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Worksheets05_Block Breaker Videos 02-07 Worksheet
Total questions: 30
Worksheet time: 8hrs 30mins
The problem with a block-breaking game with an Aspect Ratio of 16:9 is that the ball would bounce back quickly because it is too shallow.
True
False
We have to recreate our Start and Win Scenes every time we create a game.
True
False
When exporting a package, it is an all or nothing. Meaning that you cannot choose which assets to export.
True
False
In Unity, what is the name given to the grouping of assets that we can export or import?
Object
Hierarchy
Package
Parcel
What is the name of the panel you use to enter a list of your scenes that are available in a standalone game, with the default scene placed at the top of the list?
Project Manager
Build Settings
Inspector
Scene Manager
From looking at the inspector, what will be the total height of our game-play window?
6
8
12
-10
All objects have a _______________.
The Location component
The Rotation component
The Property component
The Transform component
What would you do to a game object to make it react to gravity and other physical forces?
Add a Rigidbody 2D component
Add a Collider 2D component
Add a complex C# script
Add a Physics2D Material
Which Rigidbody2D type WILL be influenced by gravity and physics forces?
Kinematic
Static
Dynamic
Inverse
The ball will have a Dynamic Rigidbody, but the paddle will be a ___________ Rigidbody.
Kinematic
Static
Dynamic
Inverse
What must be attached to your game object in order for collision event functions to be called?
A Callback 2D component
A Collider 2D component
A RigidBody 2D component
An EventGenerator 2D component
Which of the following components would be best used to detect collisions around a bicycle wheel in a 2D game?
Box Collider 2D
Circle Collider 2D
Edge Collider 2D
Polygon Collider 2D
Which of the following components would be best used to detect collisions around a pizza box in a 2D game?
Box Collider 2D
Circle Collider 2D
Edge Collider 2D
Polygon Collider 2D
Which of the colliders below would be best used to mark an invisible finish line in a race?
Box Collider 2D
Circle Collider 2D
Edge Collider 2D
Polygon Collider 2D
Which of the following components would be best used to detect collisions around an irregularly shaped rock?
Box Collider 2D
Circle Collider 2D
Edge Collider 2D
Polygon Collider 2D
How can you get a collider boundary to match the edge of your object image as closely as possible?
You need to add the green boundary lines to the original image file
Click the "Edit Collider" button and adjust the green boundary lines
You have to rely on Unity to automatically set the best boundaries
You need to add multiple Collider 2D components to the sprite to build up a combination of shapes that match your object
An object that wants to move based on game physics AND detect collisions should have which component(s) attached?
Rigidbody 2D only
Collider 2D only
Physics2D only
Rigidbody 2D and Collider 2D
What are the 2 properties of a 2D Physics Material?
Collision & Rigidbody
Bounce & Friction
Dynamic & Kinematic
Dynamic & Static
If you want to create a surface that lets objects easily slide across and bounce high into the air upon collision, what kind of "friction" and "bounciness" settings should you use?
Low friction and low bounciness
Low friction and high bounciness
High friction and low bounciness
High friction and high bounciness
From what category should you select Unity colliders for use in a 2D game?
Physics
Physics 2D
Physics 3D
All of these will work
Which of the following best describes the "friction" property of a physics material?
Controls the amount of air in an object
Controls how fast the object will fall due to gravity
Controls how much resistance is felt when two objects are in contact
Controls how far an object will bounce when it collides with another object
Which of the following "friction" material settings is most likely to be used for an icy surface?
0
1
100
-1
Which of the following best describes the "bounciness" property of a physics material?
Controls how much resistance is felt when two objects are in contact
Controls how far an object will bounce when it collides with another object
Controls how fast the object will fall due to gravity
Controls the amount of air in an object
Which of the following "bounciness" material settings is most likely to be used on a rubber ball?
0
-1
1.5
All of these will work equally well
Which of the following Rigidbody 2D component properties would you set to freeze the rotation of a 2D object?
Constraints-X
Constraints-Y
Constraints-Z
RotationalFreeze
If you want a collision event to call a function but not cause the objects to react physically, what setting should you change?
Check the "Is Trigger" box on the collider
Check the "Transparent" box on the collider
Disable the "Physics2D" setting on the Rigidbody 2D component
Set the "Is Kinematic" property on the Sprite Renderer component
If a Collider 2D object has "Is Trigger" checked (true), what is the difference in behavior?
The object will bounce off other objects and call a special trigger event function
The object will bounce off other objects and no collision event function will be called
A trigger event function will be called, but the object will not react to the physical collision
The object will not bounce off any other object and no collision event function will be called
If using colliders to help detect when a waypoint is reached, which of the following Unity functions would hold your code to switch to the next way-point?
OnTriggerEnter2D()
Update()
Start()
Translate()
Which of the following "using" statements should be placed at the top of a script that wants to change scenes?
using Scenes;
using UnityEngine.UI;
using SceneManager;
using UnityEngine.SceneManagement;
Which of the following statements will successfully load a new scene named "SecretRoom"?
Load("SecretRoom");
SecretRoom.LoadScene();
Scene.AddLevel("SecretRoom");
SceneManager.LoadScene ("SecretRoom");
