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Gamification.

Total questions: 10

Worksheet time: 20mins

Name
Class
Date
1.

What is gamification?

a)

It is the use of techniques, elements and dynamics typical of games.

b)

A relatively modern term.

c)

It requires creativity, collaboration, and play.

d)

Evaluate specific individuals.

2.

What are the objectives of gamification?

a)

Generate fun for students because classes are boring.

b)

Reduce student and teacher stress through a playful moment.

c)

Maximize student skills through experimentation and play.

d)

Provides strong motivation to the student

3.

What are the benefits of gamification?

a)

Games motivate and reinforce skills and knowledge.

b)

Games keep students relaxed.

c)

Encourage competition and offer status.

d)

Classes are more fun.

4.

What are the rules of gamification?

a)

Attention, collection, points, ranking.

b)

Collection, points, ranking, progression level.

c)

Reward, level, development, points, ranking.

d)

All of the above.

5.

What are the dynamics of gamification?

a)

Competition, incentive, award, collaboration.

b)

Reward, competition, status, cooperativism, solidarity.

c)

Reward, competition, profit, cooperation, solidarity.

d)

All of the above.

6.

What is the purpose of Gamification?

a)

It is to introduce structures from games to convert an activity.

b)

Just be a must do.

c)

They are simply motivational games.

d)

An activity that motivates people.

7.

What are the Features of Gamification?

a)

Challenges: Students can challenge each other in order to do educational work.

b)

Students are more comfortable in gaming environments, so are more proactive and open to making mistakes.

c)

Students feel like they have ownership over their learning.

d)

Students may uncover an intrinsic motivation for learning.

8.

What are the advantages of gamification?

a)

More fun in the classroom.

b)

Students can challenge each other in order to do educational work.

c)

Competition within the classroom is very important because students tend to participate in a better way in class.

d)

Boost Motivation with features Such as badges.

9.

What are the advantages of gamification?

a)

Provide instant feedback.

b)

Increase learner engagement.

c)

Some games contain many brand ads.

d)

Students feel like they have ownership over their learning

10.

How to use gamification in the classroom?

a)

Learning techniques that transfer the mechanics of games.

b)

Transform the learning of skills and knowledge into play.

c)

A design technique that consists of using characteristic elements of games.

d)

Some online games are paid.