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Fall20_Pratt_Quizizz

Total questions: 10

Worksheet time: 10mins

Name
Class
Date
1.

Which of the following is NOT a benefit to using gamification in the classroom?

a)

Increases student engagment

b)

Helps personalize instruction

c)

Provides teachers with more prep time

d)

Teaches teamwork and life skills

2.

True or false, education and corporate worlds are using gamification as a motivational tool for learning experiences.

a)

True

b)

False

3.

If your child was asked to spend 3-4 hours a day of a tech device for educational purposes, how would you react to this learning style? Why?

4 lines
4.

MineCraft EDU, World of Warcraft, and SimCity EDU are all examples of ___________ _____________ ____________ environments.

(a)  

5.

True or false, the needs fulfilled by video games (making choices, overcoming challenges, and building relationships_ are the same factors that stimulate motivation in learning.

a)

True

b)

False

6.

Game based learning schools believe all of the following EXCEPT...

a)

Games provide opportunities to collaborate with others.

b)

Failure is a necessary learning experience that provides motivation to get better.

c)

Learning is done by watching.

d)

Learning experiences feel like "play".

7.

Gamification is different from game based learning because...

a)

Gamification incorporates badges, awards, and achievements.

b)

Gamification can be accomplished with digital and and non-digital games.

c)

Gamification uses games to meet learning outcomes.

d)

Gamification promotes critical thinking and problem solving.

8.

If you were a student in today's school system which learning option would you most prefer to be taught with?

a)

Gamification

b)

Game based learning

c)

Traditional lecture and work sheets

d)

Video lessons

9.

In Gamification, what does the phrase leveling up mean in educational terms?

a)

Becoming proficient at a task or skill.

b)

Mastering a task or skill.

c)

Moving on to the next grade.

d)

This is strictly related to reading levels in elementary school.

10.

What is one way you could gamify your classroom learning experiences?

4 lines