NEW
Font size
WorksheetsLevel design documents
Total questions: 20
Worksheet time: 10mins
What is a design pillar?
The description of the game
Words that convey the feeling of the game.
The cool features of a game
What is a production milestone?
The final deadline of a game
The time you plan to have a deliverable ready
What is a game deliverable ?
The time you need to have an asset created
Any of the elements that need to be created for the game
What is a moodboard?
A list of assets that you need for your game.
A collage of images to help you come up with game ideas.
What is an asset list?
A list of assets you need for your game.
A collage of images you use to come up with game ideas.
What is a game genre?
The overall theme of the game and the gameplay
The visual theme of the game and the gameplay
The musical theme of the game and the gameplay
The dramatic theme of the game and the gameplay
What are the different roles in creating a level?
Runner, Production manager, Asset specialist
Sound designer, Painter, Admin
Game designer, Level designer, Level artist
"Focuses on creating the overall game premise and core gameplay experience". Best describes
Asset creator
Production manager
Game designer
Level designer
"Focuses on the functional aspects of the level and how the level can fit into the game premise and support its core gameplay". Best describes
Level artist
Game designer
Level designer
Programmer
Creates assets and objects to fill up the level. Best describes
Level designer
Level artist
Games designer
Who is the game walkthrough created by?
Players
Developers
Programmers
Artists
"The experience the player will have and actions they should anticipate". Best describes...
Game immersion
Art design
Gameplay mechanics
This outlines what the player needs to overcome.
Game premise
Map
Objectives
What does the game progression describe?
USP
Game flow
What type of audience does the game designer search for when designing a game?
Passive audience
Target audience
The story bible is..
What makes certain everyone knows and understands the game's overall story.
What makes the story more visually appealing for the reader
What is game progression?
Progress when designing a game
Description of the game flow
For the subject of game mechanics, what best describes "thematics through design"?
The rules of the game
The feel of the various interactions within a game
The game genre
The visual tone of the game
For a games story what is a rising action?
The dissent from the climax
The build to the climax
The climax
In game art, what category does anime fall under?
Art style
Graphics style
Game design
