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WorksheetsUnit 7-Y08: Programming The Machine 1
Total questions: 9
Worksheet time: 5mins
Operator is the part of a machine instruction that...
gives the CPU an instruction to do something.
gives the kernel an instruction to do something.
gives the monitor an instruction to do something.
gives the program an instruction to do something.
Operand is the part of a machine instruction that...
tells the computer the data or memory location where the operation should be carried out.
tells the CPU the data or memory location where the operation should be carried out.
tells the RAM the data or memory location where the operation should be carried out.
tells the hard disc the data or memory location where the operation should be carried out.
Assembly Language is...
A programming language for computers
A set of instructions for building flat pack furniture
A list of things that need to be said to a Year Group
The speech given to an audience.
Assembly Language is a...
high level computer language
a low level computer language
a medium level computer language
A language used in Albania
Assebly Language uses easy to remember codes rather than...
English
Binary
Denary
French
In assembly language, INP means...
wait for an input from the user and copy it to the accumulator.
output whatever is in the accumulator.
halt, because we must always tell the program when to stop.
label a memory location with the name 'NUM' to use as a place to store data.
In assembly language, OUT means...
wait for an input from the user and copy it to the accumulator.
output whatever is in the accumulator.
halt, because we must always tell the program when to stop.
label a memory location with the name 'NUM' to use as a place to store data.
In assembly language, HLT means...
wait for an input from the user and copy it to the accumulator.
output whatever is in the accumulator.
halt, because we must always tell the program when to stop.
label a memory location with the name 'NUM' to use as a place to store data.
In assembly language, DAT NUM means...
wait for an input from the user and copy it to the accumulator.
output whatever is in the accumulator.
halt, because we must always tell the program when to stop.
label a memory location with the name 'NUM' to use as a place to store data.
