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Q4 Emtech

Total questions: 50

Worksheet time: 25mins

Name
Class
Date
1.

A _______ tells that multimedia is a PC that has sound capability, a DVD-ROM Drive and perhaps the superiority of multimedia-enabled microprocessors that understand additional multimedia instructions.

a)

Computer science

b)

Entertainment

c)

Multimedia

d)

Vendor

2.

A _____ tells that multimedia is an interactive cable TV with hundreds of digital channels available, or a cable TV-like service delivered over a high-speed Internet connections

a)

Computer science

b)

Entertainment

c)

Multimedia

d)

Vendor

3.

A _____ tells that multimedia is an application that use multiple modalities including text, images, drawings, animations video, and sound

a)

Computer science

b)

Entertainment

c)

Multimedia

d)

Vendor

4.

A ______ tells that multimedia are graphics, HCI, visualization, computer vision, data compression, graph theory, networking and data base.

a)

Computer science

b)

Entertainment

c)

Multimedia

d)

Vendor

5.

These are multimedia content analysis, content-based multimedia retrieval, multimedia

a)

Interaction and integration

b)

Processing and coding

c)

Support system and networking

d)

Tools, end system and applications

6.

These are network protocols, Internet, operating systems, servers and clients, quality of service (QoS), and databases.

a)

Interaction and integration

b)

Processing and coding

c)

Support system and networking

d)

Tools, end system and applications

7.

These are hypermedia systems, user interfaces, authoring systems.

a)

Interaction and integration

b)

Processing and coding

c)

Support system and networking

d)

Tools, end system and applications

8.

These are “ubiquity” web-everywhere devices, multimedia education including Computer Supported Collaborative Learning, and design and applications of virtual environments.

a)

Interaction and integration

b)

Processing and coding

c)

Support system and networking

d)

Tools, end system and applications

9.

It is the tracking of the control objects provides user control of the process.

a)

Camera based object

b)

3D capture technology

c)

3D motion capture

d)

Multimedia views

10.

It used for multiple actors capture so that multiple real actors in a virtual studio can be used to automatically produce realistic animated models with natural movement.

a)

Camera based object

b)

3D capture technology

c)

3D motion capture

d)

Multimedia views

11.

It is allowing photo-realistic (video-quality) synthesis of virtual actors from several cameras or from a single camera under differing lighting.

a)

Camera based object

b)

3D capture technology

c)

3D motion capture

d)

Multimedia views

12.

It allow synthesis of highly realistic facial animation from speech.

a)

Camera based object

b)

3D capture technology

c)

3D motion capture

d)

Multimedia views

13.

It aimed at handicapped persons with low vision capability and the elderly - a rich field of endeavour.

a)

Augmented interaction application

b)

digital fashion

c)

Electronic house call

d)

Specific multimedia application

14.

It aims to develop smart clothing that can communicate with other such enhanced clothing using wireless communication, so as to artificially enhance human interaction in a social setting.

a)

Augmented interaction application

b)

digital fashion

c)

Electronic house call

d)

Specific multimedia application

15.

It is an initiative for providing interactive health monitoring services to patients in their homes

a)

Augmented interaction application

b)

digital fashion

c)

Electronic house call

d)

Specific multimedia application

16.

It used to develop interfaces between real and virtual humans for tasks such as augmented storytelling

a)

Augmented interaction application

b)

digital fashion

c)

Electronic house call

d)

Specific multimedia application

17.

These are Macromedia Flash, Macromedia Director, Author ware, Quest

a)

End of the software release cycle

b)

Harnessing collective intelligence

c)

Lightweight programming model

d)

Multimedia authoring

18.

It’s the main principle or the first principle of web 2.0.

a)

End of the software release cycle

b)

Harnessing collective intelligence

c)

Lightweight programming model

d)

Multimedia authoring

19.

This pertains to 'Software as a service'. Software as a 'product' can never keep up to date with all the changing information.

a)

End of the software release cycle

b)

Harnessing collective intelligence

c)

Lightweight programming model

d)

Multimedia authoring

20.

By using of this programming models one can reach many more people hence sources of information which enable data collection and a more intelligent web.

a)

End of the software release cycle

b)

Harnessing collective intelligence

c)

Lightweight programming model

d)

Multimedia authoring

21.

It meant to be read nonlinearly, by following links that point to other parts of the document, or to other documents

a)

Hypertext

b)

Hypermedia

c)

www

d)

Music sequencing

22.

It is not constrained to be text-based, can include other media, e.g. graphics, images and especially the continuous media - sound and video.

a)

Hypertext

b)

Hypermedia

c)

www

d)

Music sequencing

23.

The best example of a hypermedia application.

a)

Hypertext

b)

Hypermedia

c)

www

d)

Music sequencing

24.

It means that computer information can be represented through audio, graphics, images, video, and animation in addition to traditional media.

a)

Hypertext

b)

Hypermedia

c)

www

d)

Music sequencing

25.

These are Cakewalk, Cubase, Macromedia Sounded it.

a)

Digital audio

b)

Graphic and image editing

c)

Video editing

d)

Animation

26.

These are Cool Edit, Sound Forge, Pro Tools, Filmora, Capcut.

a)

Digital audio

b)

Graphic and image editing

c)

Video editing

d)

Animation

27.

These are Adobe Illustrator, Adobe Photoshop, Macromedia Fireworks, Macromedia Freehand.

a)

Digital audio

b)

Graphic and image editing

c)

Video editing

d)

Animation

28.

These are Adobe Premiere, Adobe After Effects, Final Cut Pro.

a)

Digital audio

b)

Graphic and image editing

c)

Video editing

d)

Animation

29.

These are Java3D, DirectX, OpenGL, 3DStudio Max, Softimage XSI, Maya, Render Man.

a)

Social software

b)

Web 2.0

c)

The creation

d)

The development

30.

These are web-based software programs.

a)

Social software

b)

Web 2.0

c)

The creation

d)

The development

31.

It is the network as platform, spanning all connected devices.

a)

Social software

b)

Web 2.0

c)

The Creation

d)

The development

32.

The idea of making network collaboration accessible to the broadest audience possible attained tremendous visibility and support from the market

a)

Social software

b)

Web 2.0

c)

The creation

d)

The development

33.

The exponential growth in popularity of this new medium led established and new software companies to realize the great potential of this new market.

a)

The reinvigoration

b)

Web as platform

c)

Data intel inside

d)

Rich user experience

34.

The infrastructure commoditization and the flamboyant success of new Internet companies, such as Google.

a)

The reinvigoration

b)

Web as platform

c)

Data intel inside

d)

Rich user experience

35.

It tries to extend that to the fabric of the web.

a)

The reinvigoration

b)

Web as platform

c)

Data intel inside

d)

Rich user experience

36.

It is a core competency of Web 2.0 companies.

a)

The reinvigoration

b)

Web as platform

c)

Data intel inside

d)

Rich user experience

37.

It is necessary to enable better web applications leading to more web usage and better information flow on the web - leading to a more 'Intelligent' web.

a)

Decentralized publication

b)

Distributed construction

c)

The read/ write web

d)

Ease by use

38.

It is also called the "Democratic" web because it takes the control of the creation and distribution of content away from centralized corporations or agencies

a)

Decentralized publication

b)

Distributed construction

c)

The read/ write web

d)

Ease by use

39.

It is one of the characteristics of Web 2.0 and is the real power of the network technologies.

a)

Decentralized publication

b)

Distributed construction

c)

The read/ write web

d)

Ease by use

40.

It is seen as a two-way medium, where people are both readers and writers. The main catalyst for this is social software, allowing communication and collaboration between two or more people.

a)

Decentralized publication

b)

Distributed construction

c)

The read/ write web

d)

Ease by use

41.

What is the Web 2.0 of Reading

a)

Reading and writing

b)

Communities

c)

Blogs

d)

Peer to peer

42.

What is web 2.0 of companies?

a)

Reading and writing

b)

communities

c)

blogs

d)

peer to peer

43.

What is the web 2.0 of home page?

a)

reading and writing

b)

communities

c)

blogs

d)

peer to peer

44.

What is the web 2.0 of Client to server?

a)

reading and writing

b)

communities

c)

blogs

d)

peer to peer

45.

What is the Web 2.0 of HTML?

a)

RSS

b)

TOS

c)

COD

d)

XML

46.

What is the Web 2.0 of portals?

a)

RSS

b)

TOS

c)

COD

d)

XML

47.

What is the Web 2.0 of owning?

a)

Borrowing

b)

Lending

c)

Giving

d)

Sharing

48.

What is the Web 2.0 of dial up?

a)

Broadband

b)

web browser

c)

communicating

d)

broadcasting

49.

What is the Web 2.0 of hardware cost?

a)

bandwidth cost

b)

blogs

c)

broad band

d)

broadcast

50.

What is the Web 2.0 of Friendster

a)

facebook

b)

google

c)

youtube

d)

gmail