wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

Unit 6 - Gaming & Game-Based Learning

Total questions: 10

Worksheet time: 11mins

Name
Class
Date
1.

What experience do you have using game-based learning within your subject area and grade level?

4 lines
2.

Game-based learning can enhance students' learning by:

a)

Utilize virtual environments that look and feel familiar and relevant.

b)

Students work toward a goal, choosing actions and experiencing the consequences of those actions along the way.

c)

The ability to make mistakes in a risk-free setting through experimentation and simulations allows students to actively learn and practice the right way to do things.

d)

All of the above

3.

How likely are you to utilize Mine Craft EDU within your subject area?

a)

I already do!

b)

Very likely

c)

Likely

d)

Very unlikely

4.

Which of the following is considered to be a game-based learning platform?

a)

SimCityEDU

b)

Second Life

c)

Portals 2

d)

Kahoot!

e)

All of the above

5.

All of the following are elements of gamification EXCEPT:

a)

“Scaffolded learning” with challenges that increase

b)

Sustained engagement

c)

Summative Grades

d)

Progress indicators

6.

All of the following are benefits of gamification EXCEPT:

a)

Students feel ownership over their learning

b)

All students have WiFi at home

c)

More fun in the classroom

d)

Students can explore different identities through different avatars/characters

7.

Which of the following is an example of a game-based learning platform?

a)

Quizlet

b)

Canvas

c)

Google Classroom

d)

Office 365

8.

After learning more about gamification, how can you utilize it within your subject area? Which platform will you try?

4 lines
9.

Do you think game-based learning can be a distractor for students?

a)

YES

b)

Maybe

c)

Neutral

d)

NO

10.

children spend (a)   hours playing video games by the time they graduate.