WorksheetsQuiz 5: Codes for the introduction cards
Total questions: 27
Worksheet time: 14mins
How can you make this sprite move faster?
Making the sound shorter
Moving more steps in each "move *** steps"
Moving less steps in each "move *** steps"
Moving more steps in the first "move *** steps" and less in the second one
Repeating the action more times
What does this script do?
Move the sprite with the arrows of the keyboard with a speed of 10 steps
Move the sprite with the mouse with a speed of 10 steps
Turn the sprite with the arrows of the keyboard with a speed of 10 steps
Make the sprite follow the mouse
When will this conversation start?
When the duck is clicked beacuse this script applies to the duck and starts when "the sprite is clicked"
When the hippo is clicked beacuse this script applies to the hippo and starts when "the sprite is clicked"
When the flag is clicked becuase that always makes the scripts start
After two seconds when you click the duck
To make the sprite move faster it need to...
... glide in less time
... glide in more time
... move instead of glide
... glide to different points
When you use glide...
you can see the sprite move very gently
you can't see the sprite move, beacuse it disappears and pops up again in the final point
you can see the sprite move but it stops 2 secs in the final point before moving on to the next final point
None of the other answers are correct
Which of these answers is NOT correct
This script starts when you click the flag and you click the sprite
you can see the sprite move very gently
It will repeat the loop 10 times
This script starts when you click the flag
What does this script do?
It makes the cat follow the computer mouse
It makes the cat follow mickey mouse
It makes the cat follow the computer mouse for 10 times
It makes the cat go the computer mouse
These scripts will...
Make the same effect when you press d and when you press space, because one CAHNGES the effect and the other one SETS the effect
Make a different effect when you press d and when you press space
make the man whirl more when you press d as when you press space
make the man whirl less when you press d as when you press space
no answer is correct
When you press d...
the man will whirl or twist to one side and then back to normal for ten times
the man will whirl or twist to one side and the other one, back and forth for ten times
none of the answers is correct
When you press space...
the man will whirl or twist to one side and then back to normal for ten times
the man will whirl or twist to one side and the other one, back and forth for ten times
none of the answers is correct
If you want the man to whirl or twist to one side and the other one, back and forth for ten times when you press space, you have to
Make the second "set" be -50
Use "change" effect to 50 and then -50
none of the answers is correct
You do not have to change anything, it will twist to one side and then the other side..
What will happen when you change the x of the mouse
The sprite will pixelate
The sprite wil whirl or twist
The sprite wil change colour
You do not need to move the mouse, because it will happen forever
What will happen when you change the x of the mouse
The sprite will pixelate
The sprite wil whirl or twist
The sprite wil change colour
Nothing because it needs to be happening forever to work well
What direction you have to move the mouse to make the sprite whirl (twist)
It whirls when the mouse move left and right (mouse x)
It whirls when the mouse move up and down (mouse x)
It whirls when the mouse move left and right (mouse y)
It whirls when the mouse move up and down (mouse y)
None of the answers is correct
This script makes the sprite change costume (appearance) forever every second
Yes
No
It depends
If you want the sprite to change costume (appearance) only 10 times
You have to remove the "forever" script and use a "Repeat 10 times" which is in the Control Block
You have to remove the "forever" script and use a "Repeat 10 times" which is in the Events Block
You have to remove the "forever" script and use a "Repeat 10 times" which is in the Motion Block
You have to add a "Repeat 10 times" after the "forever" script
You can edit the appearance of the sprite in the "costumes" section which is...
Between the code and the sounds sections
you have to click the Scratch icon
In the sprites section
In the sprites and backgroud section
Next to the stage
If you want the parrot to flap faster (mover las alas)...
You need to make the WAIT smaller
You need to make the WAIT bigger
You need to make the MOVE smaller
You need to make the MOVE bigger
If you make the WAIT smaller
the parrot will change costume faster and so that it will flap faster (mover las alas)...
the parrot will change costume slower and so that it will flap slower (mover las alas)...
the parrot will move faster
the parrot will move slower
If you make the MOVE smaller
the parrot will change costume faster and so that it will flap faster (mover las alas)...
the parrot will change costume slower and so that it will flap slower (mover las alas)...
the parrot will move faster
the parrot will move slower
The sprite will start the script
When you click on it
When you click the flag, which is how you always start a script
When you click the sprite and click the flag
None of the answers is correct
The sprite will
make a fisheye effect and after playing the sound will go back to normal
make a fisheye effect and after playing the sound will go to a the opposite fisheye effect
all the answers are correct
None of the answers is correct
This part of the script makes the sprite...
Move randomly and bounce when it gets to the edge
Turn randomly and bounce when it gets to the edge
Move towards the mouse and bounce when it gets to the edge
Turn towards the mouse and bounce when it gets to the edge
None of the answers is correct
You need a variable...
To hold data (to keep track of how many times the sprite touches the shark)
To make the sprite know when it touches the shark
Like make the sprite sense when it touches the shark
None of the answers is correct
The "set counter to 0"...
makes the counter 0 when you start a game (click the flag)
makes the counter 0 when you touch the shark
makes the counter 0 when you start a game (click the sprite)
makes the counter 0 when you start a game (click the shark)
The counter adds 1 point when...
The sprite touches the shark
The sprite touches the flag
You press the flag
You start the game
You click on the mouse
The "move -100 steps"...
Makes the sprite move back when it touches the shark
Makes the sprite move back when it touches the flag
Makes the sprite move back when it bounces when touching the edge
Makes the sprite move back when it bounces when you start the game
