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Ch 10_Working with Outsiders

Total questions: 20

Worksheet time: 5hrs 0mins

Name
Class
Date
1.

What should be your guiding principle when answering design questions about a particular project?

a)

Stay within the project budget

b)

Understand your client's needs

c)

Don't compromise your personal creative vision

d)

Say as much as you can with your design

2.

How can you develop a target demographic for your client's project?

a)

Identify the common characteristics of the target audience

b)

Create an image of the typical customer

c)

Think of yourself as a matchmaker

d)

All of these answers are correct

3.

When does something original you've created become copyrighted?

a)

After you turn in the copyright paperwork

b)

After the copyright is officially approved by a government office

c)

As soon as it's recorded in a fixed form

d)

Copyright law promotes freedom and creativity

4.

How can you add copyright information to digital content without having a visually distracting copyright notice on the artwork?

a)

By adding metadata into your digital files

b)

A copyright isn't valid unless it's visible

c)

By adding microdata into your digital files

d)

Place the copyright information subliminally into your design

5.

Issues a court would likely consider when making a decision about fair use include Purpose, Nature, Amount, and:

a)

Strength

b)

Success

c)

Effectiveness

d)

Effect

6.

Creative Commons licensing (Figure 10.3) is built on copyright law but offers ways that artists can release their works for limited use and still choose the way the works are used and shared.

a)

True

b)

False

7.

This image represents:

a)

Public Domain (CC0) licenses allow artists to release their works to the public domain.

b)

Attribution (BY) requires that you credit the original author when using her work.

c)

ShareAlike (SA) allows you to use the item in anything you want as long as your creation is shared under the same license as the original work.

d)

NoDerivs (ND) requires that you not change the material when you incorporate it into your own work.

e)

NonCommercial (NC) means that people can use your work in their own creative works as long as they don’t charge for it.

8.

This image represents:

a)

Public Domain (CC0) licenses allow artists to release their works to the public domain.

b)

Attribution (BY) requires that you credit the original author when using her work.

c)

ShareAlike (SA) allows you to use the item in anything you want as long as your creation is shared under the same license as the original work.

d)

NoDerivs (ND) requires that you not change the material when you incorporate it into your own work.

e)

NonCommercial (NC) means that people can use your work in their own creative works as long as they don’t charge for it.

9.

This image represents:

a)

Public Domain (CC0) licenses allow artists to release their works to the public domain.

b)

Attribution (BY) requires that you credit the original author when using her work.

c)

ShareAlike (SA) allows you to use the item in anything you want as long as your creation is shared under the same license as the original work.

d)

NoDerivs (ND) requires that you not change the material when you incorporate it into your own work.

e)

NonCommercial (NC) means that people can use your work in their own creative works as long as they don’t charge for it.

10.

This image represents:

a)

Public Domain (CC0) licenses allow artists to release their works to the public domain.

b)

Attribution (BY) requires that you credit the original author when using her work.

c)

ShareAlike (SA) allows you to use the item in anything you want as long as your creation is shared under the same license as the original work.

d)

NoDerivs (ND) requires that you not change the material when you incorporate it into your own work.

e)

NonCommercial (NC) means that people can use your work in their own creative works as long as they don’t charge for it.

11.

This image represents:

a)

Public Domain (CC0) licenses allow artists to release their works to the public domain.

b)

Attribution (BY) requires that you credit the original author when using her work.

c)

ShareAlike (SA) allows you to use the item in anything you want as long as your creation is shared under the same license as the original work.

d)

NoDerivs (ND) requires that you not change the material when you incorporate it into your own work.

e)

NonCommercial (NC) means that people can use your work in their own creative works as long as they don’t charge for it.

12.

Which of these is an example of licensing:

a)

Shooting digital images yourself for your design

b)

Using Adobe Stock to procure images for your design

c)

Using an image for free for educational purposes

d)

Using an image that is in the public domain

13.

The first step of the problem-solving process is to:

a)

Learn

b)

Think

c)

Do

d)

All of these answers are correct

14.

When brainstorming, it's important to:

a)

Analytically judge your ideas for soundness

b)

Let your ideas flow

c)

Sort your ideas

d)

Keep in mind how much time you have

15.

Project scope outlines the amount and type of work to be completed.

a)

True

b)

False

16.

Two critical points that must be a part of every project plan are:

a)

The Storyboards and Specifications

b)

The Design Idea, and the Project Deadline

c)

The Project Scope and the Project Deadline

d)

The Project Cost and the Project Deliverables

17.

What is Project Creep?

a)

When a project becomes unfocused and out of control

b)

When a client asks you for a favor

c)

When a project moves along at a steady, but slow pace

d)

A person you dislike who is in charge of a project

18.

What's the best way to avoid project creep without jeopardizing the professional relationship?

a)

Revise the project scope periodically throughout the course of the project

b)

Charge more at the outset to cover the costs of project creep

c)

Say no if the client requests a change

d)

Make sure the project's scope is clearly stated

19.

A feedback loop is a system set up to constantly encourage and require input and approvals on the project direction.

a)

True

b)

False

20.

Which of these is an important part of a feedback loop?

a)

Not bothering the client with details

b)

Iterative work

c)

Copyright requirements

d)

Respecting the client's privacy