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Worksheets

Vibal Game Design for Kids

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

What do you call the art of applying aesthetics to create a game?

a)

Gamification

b)

Game Design

c)

Game Development

d)

Interior Design

2.

Which of the following foundations of game design sets the purpose of playing the game?

a)

Appeal

b)

Communication

c)

Mechanics

d)

Player

3.

Which of the following principles of game design sets the focus to the player?

a)

Behavior

b)

Direction

c)

Environment

d)

Progression

4.

The player sees lightning before hearing a thunder sound. Which of the following elements of game design exhibits by the given scenario?

a)

Anticipation

b)

Communication

c)

Environment

d)

Spacing

5.

The player gets shocked when he opens the door as he sees Slendrina. Which of the following elements of game design exhibits by the given scenario?

a)

Anticipation

b)

Events

c)

Pacing

d)

Spacing

6.

The player gets a notification “destroy the turret” while playing Mobile Legends. Which of the following elements of game design exhibits by the given scenario?

a)

Communication

b)

Events

c)

Focal Point

d)

Pacing

7.

The team needs to fight the zombies in Fortnite. Which of the following elements of the MDA Framework exhibits by the given scenario?

a)

Aesthetics

b)

Dynamics

c)

Element

d)

Mechanics

8.

The box gets destroyed when the bomb explodes. Which of the following elements of game design exhibits by the given scenario?

a)

Communication

b)

Events

c)

Focal Point

d)

Pacing

9.

While playing Minecraft, the player uses a torch to have a light. Which of the following elements of the MDA Framework exhibits by the given scenario?

a)

Aesthetics

b)

Dynamics

c)

Element

d)

Mechanics

10.

Zac plays GTA for fun. Which of the following elements of the MDA Framework exhibits by the given scenario?

a)

Aesthetics

b)

Dynamics

c)

Element

d)

Mechanics

11.

The FDA framework used to look at and design games at a different level

a)

TRUE

b)

FALSE

12.

The events of a game should be logical.

a)

TRUE

b)

FALSE

13.

Games should have difficult gameplay in the first levels.

a)

TRUE

b)

FALSE

14.

The aesthetics component is the gamer's purpose for playing the game.

a)

TRUE

b)

FALSE

15.

Did you find the test easy?

a)

YES

b)

SUPER YES

c)

SUPER DUPER YES

d)

SUPER DUPER YEEPEE YES