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Code.org CS Discoveries Lessons 3-7 Review

Total questions: 15

Worksheet time: 12mins

Name
Class
Date
1.

A (a)   is an extra piece of information passed to a function to customize it for a specific need. Width and height are examples of these.

2.

The first parameter in the () after an ellipse or rectangle code is:

a)

height

b)

width

c)

x coordinate point

d)

y coordinate point

3.

The second parameter in the () after an ellipse or rectangle code is:

a)

height

b)

width

c)

x coordinate point

d)

y coordinate point

4.

The third parameter in the () after an ellipse or rectangle code is:

a)

height

b)

width

c)

x coordinate point

d)

y coordinate point

5.

The fourth parameter in the () after an ellipse or rectangle code is:

a)

height

b)

width

c)

x coordinate point

d)

y coordinate point

6.

A (a)   is a label for a piece of information used in a program.

7.

How many lines of code are needed for a variable?

a)

one

b)

two

c)

three

d)

four

8.

What two pieces of information are needed in the () for random number?

a)

maximum

b)

height

c)

minimum

d)

width

9.

How many lines of code have we learned so far in CS Discoveries Unit 3?

a)

5

b)

7

c)

9

d)

11

10.

A (a)   is a part of a program that does not work correctly.

11.

Finding and fixing problems in an algorithm or program is called (a)   .

12.

A (a)   is an algorithm that has been coded into something that can be run by a machine.

13.

The way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot is called (a)   .

14.

A (a)   is a label for a characteristic of a sprite, such as its location and appearance.

15.

A (a)   is a character on the screen with properties that describe its location, movement, and look.