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WorksheetsAppendix 2
Total questions: 20
Worksheet time: 5mins
An elevator pitch gets its name from the length of time that people have to present their ideas –
time you spend searching for the right button to press in an elevator.
time you’d spend with someone in an elevator before one of you gets out.
Feature List is list that details key features or selling points of the game.
True
False
Brainstorming is...
a process to generate ideas, usually done in a group
an idea that our mind can be controlled by certain mental techniques
Prototype is constructed by the designer to assist in understanding and enhancing the player experience.
True
False
A prototype done with software is called...
physical prototype
digital prototype
electronic prototype
eclectic prototype
Prototype done with materials as a tabletop game is called...
chemical prototype
electronic prototype
physical prototype
valuable prototype
Balance is a term used to describe the state of a game’s systems as either “balanced” or “unbalanced.”
True
False
When the play is unbalanced, it is...
negatively affecting the player's physical condition
too easy, too difficult, or optimal only for certain groups
Mechanics may be defined as explicit rules of a game.
True
False
Common digital mechanics of a game include trick taking, turn taking, rolling a die, and moving.
True
False
Examples of mechanics from video games are running, jumping, and shooting.
True
False
Dynamics result when rules are put in motion.
True
False
The rules that allow players to attack each other might be a mechanic, but players actually using these rules...
to team up against the player in the lead is a dynamic.
are not always aware that that's the best strategy in this case.
Avatar is the direct representation of a player in a game.
True
False
Playtesting is the systematic testing of gameplay, systems, balance, and interface to find all the errors,...
avatars, and game features, and to reflect upon them with the coders.
inconsistencies, or issues and report them to the design team.
Bugs are errors in the game’s design, code, art, sound, or writing.
True
False
A milestone is a point at which the developer is expected to deliver some type of predetermined content.
It is any descriptive aspect of a game's design, art, audio, or mechanics.
It may be a document, numerous art assets, or a complete game.
Alpha is usually full of bugs and not balanced. It is usually content- and code-complete, though.
True
False
Beta isn't notably more stable than the alpha version, as not many of the bug & balancing issues have been addressed.
True
False
Gold is the final version of the game that is then released.
True
False
