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Level design documents

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

What is a design pillar?

a)

The description of the game

b)

Words that convey the feeling of the game.

c)

The cool features of a game

2.

What is a production milestone?

a)

The final deadline of a game

b)

The time you plan to have a deliverable ready

3.

What is a game deliverable ?

a)

The time you need to have an asset created

b)

Any of the elements that need to be created for the game

4.

What is a moodboard?

a)

A list of assets that you need for your game.

b)

A collage of images to help you come up with game ideas.

5.

What is an asset list?

a)

A list of assets you need for your game.

b)

A collage of images you use to come up with game ideas.

6.

What is a game genre?

a)

The overall theme of the game and the gameplay

b)

The visual theme of the game and the gameplay

c)

The musical theme of the game and the gameplay

d)

The dramatic theme of the game and the gameplay

7.

What are the different roles in creating a level?

a)

Runner, Production manager, Asset specialist

b)

Sound designer, Painter, Admin

c)

Game designer, Level designer, Level artist

8.

"Focuses on creating the overall game premise and core gameplay experience". Best describes

a)

Asset creator

b)

Production manager

c)

Game designer

d)

Level designer

9.

"Focuses on the functional aspects of the level and how the level can fit into the game premise and support its core gameplay". Best describes

a)

Level artist

b)

Game designer

c)

Level designer

d)

Programmer

10.

Creates assets and objects to fill up the level. Best describes

a)

Level designer

b)

Level artist

c)

Games designer

11.

Who is the game walkthrough created by?

a)

Players

b)

Developers

c)

Programmers

d)

Artists

12.

"The experience the player will have and actions they should anticipate". Best describes...

a)

Game immersion

b)

Art design

c)

Gameplay mechanics

13.

This outlines what the player needs to overcome.

a)

Game premise

b)

Map

c)

Objectives

14.

What does the game progression describe?

a)

USP

b)

Game flow

15.

What type of audience does the game designer search for when designing a game?

a)

Passive audience

b)

Target audience

16.

The story bible is..

a)

What makes certain everyone knows and understands the game's overall story.

b)

What makes the story more visually appealing for the reader

17.

What is game progression?

a)

Progress when designing a game

b)

Description of the game flow

18.

For the subject of game mechanics, what best describes "thematics through design"?

a)

The rules of the game

b)

The feel of the various interactions within a game

c)

The game genre

d)

The visual tone of the game

19.

For a games story what is a rising action?

a)

The dissent from the climax

b)

The build to the climax

c)

The climax

20.

In game art, what category does anime fall under?

a)

Art style

b)

Graphics style

c)

Game design