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Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

algorithm

a)

a sequence of instructions for carrying out a task

b)

a word problem in math

c)

rules for how to complete a task

d)

another word for a language

2.

a specific set of rules, syntax, and structure used to create a computer program.

a)

function

b)

script

c)

program

d)

language

3.

variable

a)

a named unit of data that is assigned a value. example: x=1

b)

something that changes

c)

another word for a conditional.

d)

any number that is contained in a program

4.

a script that repeats itself unless or until it is told to stop, either with a conditional or by limiting the number of times it is repeated.

a)

loop

b)

logic

c)

conditional

d)

function

5.

code, or program

a)

a rule about the output of a computer, based on logic.

b)

an encryption process to make your files safe.

c)

a set of instructions designed for a computer to execute

d)

a person who communicates with computers.

6.

the thought processes involved in formulating a problem and expressing its solution(s)

a)

logical thinking

b)

computational thinking

c)

critical thinking

d)

creative thinking

7.

compiler

a)

a program, developed by Ada Lovelace, that converts script in a programming language into machine (binary) language

b)

a type of program, developed by Bill Gates, that allows people to interact with a computer

c)

a program that is the basis for most world-building software in the videogame industry.

d)

a program, developed by Grace Hopper, that converts script in a programming language into machine (binary) language

8.

Decomposing

a)

a small problem in a computer program causes everything else to stop working; like rotting.

b)

a big problem or idea is broken down into smaller problems. Literally, the opposite of composing.

c)

accidentally deleting part of your program, so that it no longer works.

d)

program that helps you to understand how music made by famous composers works.

9.

Observing recurrences and trends in data

a)

pattern recognition

b)

trendsetting

c)

pattern forming

d)

trend recognition

10.

a routine or procedure carried out within a program

a)

logic

b)

variable

c)

command

d)

function

11.

manipulates (changes) the value of a variable. For example, if x is 4, subtracting 2 changes the value of x.

a)

operator

b)

function

c)

variable

d)

conditional

12.

removing errors from code

a)

expunge

b)

disinfect

c)

debug

d)

slaughter

13.

also called an if-then statement because if a rule is met then an action occurs.

a)

conditional

b)

circumstance

c)

constraint

d)

control

14.

Boolean

a)

a data type that can only have numbers for values

b)

a data type that can have only one of two values: true or false

c)

a data type that can only have the value of a series of characters

d)

a data type that can only have the value of a single character

15.

a single line of code

a)

script

b)

statement

c)

function

d)

command