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HCI MODEL TEST I

Total questions: 100

Worksheet time: 56mins

Name
Class
Date
1.

Which one of these is a good reason for taking care to design a good computer human interface?

a)

Well designed HCIs use less computer resources.

b)

Not every user is a computer expert.

c)

Well designed HCIs allow the software to be sold at a better price.

d)

Well designed HCIs allow the computer to run faster.

2.

We study HCI to determine how we can make this computer technology more usable by _______

a)

future technology

b)

software developers

c)

company

d)

end-users

3.
What is the key characteristic of Web 2.0
a)
better design
b)
better sound
c)
user generated and content
d)
sharing and openess
4.

HCI comprises three major parts within the framework, ____________, _______________ and _________________.

a)

human, machine, interface

b)

human, computer, interaction

c)

user, machine, interaction

d)

user, computer, interface

5.

_______________ play an important role in achieving the goal of designing HCI.

a)

Capability

b)

Usability

c)

Accessibility

d)

Deliverability

6.
Are there spelling, grammar, or other typographical errors, is an example of?
a)
Authority
b)
Relevance
c)
Purpose
d)
Accuracy
7.

Types of error

a)

slips

b)

Wrong

c)

mistakes

d)

error

8.

Roughly ___________ percent of the male population has some degree of colour blindness.

a)

5

b)

10

c)

15

d)

20

9.

Evaluation done during design to check that product continues to meet users'needs are known as __________ evaluation

a)

Summative

b)

Formative

c)

Relative

d)

Qualitative

10.

What is the disadvantage of using focus groups to elicit user requirements?

a)

Diverse or sensitive issues may be raised

b)

User may not be able to articulate what their requirements are?

c)

Differences opinion may emerge that confuse the requirements gathering process

d)

People don't necessarily respond the same way in a test as they would do in real life

11.

"An informal narrative description of human activities or tasks in a story that allows exploration and discussion of contexts, needs, and requirements" describes which of the following?

a)

Storyboard

b)

Scenario

c)

Use Case

d)

UML Case

12.

Which one of these is a good reason to include sounds in an HCI?

a)

Users react more quickly to sounds than to visual signals

b)

Users react more slowly to sounds than to visual signals

c)

There is no preference. People just like sounds

d)

The computer reacts to sounds in the same way as a human

13.

licensed platforms?

a)

Java Micro Edition

b)

Java Macro Edition

c)

HTML Micro Edition

14.

What are the Proprietarys?

a)

BlackBerry

b)

iPhone

c)

Both A & B

15.

Select Mobile OS

a)

Mac OS X

b)

Windows Mobile

c)

Palm OS

d)

All the above

16.

Cocoa Touch is an

a)

API

b)

Language

c)

Device

17.

SDK

a)

sustain development kit

b)

Switching development kit

c)

software development kit

18.

What is BREW?

a)

application framework

b)

device layout

c)

system design

19.

What is Flash Lite

a)

application framework

b)

widget applications

20.

WRT

a)

Web Runtimes

b)

Website Reconnect Time

21.

SMS applications

a)

Limit to 160 Characters

b)

Limit to 140 Characters

22.

types of Mobile Application

a)

Mobile Websites

b)

SMS

c)

Native Applications

d)

All the Above

23.

Two common approaches to targeting a drop

a)

Placeholder target, Insertion target

b)

holder target, form target

24.

Types of overlays

a)

Dialog, Detail Overlay

b)

Background, Color Overlay

25.

When will a drop be valid?

a)

The drop target highlights

b)

The drop target hiddens

26.

Check the types of selection patterns

a)

Collected Selection

b)

Object Selection

c)

Form Selection

d)

Button Click

27.

Contextual Tools are the Web’s version of the desktop’s

a)

right-click menus

b)

double-click menus

28.

What is Muttons

a)

(menu + button = mutton)

b)

(mute + button = mutton)

29.

Input Overlays

a)

Subscribe Popup

b)

display overlay

30.

Virtual Scrolling

a)

implementation of websites pagination

b)

implementation of website panels

31.

Inline Paging

a)

Switching the user from one page to rest of the page

b)

Switching the content in and leaving the rest of the page stable

32.

What are the Devices for virtual reality and 3D interaction?

a)

VR motion

b)

Simulators and VR Caves

c)

Touch, feel and smell

d)

all the above

33.

3D mouse has

a)

Five Degree Freedom

b)

Six Degree Freedom

34.

Data Glove has

a)

2 Sensors

b)

3 Sensors

35.

Purpose of Virtual reality helmets

a)

display the 3D world

b)

display the Real Video

36.

Compression techniques can be used to reduce

a)

amount of storage

b)

amount of text

37.

Doing things repeatedly until its considered passed to next steps

a)

interaction design

b)

multidisciplinary teams

c)

user centered design

d)

iterative process

38.

What is heuristic evaluation?

a)

Jacob Nielsen tests

b)

Evaluation of UI design

c)

Evaluation of usability on UI design

d)

Evaluation of UI/UX design

39.

Which one is prototype?

a)

Moodboard

b)

Wireframe

c)

High level prototype

d)

Mockup

40.

Ergonomics of Human System Interaction, adopts traditional usability categories with specific measures.

a)

ISO 9231

b)

ISO 9241

c)

ISO 9251

d)

ISO 9261

41.

Deductive reasoning derives

a)

Logical Conclusion

b)

Magical Conclusion

c)

Radical Conclusion

d)

None

42.

Reasoning is the process

a)

Draw conclusions

b)

Thinking

c)

Forgetting

d)

Interference

43.

Abductive reasoning

a)

derive explanations for the events we observe

b)

derive explanations for the events we haven't meet

c)

derive action for the events we observe

d)

Wait for the events to observe

44.

Who proposed the problem space theory

a)

Newell and Simon

b)

well and Simon

c)

Newell and Salmon

d)

None

45.

Analogy in problem solving

a)

Similarities between the known domain and the new one

b)

Meaning Solving

c)

Additional Solving skill

d)

None of the above

46.

WIMP expansion

a)

windows, icons, menus and pointers

b)

wizards, icons, mouse and pointers

47.

Keyboard arrangements

a)

PWERTY

b)

QWERTY

48.

HDTV wide screen format which has an aspect ratio

a)

16:9

b)

4:3

49.

Layout is an important

a)

Display Element

b)

Design Element

50.

What is Site Maps

a)

mobile information architecture

b)

Location Map of Website Server

51.

What is Iconography

a)

communicate ideas and actions to users

b)

Icon act as shortcut

52.

the structures of design

a)

local structure - global structure

b)

Design Structure - Interface Design

53.

Techniques for prototyping

a)

Storyboards

b)

Limited functionality simulations

c)

High-level programming support

54.

factors that can limit the speed of an interactive system

a)

Computation bound

b)

Storage channel bound

c)

Graphics bound

d)

All the above

55.

Multimedia incorporates different media

a)

Images & Sounds

b)

DVD & Pendrive

56.

Common audio formats include

a)

WAV, MID, and MP3.

b)

MAV, MED, and MP4

57.

Resolution can be calculated by

a)

number of pixels on screen (width x height)

b)

number of pixels on screen ( height x width)

c)

number of pixels on screen (row x column)

d)

number of pixels on screen (column x row)

58.

In screen DPI stands for

a)

Dots per inch

b)

Digits per inch

c)

Design per inch

d)

Dot per inch

59.

WYSIWYG

a)

what you screen is what you get

b)

what you see is what you give

c)

what you see is what you get

d)

what you sign is what you guest

60.

Chose the Pointing, positioning and drawing devices

a)

Mouse

b)

touchpad

c)

trackballs,

d)

joysticks

61.

What are the Two types of Printers

a)

Impact Printer

b)

Non impact Printer

c)

Dot matrix

d)

Laser

62.

It is the translations between user and system.

a)

interaction models

b)

ergonomics

c)

interaction styles

d)

context

63.

It includes social, organizational, and motivational interaction.

a)

interaction models

b)

ergonomics

c)

interaction styles

d)

context

64.

It is what you want to achieve in interaction.

a)

task

b)

domain

c)

goal

d)

option

65.

Which of the following is NOT part of the seven stages of Donald Norman's model?

a)

user establishes the goal

b)

formulates intention

c)

performs manual task

d)

specifies actions at interface

66.

This includes Gulf of execution and gulf of evaluation.

a)

Norman's model

b)

Charles' Model

c)

Abowd's Model

d)

Beale's Model

67.

The user’s formulation of actions are allowed by the system.

a)

Gulf of Conflict

b)

Gulf of Extinction

c)

Gulf of Evaluation

d)

Gulf of Execution

68.

The user’s expectation of changed system state are actually presented.

a)

Gulf of Conflict

b)

Gulf of Extinction

c)

Gulf of Evaluation

d)

Gulf of Execution

69.

It is the extension of Norman's Model and each interaction has its own unique language.

a)

Norman Framework

b)

Abowd and Beale framework

c)

John and James Framework

d)

Mark and Charles Framework

70.

Which of the following is NOT an example of Ergonomics?

a)

arrangement of controls and displays

b)

use of colour

c)

surrounding environment

d)

spiritual beliefs

71.

Which of the following is NOT a part of common interaction styles?

a)

command line interface

b)

menus

c)

gestures

d)

natural language

72.

These are set of options displayed on the screen.

a)

menus

b)

icons

c)

bars

d)

options

73.

These are used to retrieve information from database.

a)

set languages

b)

query languages

c)

data languages

d)

random languages

74.

It is familiar to user that can be speech recognition or type natural language as example.

a)

unified language

b)

natural language

c)

universal language

d)

modelling language

75.

It is the first spreadsheet program before MS Excel.

a)

Open sheet

b)

Google Sheet

c)

Lotus 1-2-3

d)

VisiCalc

76.

These are the interfaces that uses virtual reality, window system and 3D workspaces.

a)

Complex Interfaces

b)

Three dimensional interfaces

c)

Two Dimensional interfaces

d)

User Interfaces

77.

These are the areas of the screen that behave as if they were independent like text or graphics.

a)

menus

b)

fonts

c)

windows

d)

icons

78.

These are the small picture or images represents as objects in the interface.

a)

menus

b)

fonts

c)

windows

d)

icons

79.

These are the information windows that pop up to inform of an important event or request information.

a)

tool bars

b)

menus

c)

buttons

d)

dialogue boxes

80.

Which of the following is NOT a constraint (limit) of a hardware physical design?

a)

ergonomic

b)

legal and safety

c)

color and shape

d)

aesthetic

81.

It is the design of the interaction between users and products.

a)

design interactions

b)

intervention design

c)

system design

d)

design protocols

82.

Which of the following is the golden rule of the design?

a)

make your design simple

b)

understand your materials

c)

share your files

d)

make more programs

83.

These are the reports that provide details about the accident, analysis of the factual data, and conclusions.

a)

infinite informations

b)

factual data

c)

accident reports

d)

bugs and errors

84.

It is the process of studying a procedure or business in order to identify its goals and purposes and creates systems and procedures.

a)

system data

b)

system structure

c)

system project

d)

system analysis

85.

It is a term used in systems engineering, information systems and software engineering to describe a process for planning, creating, testing, and deploying an information system.

a)

Maintenance Program Structure Cycle

b)

Process Software Circular Cycle

c)

Program Life Cycle

d)

Systems Development Life Cycle

86.

This SDLC phase assesses the software for errors and documents bugs if there are any.

a)

development/ implementation phase

b)

designing phase

c)

analysis phase

d)

testing phase

87.

This SDLC phase provides a maintenance process wherein it will be maintained and upgraded from time to time to adapt to changes.

a)

development/ implementation phase

b)

designing phase

c)

analysis phase

d)

maintenance phase

88.

It is a part of explore the depths of a system project which states "what happens when".

a)

explore definition

b)

explore architecture

c)

explore cognition

d)

explore interactions

89.

It is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships.

a)

Complex programming

b)

Single programming

c)

Linear programming

d)

Multi programming

90.

It controls relationship between presentation and functionality.

a)

windowing systems

b)

programming tools

c)

user interface management system

d)

interaction toolkit

91.

It is an example of a UI development environment

a)

web sitemaps

b)

C programming language

c)

Visual Basic

d)

COBOL (Common Business-Oriented Language

92.

What should you take into account when designing a user interface

a)

Perception, attention, memory and learning

b)

Problem solving, accent, storage and education

c)

Permission, affection, mentality and leaning

93.

11. Predictability involves a person’s expectations and his/her ability to determine the results of actions ahead of time. It includes ……, ……, Consistency (Choose 2).

a)

Logical grouping

b)

Generalizability

c)

Compatibility

d)

Familiarity

94.

12. Allow more user control & accommodates variations in user skill and preferences, i.e., give users choices.

a)

Compatibility

b)

Predictability

c)

Flexibility

d)

Simplicity

95.

18. ……. Used on computers by Microsoft, A mouse is used to point and click on icons instead of typing in a command.

a)

GUI

b)

CBI

c)

Voice Recognition

d)

Virtual reality

96.

Skill acquisition is

a)

handling unfamiliar problems

b)

handling familiar problems

c)

handling problems

d)

handling Results

97.

Throw-away -

a)

The prototype is built and tested

b)

The prototype is designed and processed

98.

Color palettes typically consist of a predefined

a)

Number of Colors

b)

Color Elements

99.

This is known to be the Primitives

a)

Touch

b)

Smell

c)

Vision

d)

Taste

100.

It is used primarily for data entry or data retrieval .

a)

data

b)

form-fills

c)

information

d)

option