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SEAQiM - UGM Definition and Rationale

Total questions: 10

Worksheet time: 8mins

Name
Class
Date
1.

User-genereted Micromes are . . .

a)

very small games

b)

very simple games

c)

very complex games

2.

Who created user-generated microgames?

a)

Regular people

b)

Paid professionals

c)

Publishers

3.

How is engagement in user-generated microgames?

a)

Micro engagement

b)

Short engagement

c)

Brief engagement

4.

What experience happens in user-generated microgames?

a)

Fun experience

b)

Meaningful experience

c)

Joyful experience

5.

The content in user-generated microgames is a . . .

a)

Macro-content

b)

Meso-content

c)

Micro-content

6.

What kind of support user-generated microgames can provide?

a)

Mediating learning

b)

Supplementing learning

c)

Examining learning

7.

The use of user-generated microgames . . .

a)

Can be integrated

b)

May be integrated

c)

Should be integrated

8.

User-generated microgames can be used in . . .

a)

various learning environments

b)

one learning environment

c)

specific learning environment

9.

The benefit of using user-generated microgames for students in mathematics learning

a)

Stimulate negative perception

b)

Stimulate neutral perception

c)

Stimulate positive perception

10.

Main reasons why teachers should use user-generated microgames, except:

a)

Have limited time to develop own games

b)

Have to teach with modern technologies

c)

Have been teaching in monotonous ways