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Worksheets

Coding DA

Total questions: 25

Worksheet time: 9mins

Name
Class
Date
1.

An instruction for the computer. Many of these put together make up algorithms and computer programs.

a)

Command

b)

Directions

c)

Instruction

d)

Program

2.

A piece of code that you can easily call over and over again.

a)

Loop

b)

Function

c)

Block

d)

Iteration

3.

The action of doing something over and over again.

a)

Constant loop

b)

Repetition structure

c)

Repeat commands

d)

Loop

4.

Information. Often, quantities, characters, or symbols that are the inputs and outputs of computer programs.

a)

Bits

b)

Bugs

c)

Data

d)

Languages

5.

Causes the computer to execute the commands you've written in your program.

a)

Debug

b)

Run

c)

Process

d)

Execute

6.

A placeholder for a piece of information that can change.

a)

Constant

b)

Static

c)

Variable

d)

Dynamic

7.

Any programming language that lets users create programs by manipulating “blocks” or graphical programming elements, rather than writing code using text. Examples include Code Studio, Scratch, or Tynker (Sometimes called visual coding, drag and drop programming, or graphical programming blocks)

a)

Block-based

b)

Coding

c)

Text based

d)

Visual based

8.

Mental processes and strategies that include: decomposition, pattern matching, abstraction, algorithms (decomposing problems into smaller, more manageable problems, finding repeating patterns, abstracting specific differences to make one solution work for multiple problems, and creating step-by-step algorithms).

a)

Computational thinking

b)

Hierarchical thinking

c)

Linear patterns

d)

Logical dissection

9.

An error in a program that prevents the program from running as expected.

a)

Villain

b)

Bat

c)

Rat

d)

Bug

10.

This is the piece of code that you add to a program to indicate that the program should run the code inside a function at a certain time.

a)

Access

b)

Call

c)

Conditional

d)

Retrieve

11.

Finding and fixing errors in programs.

a)

Debugging


b)

Bugging

c)

Correcting

d)

Repairing

12.

One or more commands or algorithm(s) designed to be carried out by a computer.

a)

Command

b)

Code

c)

Directions

d)

Instructions

13.

Finding similarities between things.

a)

Commonalities

b)

Dating

c)

Pattern matching

d)

Duplicating

14.

In coding, this returns a value.

a)

Function

b)

Coding

c)

Loop

d)

Programming

15.

What type of device is the monitor?

a)

Input

b)

Output

16.

What type of device is the keyboard?

a)

Input

b)

Output

17.

What type of device is the printer?

a)

Input

b)

Output

18.

What type of device is the speaker?

a)

Input

b)

Output

19.

What is the name of the LED device we are using to code?

a)

MacroBait

b)

Micro:bit

c)

Minimicro

d)

Macbite

20.

17. What is the program we are using to code?

a)

Make Code

b)

Maker Space

c)

Scratch

d)

Code Monkey

21.

What is the first drawer in Make Code program?

a)

Math

b)

LED

c)

Game

d)

Basic

22.

1What are the lights on the Micro:bit called?

a)

LCD

b)

LCM

c)

LED

d)

LAD

23.

What is the "Brain" of the computer called?

a)

User

b)

Monitor

c)

Processor

d)

CP1

24.

What type of device is the mouse?

a)

Input

b)

Output

25.

A list of steps to finish a task. A set of instructions that can be performed with or without a computer. For example, the collection of steps to make a grilled cheese is an example.

a)

Commands

b)

Algorithm

c)

Processes

d)

Instructions