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Principles of Animation

Total questions: 14

Worksheet time: 7mins

Name
Class
Date
1.

What is squash and stretch

a)

When an object changes it shape due to movement

b)

When one action prepares us for the next one

c)

When you zoom in for expressions and out for big actions

d)

When you start with keys and fill in the in-between drawings

2.

What is anticipation?

a)

When an object changes shape due to movement

b)

When one action prepares us for a following action

c)

When you zoom in for expressions and out for big actions

d)

When you draw the key poses and fill in the in-between pictures later.

3.

What is staging?

a)

Setting up the scene so that it is clear and understandable

b)

Drawing of the drawings in any order you want

c)

Zooming in for expressions and out for big actions

d)

Both a and c

4.

What is animating straight ahead?

a)

Drawing the keys and later on going in and filling in the other drawings

b)

Drawing the keys and secondary actions and overlapping actions

c)

Drawing each drawing sequentially from start to finish

d)

Drawing the last drawing first and working backwards

5.

What is pose to pose animation?

a)

Drawing the key poses and filling in the other pictures later

b)

Drawing the key poses, the secondary actions and the overlapping actions

c)

Drawing the pictures sequentially from start to finish

d)

Drawingi the last picture first and working backwards

6.

What is follow through?

a)

Drawing the drawing using squash and stretch with no rebound

b)

Drawing the drawing using squash and stretch using a rebound

c)

Drawing the drawing using no squash and stretch or rebound

d)

Drawing one drawing and that is an animation

7.

What is overlapping action?

a)

Making sure that only one action happens at a time

b)

Making sure that you zoom in on expressions and out on big actions

c)

Having one action begin or happen while another is taking place

d)

Having lots of different actions so that you can distract the viewer

8.

What is slow in slow out

a)

Making sure that every picture is evenly spaced on the time line

b)

Making sure that you have the action take place with as few drawings as possible

c)

Making sure to draw so that the action is really choppy

d)

Putting lots of drawings with small movements at the beginning and the end of an action

9.

What are arcs?

a)

Objects move in a circular pattern or an arc

b)

Objects move in a straight line

c)

Objects move up and down in a line

d)

Objects move from side to side in a line

10.

What is secondary action?

a)

It is the second action the character does in a sequence of actions

b)

It is everything else besides the primary action the character is doing

c)

It is a high school action

d)

I don' t have a clue

11.

Timing is important because

a)

You have to get your assignments in on time

b)

The timing of an action has no effect upon the animation

c)

The timing of an action affect the animation very much

d)

You have to time your animations to make sure that they are not too long

12.

What is exaggeration?

a)

It is doing something like it is in real life=, realistically

b)

It is doing something that could never happen in real life

c)

It is doing something that you might see only in video games

d)

It is real life action but taken to the extreme to emphasize it

13.

What is solid drawing?

a)

It is drawing things in 2D with just lines and shapes

b)

It is drawing things in 2D with lines, shapes and figures

c)

It is making sure that drawings are in 3D space with volume weight and balance

d)

It is making sure that drawings are in 4D just like in space

14.

What is appeal?

a)

Something a banana has

b)

A pleasing aspect or trait

c)

Something that disgusts you

d)

None of the above