxes
Variables
Constants
Constants and variables can be:
Numbers only
Text only
Neither numbers nor text
Can be numbers and/or text
Information that is input, stored, and used in a compute program that does NOT change is called:
Constant
Variable
Chageable
Remaining
Pieces of information that change as the program runs are called:
Constant
Variable
Changeable
Remaining
A boolean variable has only 2 values:
true/false
happy/sad
day/week
month/year
The first time you use a variable, its type is assigned to whatever it is holding. From that point forward, you can only change the value of that variable to another value of the ______.
Same number
Different type
Same text
Same type
A sprite is a special variable that represents a single dot on the screen and holds 2 values for the ______.
Row and colmn
Size and color
Height and width
None of these
In a game of Rock, Paper, Scissors the names of the players are:
Constants
Variables
Either constants or variables depending on who is winning
Neither of these
In a game of Rock, Paper, Scissors he number of wins would be a:
Constant
Variable
Either constant or variable depending on who is winning
Neither of these
In most examples, a counting variable like score-keeping will start with ______ for all players.
0
1
10
Any number over 20
The micro:bit can keep score for players with the
A button
B button
A+B buttons together
All of the above
In a project like the design of a game, one of the first steps is:
Setting up rules
Designing the game board
Brainstorming
Programming the micro:bit to keep score
Reflection is a very important part in the design of a program beause this step allows the programmer to:
Look at similar projects
Accept feedback and make changes to improve the design
Completely start over in the design
Refuse to make changes in the design
A computer program tells the computer how to ______ input and deliver output.
Change
Re-write
Time
Process
In a computer program, a conditional tells ______ to perform a certain task.
When
How
Why
Where
For a ______ to work, a certain condition or rule must be met.
Program
Sprite
Variable
Conditional
______ can be used to make programs more interesting and entertaining.
Conditionals and variables
Conditionals
Variables
Neither of tese
A nested If Statement equals ______ reqirements that must be met for the outcome to happen.
Larger
Smaller
Added
Fewer
_____ follow the rule of IF this, THEN that will occur.
Variables
Constants
Conditionals
Sprites
The ______ portion of a conditional will apply if the "then" part does not apply and without this part you might not get the correct outcome.
Else
Similar
Opposite
Added
