wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

Appendix 2

Total questions: 20

Worksheet time: 5mins

Name
Class
Date
1.

An elevator pitch gets its name from the length of time that people have to present their ideas –

a)

time you spend searching for the right button to press in an elevator.

b)

time you’d spend with someone in an elevator before one of you gets out.

2.

Feature List is list that details key features or selling points of the game.

a)

True

b)

False

3.

Brainstorming is...

a)

a process to generate ideas, usually done in a group

b)

an idea that our mind can be controlled by certain mental techniques

4.

Prototype is constructed by the designer to assist in understanding and enhancing the player experience.

a)

True

b)

False

5.

A prototype done with software is called...

a)

physical prototype

b)

digital prototype

c)

electronic prototype

d)

eclectic prototype

6.

Prototype done with materials as a tabletop game is called...

a)

chemical prototype

b)

electronic prototype

c)

physical prototype

d)

valuable prototype

7.

Balance is a term used to describe the state of a game’s systems as either “balanced” or “unbalanced.”

a)

True

b)

False

8.

When the play is unbalanced, it is...

a)

negatively affecting the player's physical condition

b)

too easy, too difficult, or optimal only for certain groups

9.

Mechanics may be defined as explicit rules of a game.

a)

True

b)

False

10.

Common digital mechanics of a game include trick taking, turn taking, rolling a die, and moving.

a)

True

b)

False

11.

Examples of mechanics from video games are running, jumping, and shooting.

a)

True

b)

False

12.

Dynamics result when rules are put in motion.

a)

True

b)

False

13.

The rules that allow players to attack each other might be a mechanic, but players actually using these rules...

a)

to team up against the player in the lead is a dynamic.

b)

are not always aware that that's the best strategy in this case.

14.

Avatar is the direct representation of a player in a game.

a)

True

b)

False

15.

Playtesting is the systematic testing of gameplay, systems, balance, and interface to find all the errors,...

a)

avatars, and game features, and to reflect upon them with the coders.

b)

inconsistencies, or issues and report them to the design team.

16.

Bugs are errors in the game’s design, code, art, sound, or writing.

a)

True

b)

False

17.

A milestone is a point at which the developer is expected to deliver some type of predetermined content.

a)

It is any descriptive aspect of a game's design, art, audio, or mechanics.

b)

It may be a document, numerous art assets, or a complete game.

18.

Alpha is usually full of bugs and not balanced. It is usually content- and code-complete, though.

a)

True

b)

False

19.

Beta isn't notably more stable than the alpha version, as not many of the bug & balancing issues have been addressed.

a)

True

b)

False

20.

Gold is the final version of the game that is then released.

a)

True

b)

False