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Prism AI session3

Total questions: 15

Worksheet time: 10mins

Name
Class
Date
1.

Process of finding and fixing errors in the syntax so the computer program will run properly

عملية البحث عن الأخطاء وإصلاحها في بناء الجملة حتى يعمل برنامج الكمبيوتر بشكل صحيح

a)

Bugs

b)

Sequence

c)

Debugging

d)

Command

2.

What is a BUG in a program?

a)

a small insect

b)

an error in the code

3.

Can be defined as the ability of a computer to perform tasks that require human intelligence.

يمكن تعريفها على أنها قدرة الكمبيوتر على أداء المهام التي تتطلب ذكاءً بشريًا.

a)

Machine Learning

b)

Artificial Intelligence

c)

Unsupervised Learning

4.

learning from examples in a training data set is a

a)

Supervised Learning

b)

Unsupervised Learning

5.

When the machine will be provided with features only. It will then try to group objects with similar features

متى سيتم تزويد الجهاز بالميزات فقط. سيحاول بعد ذلك تجميع الكائنات ذات الميزات المتشابهة

a)

Supervised Learning

b)

Unsupervised Learning

6.

In general, what will help machines to learn better?

a)

More examples

b)

Fewer examples

7.
The action of doing something over and over again, repeating code.
a)
Code
b)
Loop
c)
Program
d)
Bug
8.
A set of instructions that can be performed with or without a computer.
a)
Bug
b)
Loop
c)
Algorithm
d)
Debug
9.
An algorithm that has been coded into something that can be run by a machine.
a)
Program
b)
Code
c)
Sequence
d)
Algorithm
10.

Field of study that gives computers the ability to learn without being explicitly programmed.

a)

Deep Learning

b)

Machine Learning

c)

Data Science

11.

What type of machine learning algorithm makes predictions when you have a set of input data and you know the possible responses?

a)

Unsupervised

b)

Reinforcement

c)

Supervised

d)

Deep Learning

12.

Type of machine learning algorithm used to infer information from data without input from humans. In other words, learning without a teacher.

a)

Dataset

b)

Supervised learning

c)

Unsupervised learning

d)

Classifiers

13.

Data can be stored in a Scratch program, what is data saved in?

a)

Stage

b)

Variable

c)

Variant

d)

Code drawer

14.

What shape will this code draw?

a)

Circle

b)

Square

c)

Triangle

d)

Rectangle

15.

It is possible to add maths into Scratch, what is the Scratch Key Word used for it?

a)

Operators

b)

Calculators

c)

Calculations

d)

Operations