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5.6 - Internet Communications Technologies

Total questions: 12

Worksheet time: 6mins

Name
Class
Date
1.

A technology that sends voice phone calls using the TCP/IP protocol over digital data lines.

a)

Voice over IP (VoIP)

b)

Synchronous Technology

c)

Asynchronous Technology

d)

Netiquette

2.

A technology that allows two or more groups to communicate in real time such as video conferencing, VoIP, or live streaming.

a)

Synchronous Technology

b)

Asynchronous Technology

c)

Netiquette

d)

Texting

3.

A technology that allows groups to communicate by taking turns, such as in emailing and text messaging.

a)

Streaming

b)

Buffering

c)

Synchronous Technology

d)

Asynchronous Technology

4.

Rules of etiquette that should be observed while using computer networks, such as the internet.

a)

Netiquette

b)

Texting

c)

Messaging

d)

Common Sense

5.

Phone communication in written form sent through SMS (Short Message Service) that can be sent over a cellular network or the internet. Multimedia Messaging Service (MMS) is an extension of SMS that supports picture, audio, and video messaging.

a)

Online Chat

b)

Streaming

c)

Live Streaming

d)

Texting

6.

A form of written communication similar to texting but is typically done with the use of an app like Facebook Messenger or WhatsApp, usually on a mobile device.

a)

Messaging

b)

Online Chat

c)

Streaming

d)

Downloading

7.

An online written form of communication that is typically web based and used by businesses as customer service tools to assist online users who visit their websites.

a)

Online Chat

b)

On-Demand Streaming

c)

Buffering

d)

Downloading

8.

A method of transmitting and receiving data (especially video and audio information) over a network as a steady, continuous flow, allowing playback while the data is being transferred.

a)

Messaging

b)

Online Chat

c)

Streaming

d)

Buffering

9.

A streaming method that transmits data in real time as it is created

a)

Live Streaming

b)

On-Demand Streaming

c)

Buffering

d)

Netiquette

10.

A streaming method that allows users to select and watch or listen to video or audio when they choose, rather than at a scheduled broadcast time.

a)

On-Demand Streaming

b)

Buffering

c)

Downloading

d)

Texting

11.

The pre-loading of data from a stream into memory to help avoid interruptions while waiting for data that is received in bursts.

a)

Buffering

b)

Downloading

c)

Messaging

d)

Texting

12.

Creating a copy of a file from a web or network server and saving it to your local computer.

a)

Downloading

b)

Texting

c)

Buffering

d)

Live Streaming