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Spring21_Zimmerman_Quizzizz

Total questions: 10

Worksheet time: 8mins

Name
Class
Date
1.

Why would the incorporation of electronic games in education be useful?

a)

Helps students retain information

b)

Helps students jump grade levels

c)

Increases student engagement

d)

Increases student motivation

2.

Gamification requires students to demonstrate _ learning, because they cannot move on until they complete each step successfully.

(a)  

3.

These allow students to be highly engaged and allow transfer of knowledge to real-life.

a)

Stations

b)

Simulations

c)

Standardized Test

4.

An effective game-based learning environment allows students to work towards a _, choosing actions and experiencing their consequences.

(a)  

5.

Research shows that video games fulfill which basic needs?

a)

Autonomy

b)

Safety

c)

Competency

d)

Relationships

6.

The needs for autonomy, competency, and relationships all stimulate _ in learning.

(a)  

7.

Which are game-based learning environments?

a)

MineCraft EDU

b)

Portals 2

c)

Among Us

d)

Sim City EDU

8.

What elements of gamification motivate learners?

a)

Easy questions

b)

Immediate feedback

c)

Progress indicators

d)

Sustained engagement

9.

Which is NOT a benefit of gamification in education?

a)

Extrinsic motivation for learning

b)

Students have ownership

c)

Relaxed atmosphere in regard to failure

d)

Fun/excitement in the classroom

10.

Badges, awards and achievement is a key distinction of which?

a)

Game-based learning

b)

Gamification