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Design Terminology (KS 4)

Total questions: 34

Worksheet time: 2mins

Name
Class
Date
1.

What definition best descibes 'ergonomically designed'?

a)

Designed with attention to textures

b)

Designed to appeal to a wide rage of users

c)

Designed to enable efficient and effective use

d)

Design to allow both children and adults to use

2.

Ergonomic features can include;

a)

Use of colour to aid identification

b)

Careful positioning of buttons

c)

Use of different textures

d)

All of the above

3.

Products that appeal to the user are refered to as;

a)

Functional

b)

aesthetically pleasing

c)

Ergonomic

d)

Anthropometric

4.

Products that work well are refered to as;

a)

Functional

b)

aesthetically pleasing

c)

Ergonomic

d)

Anthropometric

5.

The collection of body dimensions and movements is knwn as;

a)

Anthrapometrics

b)

Athropometrics

c)

Arthromopetrics

d)

Anthropometrics

6.

When designing a pair of sunglasses, the following anthropometric data would be helpful;

a)

The distance between the centre of the eyes

b)

The circumference of the head

c)

The distance berween the face and the back of the ear

d)

The width of the mouth

7.

Which definition best describes a model;

a)

A full sized 3D representation of a concept

b)

A scaled 3D representation of a concept

c)

The preliminary, fully working and testable version of a concept

d)

A 2D reprsentation of a concept with annotations

8.

Which definition best describes a mock-up;

a)

A full sized 3D representation of a concept

b)

A scaled 3D representation of a concept

c)

The preliminary, fully working and testable version of a concept

d)

A 2D reprsentation of a concept with annotations

9.

Which definition best describes a prototype;

a)

A full sized 3D representation of a concept

b)

A scaled 3D representation of a concept

c)

The preliminary, fully working and testable version of a concept

d)

A 2D reprsentation of a concept with annotations

10.

Which definition best describes a design sketch;

a)

A full sized 3D representation of a concept

b)

A scaled 3D representation of a concept

c)

The preliminary, fully working and testable version of a concept

d)

A 2D reprsentation of a concept with annotations

11.

In model-making, scale refers to;

a)

The texture used when representing fish skin

b)

The device used to weigh the model

c)

The build-up of limescale on model making equipment

d)

The ratio between the model/drawing and the original

12.

The scale 1:2 is equivalent to;

a)

Full sized

b)

Half-sized

c)

Twice as big

d)

A quarter sized

13.

The scale 1:1 is equivalent to;

a)

Full sized

b)

Half-sized

c)

Twice as big

d)

A quarter sized

14.

The most appropriate scale to model a mosquito at would be;

a)

1:50

b)

1:1

c)

50:1

d)

2:1

15.

Virtual modelling;

a)

Involves modelling products using physical materials such as styrofoam or clay

b)

Involves the use of powerful CAD software

c)

Allows potential userst to visualize a new concept and suggest possible improvements

d)

Allows simulations to be run to determine how a new design will perform

16.

Rapid prototyping refers to the use of;

a)

powerful software to simulate the real world

b)

CAD and CAM

c)

3D printing new products to enable potential users to evaluate them

d)

The preliminary, fully working version of a new product

17.

Examples of primary research include;

a)

Questionnaires

b)

Using anthropometric data tables

c)

Telephoning potential customers

d)

Working parties of potential users

18.

Examples of secondary research include;

a)

Questionnaires

b)

Using anthropometric data tables

c)

Telephoning potential customers

d)

Analysing images of existing products

19.

Open questions

a)

Help focus the answers of interviewees

b)

Allow easy data analysis

c)

Allow interviewees to express their full opinions

d)

Can be used to aquire lots of data quickly under time constraints

20.

Closed questions;

a)

Help focus the answers of interviewees

b)

Allow easy data analysis

c)

Allow interviewees to express their full opinions

d)

Can sometimes contribute to misleading results

21.

What does CAD stand form?

a)

Computer Assisted Design

b)

Computer Aided Design

c)

Control And Design

d)

Computer Aided Development

22.

What does CAM stand for?

a)

Control Assisted Manufacture

b)

Computer Assisted Making

c)

Computer Aided Manufacture

d)

Control And Manufacture

23.

Examples of CAD;

a)

2D Design

b)

3D printing

c)

Fusion 369

d)

Laser cutting

24.

Examples of CAM;

a)

2D Design

b)

3D printing

c)

Fusion 360

d)

Laser cutting

25.

Advantages of CAD;

a)

Cheap set-up costs

b)

Increased accuracy

c)

Low skill required from users

d)

Adjustments to designs can be made quickly

26.

Advantages of CAM;

a)

Cheap set-up costs

b)

Increased accuracy

c)

Low skill required from users

d)

Adjustments to designs can be made quickly

27.

Equipment used when modelling in card;

a)

Craft mat

b)

Cutting knife

c)

Safety ruler

d)

Cutting mat

28.

Equipment used when modelling with styrofoam;

a)

Craft knife

b)

Safety rule

c)

Coping saw

d)

Pencil

29.

Order of the modelling process;

a)

space model, aesthetic model, functional model, prototype

b)

functional model, aesthetic model, space model, prototype

c)

space model, fuctional model, aesthetic model, prototype

d)

space model, funtional model, prototype, aesthetic model

30.

Reasons for making a model;

a)

To establish proportions

b)

To identify possible construction problems

c)

To determine how strong the final product will be

d)

To allow potential users to visualize the product

31.

Common materials used for modelling include;

a)

Cardboard

b)

Styrofoam

c)

Polymer clay

d)

Timber

32.

Modelling materials need to;

a)

be relatively low cost

b)

be easy to cut and shape

c)

be hard

d)

be heavy

33.

Models are created in the following order;;

a)

space models, aesthetic models, functional models, prototype

b)

space models, functional models, aesthetic models, prototype

c)

functional models, space models, aesthetic models, prototype

d)

aesthetic models, space models, functional models, prototype

34.

Modelling helps designers;

a)

identify construction issues

b)

establish appropriate joining methods

c)

establish size and proportions

d)

carry out full functionality tests