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Design Principles/Cognitive and Affective

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

This is the basic principle that the more visible an element is, the more likely users will know about them and how to use them.

a)

Feedback

b)

Visibility

c)

Affordance

d)

Consistency

2.

This is a process used by the software industry to design, develop and test high quality software.

a)

SDLC

b)

Affinity Diagramming

c)

User Centered Design Process

d)

Usability Testing

3.

This is the principle of making it clear to the user what action has been taken and what has been accomplished.

a)

Feedback

b)

Consistency

c)

Visibility

d)

Card Sorting

4.

This refers to an attribute of an object that allows people to know how to use it.

a)

Feedback

b)

Card Sorting

c)

Affordance

d)

Consistency

5.

This refers to having similar operations and similar elements for achieving similar tasks.

a)

Feedback

b)

Consistency

c)

Visibility

d)

Mapping

6.

This is about having a clear relationship between controls and the effect they have on the world.

a)

Feedback

b)

Consistency

c)

Mapping

d)

Affordance

7.

This is about limiting the range of interaction possibilities for the user to simplify the interface and guide the user to the appropriate next action.

a)

Consistency

b)

Constraints

c)

Visibility

d)

Mapping

8.

This rely on people's understanding of the way the world works.

a)

Physical Constraint

b)

Logical constraints

c)

Constraint

d)

Cultural Constraint

9.

This rely on learned conventions, like the use of red for warning, the use of certain kinds of signals for danger, and the use of the smiley face to represent happy emotions.

a)

Logical Constraint

b)

Cultural constraints

c)

Physical Constraint

d)

Constraint

10.

This refer to the way physical objects restrict the movement of things.

a)

Physical constraint

b)

Cultural Constraint

c)

Logical Constraint

d)

Constraint

11.

These are used as they can help the user understand and determine how an interface works.

a)

Interface Metaphors

b)

Design Conceptualization

c)

Using A Design Diary

d)

Wireframe

12.

This is commonly used to lay out content and functionality on a page which takes into account user needs and user journeys.

a)

Wireframe

b)

Using A Design Diary

c)

Prototyping

d)

Usability Testing

13.

This is a reaction to events deemed relevant to the needs, goals, or concerns of an individual

a)

Cognition

b)

Perception

c)

Emotion

d)

Production

14.

This is an interface capable of detecting – or at least predicting – a user’s emotional or mood state could similarly assume an affect-regulation role, helping to guide attention away from negative and toward more positive stimuli

a)

Attention

b)

Memory

c)

User performance

d)

Assessment

15.

Emotion as Design solution, this denotes a relation between a visual representation and a certain concept

a)

Icon

b)

Earcons

c)

Tactons

d)

Persuasive (seductive) technologies

16.

In emotion as design solutions, this interactive computational systems deliberately designed to change human attitudes and behaviors

a)

Icons

b)

Tactons

c)

Earcons

d)

Persuasive (seductive) technologies

17.

In emotion as design solutions, this is the aural equivalent of an icon

a)

Icons

b)

Earcons

c)

Tactons

d)

Persuasive (seductive) technologies

18.

This is a keyword enclosed by angle brackets

a)

HTML

b)

Notepad

c)

Tags

d)

Browser

19.

This lets you move from one page to another, play movies and sound, send email, download files, and more….

a)

Inserting Images

b)

Headings

c)

Link

d)

Anchors

20.

This may be used to collect personal information, opinions in polls, user preferences and other kinds of information.

a)

Textbox

b)

Forms

c)

Form Shell

d)

Radio Buttons