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year 11GAIT week 6 quizz

Total questions: 130

Worksheet time: 2hrs 30mins

Name
Class
Date
1.

Branding is

a)

the use of a name, design, symbol, or a combination of those elements that a sports or entertainment organization uses to help differentiate its products from the competition

b)

is a device that legally identifies ownership of a registered brand or trade name

c)

The process of working toward maximizing recognition of a particular brand

d)

Consumer preference for a particular brand as compared to competitor products or services

2.
A mark or design placed on a product to identify it is...
a)
brand
b)
brand position
c)
brand loyalty
d)
benefit
3.

Slogans:

a)

is a device that legally identifies ownership of a registered brand or trade name

b)

a. Brand awareness

c)

represents a particular product of a company or organization

d)

are short, memorable catch phrases used in advertising campaigns designed to create product affiliations among consumers

4.
Shelly will only buy Starbucks coffee is an example of
a)
brand position
b)
brand loyalty
c)
brand identity
d)
visual symbol
5.
Determine which of the following is a true statement:
a)
The more common the brand name, the better it is.
b)
A good brand name creates an appealing image.
c)
Long brand names are more graphically pleasing.
d)
Brand names belonging to other firms are available free.
6.

Which of the following are examples of how you can identify your target audience?

a)

Age

b)

Gender

c)

Shoe size

d)

The last thing you ate

e)

Location

7.

A Web page should be designed with who in mind?

a)

The competition

b)

The viewer

c)

The designer

8.

Which of the following is NOT an element included in a consistent theme?

a)

Consistent content authors

b)

Consistent layout design

c)

Consistent graphics

d)

Consistent color

9.
What is another name for white space?
a)
Holy space
b)
Blank space
c)
Outer space
d)
Negative space
10.
What is the purpose of white space?
a)
To make the composition look bright
b)
To define and separate different sections
c)
To make the composition look empty
d)
To hurt people's eyes
11.
Why is composition important?
a)
it give works structure and make it easier to navigate
b)
it smells good
c)
it gives you answers
d)
it lets you cheat
12.

Which of the following best describes the method designers us to signify the importance of content and direct the eye?

a)

Composition

b)

Images

c)

Size

d)

Visual hierarchy

13.

When you group up words that go together and their related pictures- you are using_________.

a)

proximity

b)

contrast

c)

emphasis

d)

repetition

14.

Setting all the text to start at the same point on the left side is the use of ____________.

a)

contrast

b)

alignment

c)

proximity

d)

repetition

15.
When the frame is divided into nine imaginary sections creating reference points which act as guides for framing the image.
a)
Horizon Line
b)
Noseroom
c)
Leadroom
d)
The Rule of Thirds
16.

Visual Heirarchy is

a)

used to make the viewer look around the image

b)

draw the eye to the smallest image 1st

c)

draw the eye to the largest image

d)

draw the eye to the most important detail 1st

17.
Which option is NOT used to create contrast?
a)
Use more than 1 style of text
b)
Use color
c)
Use a monochromatic color scheme
d)
Use objects of different sizes
18.
Why is using proximity good in your presentation?
a)
So the page is filled up with no empty space.
b)
So the image is symmetrical.
c)
So you have to look throughout the whole image to find what you're looking for.
d)
So you can find all related items in one area.
19.
Which of the following reinforces the design by echoing certain elements?
a)
repetition
b)
heirarchy
c)
white space
d)
proximity
20.

Which of the following best describes the method designers us to signify the importance of content and direct the eye?

a)

Composition

b)

Images

c)

Size

d)

Visual hierarchy

21.
What is Composition?
a)
All the things in the design.
b)
Structure of design
c)
Visual beauty
d)
The content
22.
What is contrast?
a)
When one item is different from another
b)
When two colors are the same
c)
When a composition has negative space
d)
The foundation of a work
23.

Which graphic element is best used to direct the viewers eye and generate movement throughout a page?

a)

Lines

b)

Shapes

c)

Texture

d)

Text

24.

Which of the following is true about content on websites?

a)

Audiences want long descriptive information

b)

Audiences want scannable or bite-sized amounts of information

c)

Audiences want image-only or video-only information

25.

Charts are an example of which kind of design?

a)

Logo design

b)

Advertising design

c)

Editorial design

d)

Informational design

26.

The purpose of _ is to identify a product or company.

a)

logo

b)

editorial

c)

informational

d)

websites

27.

The purpose of _ is to call an audience to an action.

a)

logo

b)

advertising

c)

editorial

d)

informational

28.

The purpose of a(n) _ design is to convey important information visually.

a)

editorial

b)

website

c)

advertising

d)

informational

29.

The purpose of a(n) _ is to keep audience on the site.

a)

logo

b)

editorial

c)

website

d)

informational

30.

How can shapes be implied?

a)

Shapes made from adding a block of color or a circular design element

b)

Shapes made from a block of text or a shape which appears in negative space

31.

Which of the following best describes the method designers us to signify the importance of content and direct the eye?

a)

Composition

b)

Images

c)

Size

d)

Visual hierarchy

32.

Which of the following is true for logos?

a)

They should be created for full-color printing only

b)

They should be created for both full-color and grayscale

c)

They should be created in only grayscale

d)

They should only be used on informational items

33.

Which of the following is NOT a purpose for logos or brand identity?

a)

To identify a product or company

b)

To explain a product or company

c)

To call audience to action

d)

To unify all products or communications

34.

What type of font is used in this picture?

a)

Serif

b)

Sans Serif

c)

Vintage

d)

Gothic

35.

(a)   are the small lines or marks added to the ends of letters in certain typography styles.

36.

Which terms are used in Typography?

a)

Hierarchy

b)

Leading

c)

Tracking

d)

Kerning

e)

All of the above

37.

Hierachy in graphic design helps...

a)

Identify the most important information.

b)

makes the graphic design look pretty.

38.

This is an example of graphic design.

a)

Yes

b)

No

39.
What is the purpose of white space?
a)
To make the composition look bright
b)
To define and separate different sections
c)
To make the composition look empty
d)
To hurt people's eyes
40.
What is composition?
a)
building blocks of design
b)
main use
c)
none of these
d)
all of the these
41.
What isn't a way contrast can be added to your design?
a)
color
b)
shape
c)
adjusting the size
d)
contrasting the styles of text.
42.
How should related content be arranged?
a)
apart from each other
b)
in opposite corners
c)
grouped together
d)
only on top of eachother
43.
Why is using proximity good in your presentation?
a)
So the page is filled up with no empty space.
b)
So the image is symmetrical.
c)
So you have to look throughout the whole image to find what you're looking for.
d)
So you can find all related items in one area.
44.
What is Composition?
a)
All the things in the design.
b)
Structure of design
c)
Visual beauty
d)
The content
45.
Why is composition important?
a)
it give works structure and make it easier to navigate
b)
it smells good
c)
it gives you answers
d)
it lets you cheat
46.
Which of the following reinforces the design by echoing certain elements?
a)
repetition
b)
heirarchy
c)
white space
d)
proximity
47.
What is contrast?
a)
When one item is different from another
b)
When two colors are the same
c)
When a composition has negative space
d)
The foundation of a work
48.

How should a designer add more visual weight to a piece of text?

a)

Make it italic

b)

Make it bigger

c)

Make it black

d)

Put it in the bottom right corner of the design

49.

In text-based layouts such as websites and books, the eye goes from:

a)

right to left and top to bottom

b)

left to right and top to bottom

c)

right to left and bottom to top

d)

left to right and bottom to top

50.

The eye searches for the _________ of a line.

a)

end

b)

middle

51.

Which of the following does the image best represent?

a)

Asymmetry

b)

Contrast

c)

Symmetry

d)

Scale

52.

Which of the following is true about multi-page layouts?

a)

Fliers and social media posts are examples of multi-page layouts

b)

Design is limited to each page or screen

c)

Navigation or binding has to be considered as part of the design

53.

Headings are typically ___________ than body text.

a)

larger

b)

smaller

54.

The process of creating the appearance of a publication, presentation, or Web site in an attractive, logical manner is called _______________ .

a)

Graphic Design

b)

Database Management

c)

Problem Solving

d)

Copyright

55.

A ___________ is the arrangement of type and graphics on a printed publication, presentation, or Web site.

a)

Layout

b)

Space

c)

Shape

d)

Texture

56.

The most important elements in a publication should generally:

a)

Be the largest and catch the reader's eye

b)

Be located in the bottom right corner

c)

Be the smallest so as to catch the reader's eye

d)

Blend in with the rest of the elements on the page

57.

A good place to position the most important information is _______________ because this is where readers often look first.

a)

In the upper left hand corner of the page

b)

In the upper right hand corner of the page

c)

In the center of the page

d)

At the bottom of the page

58.

Any mark connecting two points is known as

a)

Line

b)

Shape

c)

Texture

d)

Space

59.

Anything that has height and width in Graphic Design is known as

a)

Shape

b)

Texture

c)

Line

d)

Space

60.

The look and feel of a surface in Graphic Design is known as

a)

Texture

b)

Line

c)

Space

d)

Shape

61.

The distance or area between or around things

a)

Space

b)

Texture

c)

Line

d)

Shape

62.

We call the absence of text and graphics in a design ________ .

a)

white space

b)

blank area

c)

empty space

d)

open area

63.

The placement of elements on the page so they are evenly distributed

a)

Balance

b)

Proximity

c)

Unity

d)

Contrast

64.

The closeness of elements, often for the purpose of grouping them visually

a)

Proximity

b)

Unity

c)

Contrast

d)

Balance

65.

What is a pixel?

a)

A single point on a computer screen.

b)

A saved Photoshop file.

c)

An object in the Tools Panel.

d)

A graphic design element.

66.

The color mode that works best for images that will be viewed onscreen

a)

RGB

b)

CMYK

c)

GPY

d)

BYM

67.

The ideal image resolution for images that will be viewed onscreen

a)

72

b)

56

c)

48

d)

256

68.

The color mode that works best for images that will be printed

a)

CMYK

b)

RGB

c)

PCM

d)

PYG

69.

What is the file extension of a document that is saved, with history and layers and can still be fully edited in Photoshop?

a)

.psd

b)

.jpg

c)

.png

d)

.gif

70.
Define mechanics of a game?
a)
The amount of levels
b)
The complexity of the game
c)
If the game is fun
d)
How the game is played
71.
What does playability mean?
a)
Is your game consistent?
b)
Is your game appropriate?
c)
Is your game hard or easy?
d)
Is your game fun to play?
72.
Define animation
a)
A construction of rules
b)
2-Dimensional character
c)
None
d)
A sequential collection of drawings
73.
Which of the following is an example of a system in gameplay?
a)
Jumping
b)
Running
c)
Loosing
d)
Score keeping
74.
What is a game?
a)
Something you play on a piece of paper
b)
A recreational activity involving one or more players.
c)
An outdoor activity
d)
An indoor activity 
75.

When buying a game there are many ______________ to choose from.

a)

Colours

b)

Shops

c)

Genres

d)

Names

76.

Adventure is a form of game ______________

a)

Fun

b)

Genre

c)

Joke

d)

World

77.

The world inside a game is often known as the _______________

a)

Seasons

b)

Environment

c)

Winter

d)

Players

78.

Call of Duty would be classed as a ______________ Game

a)

Romance

b)

Sport

c)

Simulation

d)

Action

79.

Select 3 which are gaming platforms.

a)

PS4

b)

XBOX One

c)

Angry Birds

d)

Nintendo Switch

80.

A games story is known as the __________

a)

Adventure

b)

Narrative

c)

Ghosts

d)

Score

81.

IOS and Android are both types of gaming _____________

a)

Phones

b)

Platforms

c)

Networks

d)

Genres

82.

NPC

a)

Non- Playing Champion

b)

Non-Player Character

c)

No Personal Computer

d)

Non-Player Computer

83.

GUI

a)

Graphical Unit Industry

b)

Graphical User Interface

c)

Get Users Integrated

d)

Gaming Union Influencers

84.

The first video games were made in what type of facility?

a)

Science Laboratory

b)

Electronics Company

c)

Military Facility

d)

Home Workshop

85.

The early video games were never sold to the public. Why?

a)

They were either too big or too expensive

b)

People didn't understand what video games were back then

c)

The military wanted to keep them secret for training purposes

d)

They were too simple in design to be sold for money

86.

Most designers will spend at least some of their time as ______________, where they can experiment with coding and watch others’ mistakes firsthand.

a)

Testers

b)

Lead Designers

c)

Game Mechanics Designers

d)

Environmental Designers

87.

____________________ are the coordinators of the team and are responsible for communication inside and outside of the design team, as well as making important decisions.

a)

Testers

b)

Lead Designers

c)

Game Mechanics Designer

d)

Environmental Designer

88.

It is recommended that artwork and sketches for your game should be created early on in the pre-production phase. What are two reasons for this?

a)

It helps set the tone for your game

b)

It provides a visual guide to the game's look and feel

c)

Drawing is easier than coding

d)

To know if your like the character ideas or not

89.

GDD - What is the game's genre?

a)

The easy-to-understand vision you have for your game

b)

The classification of a game based on its gameplay characteristics

c)

Rules that guide a players moves or actions + the games response to them

d)

The specific way the players interact with the game

90.

GDD - What is gameplay?

a)

The easy-to-understand vision you have for your game

b)

The classification of a game based on its gameplay characteristics

c)

Rules that guide a players moves or actions + the games response to them

d)

The specific way the players interact with the game

91.

What are the three stages of the game development process called?

a)

pre-production, production and post-production

b)

prototyping, developing, assessing

c)

pipeline

d)

testers, game mechanics designers, environmental designers

92.
The parts of your game like your avatar and enemies
a)
Space
b)
Components
c)
Mechanics
d)
Goals
93.
What guides the player on how the game should be played
a)
Space
b)
Components
c)
Mechanics
d)
Rules
94.
The actions in the game like jumping or collecting
a)
Space
b)
Components
c)
Mechanics
d)
Goals
95.
What players try to achieve to win the game
a)
Space
b)
Components
c)
Mechanics
d)
Goals
96.
The look and feel of a game comes from this
a)
Space
b)
Components
c)
Mechanics
d)
Goals
97.
The sprites are examples of 
a)
Space
b)
Components
c)
Mechanics
d)
Goals
98.
An example of a mechanic is
a)
Mario
b)
Donkey Kong
c)
Mario jumping
d)
the barrels
99.
An example of a goal is
a)
collecting specific number of points
b)
defeating specific number of enemies
c)
finding a key and unlocking a lock
d)
any of these can be goals
100.
You must reach the goal box before time runs out  is an example of
a)
space
b)
component
c)
mechanic
d)
rules
101.
The backdrop and music of a game are examples of 
a)
space
b)
mechanics
c)
rules
d)
components
102.

Dale wants to add a goal to his board game prototype. Which of the following would be a good way for him to do that?

a)

Add different colors to his game board to make it more appealing.

b)

Add bonus points for players that collect the most tokens.

c)

Add a limit to the number of people that can play the game.

d)

Add the ability for a player to skip another player.

103.

Jen is looking to make the space of her game more appealing to teenagers. Which of the following is a good way to do that?

a)

Add current hit songs to the soundtrack.

b)

Allow players to eliminate other players from the game.

c)

Include time bonuses for players that complete levels the fastest.

d)

Add more enemies to levels as the game progresses.

104.

Billy is struggling with the mechanics of his game. Which of the following choices could he use to solve his problem?

a)

He could add mountains and waterfalls to his first level.

b)

He could include checkpoints where the game would autosave.

c)

He could allow his hero to double jump in order to clear taller obstacles.

d)

He could limit the amount of time a player has to complete each level of the game.

105.

Rachel is looking to add to the components in her game. Which of the following choices would help her do that?

a)

She could add catapults before a player needs to clear tall obstacles.

b)

She could add bright colors to the background of the game.

c)

She could allow players to walk through walls that are colored blue.

d)

She could add shortcuts to the game map.

106.
The set of rules that defines how symbols are considered to be correctly structured in a code is:
a)
Language
b)
Syntax
c)
Script
d)
Lingo
107.
A frame is
a)
how often a game updates
b)
a complete scene, with objects, scripts, etc.
c)
a single code library
d)
the database that “points” code to the proper objects
108.
An engine is considered “cross-platform” if it:
a)
can develop both 2D and 3D games
b)
can include an in-app purchase component
c)
can be used to make games for different gaming systems and software packages
d)
can communicate with other platforms through wired or wireless communication ports
109.
The field of natural science that studies matter and how it moves and behaves through space and time is called:
a)
the scientific method
b)
physics
c)
astronomy
d)
chemistry
110.
Unity contains many free assets
a)
True
b)
False
111.
A text editor designed for editing and authoring code is:
a)
code editor
b)
debugger
c)
a script creator
d)
an asset database
112.
A flat, two-dimensional surface is:
a)
a plane
b)
a landscape
c)
a facade
d)
an axis
113.
A material is:
a)
any object which can be interacted with in a scene
b)
the raw polygons used to create complex shapes
c)
a type of texture mapped to a polygon
d)
all the objects used to define a scene
 
114.
A material is:
a)
any object which can be interacted with in a scene
b)
the raw polygons used to create complex shapes
c)
a type of texture mapped to a polygon
d)
all the objects used to define a scene
 
115.

What is a Bitmap?

a)

the basic units of programmable color in an image or a display

b)

the brain of the computer where calculations take place

c)

an image or display created from small units known as pixels

116.

What is a Game Engine?

a)

the physical components of computers

b)

the brain of the computer where calculations take place

c)

collaboratively -built platforms that provide game developers with sophisticated design tools

117.

What is Hardware (computers)?

a)

the physical components of computers

b)

the tiny, integrated circuits that contain the CPU’s functions

c)

the brain of the computer where calculations take place

118.

What is a microprocessor?

a)

the tiny, integrated circuits that contain the CPU’s functions

b)

the part of a computer system that contains encoded information or instructions for the hardware

c)

the physical components of computers

119.

Pixels?

a)

an image or display created from small units known as pixels

b)

the basic units of programmable color in an image or a display

c)

the physical components of computers

120.

Define Software.

a)

the physical components of computers

b)

the brain of the computer where calculations take place

c)

the part of a computer system that contains encoded information or instructions for the hardware

121.

What are SPRITES?

a)

the basic units of programmable color in an image or a display

b)

two -dimensional images or animations that are integrated into

a game

c)

types of soda pop

122.

CPU?

a)

the brain of the computer where calculations take place

b)

the physical components of computers

c)

the tiny, integrated circuits that contain the CPU’s functions

123.

Ability to determine what is pleasing to the eye.

a)

Active listening skill

b)

Active sounds

c)

Aesthetic competence

d)

Ambient sounds

124.

Characters, objects, sounds, and visual elements of the game.

a)

Application (app)

b)

Art designer

c)

Asset

d)

Audio engineer

125.

Programming within the game engine to enforce the rules and the system-shall commands.

a)

Core mechanics

b)

Creative director

c)

Dependability

d)

Design documents

126.

Movie-like segment of a game that does not require the player to interact with any game element.

a)

Background music

b)

Backstory

c)

Cheat codes

d)

Cinematic cut scene

127.

Setting in which game play takes place

a)

CandyLand

b)

Game Land

c)

GameBoy

d)

Game World

128.

Role Playing Game - player speaks into a microphone to communicate with the characters in the game or must identify smell

a)

MLB

b)

GDP

c)

NBA

d)

RPG

129.

an electronic game that creates an artificial game environment on a video screen

a)

Video Game

b)

Game Console

c)

Multiplayer

d)

Tomb Raider

130.

a process which allows video game designers to represent three-dimentionals objects on a screen

a)

green screen

b)

motion capture

c)

math modeling

d)

3D modeling