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ICT Essentials: Gaming Design Review

Total questions: 12

Worksheet time: 6mins

Name
Class
Date
1.

You have been hired by a game development group. You gather in a room to create related spontaneous ideas and solutions for a new central character of a game. The ideas are then carefully reviewed for application to the game development. Your group is involved in what step of the design process?

a)

Storyboard

b)

Brainstorming

c)

Feedback

2.

Jason is playing a game in which players must maneuver around changing barriers and moving objects inside a maze. This is an example of which type of game?

a)

Role playing

b)

Chance

c)

Skill

3.

Which term describes a technique used to encourage creativity, generate ideas and solve problems in a group by allowing each member to share their ideas about a subject?

a)

Brainstorming

b)

Gathering feedback

c)

Storyboarding

4.

What is the first step in the game design process?

a)

Brainstorm ideas.

b)

Create a storyboard.

c)

Create a prototype.

5.

Jackson has brainstormed several ideas for his game. He is now trying to plan the scenes, animations and character interactions. Which step in the game design should Jackson complete to help him develop his ideas?

a)

Create a storyboard.

b)

Brainstorm more game ideas.

c)

Hire a programmer.

6.

Jacob wants to introduce a new game to Andres where they can challenge each other's skills and add other players to compete. This game, called "Words with Friends", can also be played via social media and its objective is to see who is the smartest and fastest at creating words out of random letters. What role does this game have in today's society?

a)

Social networking

b)

Recreation

c)

Education

7.

Matteo is the human resources manager at a major printing firm. He wants to use gaming to teach new employees printing skills. This is an example of using games as a form of:

a)

Task Training

b)

Recreation

c)

Therapy

8.

Which term describes a type of game that simulates skills needed to perform a job?

a)

Task training

b)

Social networking

c)

Recreation

9.

You have developed a prototype for your game, and you have gathered a group of people to test the game. Each member of the group has been asked to create and submit a list of suggestions and issues. Which term describes the suggestions and issues that are given to a design team to help, improve or refine a game design?

a)

Storyboard

b)

Feedback

c)

Brainstorms

10.

A start-up gaming company has been brainstorming for several weeks about what new game should be developed and introduced into the market. After several deliberations the team finally comes to an agreement of building a game where users are astronauts who compete on a mission to find life on Mars. It is crucial to complete the mission before life on Earth ceases. What type of game are the game designers and development team building?

a)

Role-playing

b)

Task-training

c)

Skill

11.

Your co-worker has just completed developing the first phase of an action-based game prototype, but needs some feedback on the level of difficulty. You test the product, yet encounter many bugs (inconsistencies) in the game's storyline. What is the best way to help your co-worker solve the problem?

a)

Provide a list of errors in the game.

b)

Review the game's storyboard to see if the sequence of events matches the prototype and how each character or element interact with each other.

c)

Retest the game once your co-worker has revised it and fixed the bugs.

12.

Your development team has just completed testing the first phase of an action-based game prototype, and has received some feedback on the level of difficulty. Testers stated that the game contained too many enemies and that their character was quickly overwhelmed and defeated. They suggest that the number of enemies be reduced. What is the next step that your development team should take?

a)

Your development team needs to create and execute revisions to the game that address the suggestions and issues identified by the testing team.

b)

Schedule a brainstorming session to identify alternate ways to battle the enemy characters.

c)

Meet with your development team to schedule testing of the game prototype in order to assess the problem.